The two main debuffs that can be applied that greatly help a Raid/Party are Epic Destiny: Exalted Angel's (ED:EA) "Rebuke Foe" and "Vulnerable" (which has multiple sources). This is not counting Condemnation which requires something actually to be hit... |
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With those 2 prime debuffs in mind I did a fair amount of testing and figured best to type all this up now before I forget my test results and decided to store it on the forums so anyone interested can benefit… |
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Regarding Rebuke Foe: As long as you have sufficient light spell casts Rebuke Foe is easy to cast and can be done easily at range (confirmed in FoT on both the Crystal & on TO when he flies high). Each refresh lasts for 30 seconds but if the stacks expire you lose all of them (not just 1). This can most easily & spell point efficiently be achieved via the Archon but you do need to watch that the archon doesn't kill prepped targets and that it stays refreshed (it lasts less than 5 mins) or you can lose your stacks & have to start rebuilding them. The second easiest and most controllable option is Divine Punishment which can generate charges whether meta'ed or not and the last option is via pew-pew from spells like ED:EA's Avenging-Light & Searing-Light & all of these options can be supplemented with multiple charges from Divine Wrath. |
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Regarding Vulnerable: Vulnerable stacks have multiple sources and is overall the broadest debuff (helps all damage sources) and gets the most benefit if it can be applied quickly and kept at max. It looses stacks quickly (1/3secs) and I have tested multiple sources and the following are my observations: |
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- Vulnerable from melee WarPriest's Smite Weakness: The main downsides of this source are that it requires you to be at melee range and takes forever to build up to 20 stacks by itself as you gain 4-7 every 15 seconds but lose 5 every 15 seconds… If you can get stacks to 20 another way then this is a good tool to keep Vulnerable maxed as long as you can stay within melee range and don't miss.
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- Vulnerable from melee FrostBite Blades: The main downsides of this source are that you must be in melee range, can only apply 1 stack every 2 seconds but lose 1 stack every 3 secs, can only be centered if you have 8 levels of Fighter, and may be giving up personal DPS compared to other weapons. In my testing on the Ship's Training Dummy it took between 45-60 seconds to get a target fully Vulnerable: BAB17 with 1 FB: 60secs, with 1FB with Divine-Power: 51secs, with 2 FB and Divine Power: 45secs;
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- Vulnerable from melee WarPriest initially using FrostBite Blades: The main downsides of this source are that you must be in melee range & can only be centered if you have 8 levels of Fighter but after you get to 20 stacks you can switch to other weapons (& if relevant get centered again) and keep getting back to 20 stacks consistently (I estimate you would keep an average of ~18). In my testing on the Ship's Training Dummy while TWF dual Frostbites with Divine Power & Smite Weakness I can get a full 20 stacks consistently in ~19 seconds (fastest has been 17secs and slowest 21secs);
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- Vulnerable from ranged AA T5's Improved Elemental Arrows (shock Imbue stance): My testing with a level 15 (8Ranger/6Monk/1Cleric) was not very good. With Many-Shot AA by itself could not get to get to a full 20 stacks and then lost the stacks pretty quickly under regular rates of fire (testing details below). Even on a Monkcher adding 10K stars to Many-shot seemed sub-optimal as even starting with a full Ki bar I had trouble getting to 20 quickly let alone staying there (especially considering that I had to stop and melee to get Ki refilled)... Note that I tested with a quick and dirty level 15 Sun Lord on live (6monk/8Ranger/1Cleric) using a Bow of Sinew with IC:Ranged so this may be better with different builds/gear at level 28. When I get my Level 24 12FvS/6Monk/2Paladin to 28 I will try to transfer to the test server and do more testing with Divine-Power on or maybe even do a LR on live. I am also not sure what happens if a Boss is immune to Electricity like the TO is...
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- Vulnerable from ranged Artificer's Arcanotechnician T2's Shocking Vulnerability: The ddowiki says each Electricity cast has a 5% chance to apply 1d3 stacks of Vulnerability and I think that is accurate. In my testing I could never get more than a few stacks using a easy BF 14Artificer/1Paladin getting & spamming all electricity spells and Arcanotechnician SLAs (even with an Electricity based Run arm from the ddo store) on Sobrien...
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- Vulnerable from ranged Sorcerer's Air Savant's Core 4's Conduction: This seemed by far the most flexible & promising as I was getting 1-2 stacks on ~75% of casts and if I go all out with spells I think I can max 20 stacks in ~22 seconds and then maintain them with SLAs... I was limited in my testing as I used a quick BF 14Sorc/1Paladin and could only start "Claw of Vulkoor" on Heroic Elite (HE) so Sobrien died too quickly if I used anything larger than the initial SLAs (even with no-metas besides quicken and eschew and no-magnetism item)... This 75% seemed consistent on all Electric spells including Eldar's Electric Surge (it only generates a counter on the initial cast and not successive ticks)... Before HE Sobrien would die the speed testing ranged from 13 stacks in 14 seconds (from EL, LB, BL, CL as fast as I could cast them while quickened) to 7 stacks in 10 seconds with SLAs mixed in... My only concern at this point is whether or not you can still get stacks if a Boss is immune to Electricity like the TO is...
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- Vulnerable from ranged Sorcerer's Air Savant's Core 4's Conduction combined with Artificer Arcanotechnician's Shocking Vulnerability: This was actually my first test toon on the arcane side using a quick BF 2Artificer/12Sorcerer/1Paladin. It seemed really fast to max the 20 stacks and then I decided to create a Sorc only test toon and a Artificer only test toon to see them separate to see which adds more stacks. I think this combo may be slightly faster than the Sorc version above but with only 5% on cast I don't know that it is worth it but if you are going for this debuff from range and can spare the 2 levels and have room for Arty in your build this combo is likely marginally the fastest.
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My observations at this point are that for the current FoT raid being able to provide the debuffs quickly at range is most optimal/flexible and providing whatever other utility you can while doing that is also helpful. To get the most out of the combo by yourself and not rely on a tank you need to mix in condemnation and tank yourself. Also, unless you grind out many Epic past lives to unlock two T4s, you have to be in ED:EA... |
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With the above in mind I am currently thinking about the following builds: |
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-Elf 12FvS/6Monk/2Paladin: Very survivable first lifer with Displacement & 25% Incorp plus full heal that can do all the debuffs quickly via melee when working with a tank. Can keep rebuke going but loses vulnerable when boss flies away (currently testing at level 24 in FoT & CitW and what got me to do more testing)… |
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-Elf 12FvS/6Monk/2Paladin AA: This Moncher varient of the above may work & could be optimal with a tank… The key will be how much extra speed & arrows one can get with max Wis and level 28 gear/buffs. I may try this when I get my level 24 melee version to level 28. |
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-3+FvS/6+Paladin or Fighter PRR Meat Tank: This combo could do it all if it can figure out a way to hold agro and apply the debuffs while in EA:ED and survive. The problem with most tanks is that the bosses don't attack that much (big attacks but fewer hits) and to condemn you have to actually be hit so a high PRR non-miss tank would be best for condemnation. If you could get it to hold-agro/survive the main downside is that it is melee for Vulnerable so it will have to reestablish Vulnerable stacks when bosses can be gotten back into melee range. |
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-12+Sorc/3+FvS: Though it seems kinda Frankenstein to me this may actually be the best overall combo. Assuming the AP can be made to work a 12+Sorc/4+FvS can do it with another tank. If you could make a Tank out of a 12+Sorc/3+Fvs you can do it all by yourself. I am toying with the idea of a grotesque BF intimi-hate-Tank S&B 12+'Sorc/3+FvS/2+Paladin to see if a crazy idea like that could work... |