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  1. #1
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    Default Looking for some advice on a mnk/clr build

    I am trying to make a mnk/clr build to satisfy my clr past life headed towards completionist. Never having played a cleric before I am leaning on my monk skills to get me through. I built him up to level 28 just in case I like it..lol. Any advice you can give would be greatly appreciated.
    I have a +5 tome and both greater learning tomes already on this guy from a prior life, past lives of monk and articifer as well. I figured a whirlwind/blade barrier combo might be worthy. Went shintao and radiant for prestige lines. The build looks extremely click heavy but I figure that might work out due to the great versitility afforded by all the options. Human for the extra feat that I spent on dragonmark of passage for the eventual teleport. Anyway, enough of my rambling, thanks ahead of time for the responses.

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    arti3 
    Level 28 Lawful Good Human Male
    (8 Monk \ 12 Cleric \ 8 Epic) 
    Hit Points: 392
    Spell Points: 1640 
    BAB: 15\15\20\25\25
    Fortitude: 21
    Reflex: 15
    Will: 26
    
                      Starting            Ending          Feat/Enhancement
    Abilities        Base Stats         Base Stats         Modified Stats
    (36 Point)       (Level 1)          (Level 28)           (Level 28)
    Strength             13                 18                   18
    Dexterity            15                 20                   20
    Constitution         13                 18                   19
    Intelligence         10                 15                   15
    Wisdom               18                 30                   35
    Charisma              8                 13                   13
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Strength used at level 19
    +5 Tome of Dexterity used at level 19
    +5 Tome of Constitution used at level 19
    +5 Tome of Intelligence used at level 19
    +5 Tome of Wisdom used at level 19
    +5 Tome of Charisma used at level 19
    
                      Starting            Ending          Feat/Enhancement
                     Base Skills        Base Skills        Modified Skills
    Skills           (Level 1)          (Level 28)          (Level 28)
    Balance               6                 16                   29
    Bluff                -1                  1                    9
    Concentration         5                 23                   36
    Diplomacy             2                 20                   28
    Disable Device        n/a               n/a                  n/a
    Haggle               -1                  1                    9
    Heal                  4                 31                   39
    Hide                  2                  5                   13
    Intimidate           -1                  1                    9
    Jump                  5                 15                   23
    Listen                4                 12                   20
    Move Silently         2                  5                   13
    Open Lock             n/a               n/a                  n/a
    Perform              n/a                n/a                   n/a
    Repair                0                  2                   11
    Search                0                  2                   11
    Spellcraft            0                 20                   28
    Spot                  8                 23                   31
    Swim                  1                  4                   12
    Tumble                3                  6                   14
    Use Magic Device     n/a                n/a                  n/a
    
    Level 1 (Monk)
    Skill: Balance (+4)
    Skill: Concentration (+4)
    Skill: Diplomacy (+3)
    Skill: Jump (+4)
    Skill: Spot (+4)
    Skill: Tumble (+1)
    Feat: (Selected) Dodge
    Feat: (Human Bonus) Least Dragonmark of Passage
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Monk
    Feat: (Monk Bonus) Two Weapon Fighting
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Orien Dragonmark Focus (Rank 1)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    
    
    Level 2 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Monk Bonus) Mobility
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Enhancement: Human - Orien Dragonmark Focus (Rank 2)
    Enhancement: Human - Orien Dragonmark Focus (Rank 3)
    Enhancement: Human - Action Surge: Constitution (Rank 1)
    Enhancement: Human - Lesser Dragonmark of Passage (Rank 1)
    
    
    Level 3 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Past Life: Disciple of the Fist
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Ambidexterity (Rank 1)
    
    
    Level 4 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Greater Dragonmark of Passage (Rank 1)
    
    
    Level 5 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Improved Heroic Durability
    Feat: (Automatic) Purity of Body
    Enhancement: Shintao (Mnk) - Difficulty at the Beginning (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    
    
    Level 6 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Selected) Precision
    Feat: (Monk Bonus) Spring Attack
    Feat: (Automatic) Adept of Forms
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - The Receptive Earth (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 1)
    
    
    Level 7 (Monk)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Feat: (Automatic) Wholeness of Body
    Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 2)
    
    
    Level 8 (Monk)
    Ability Raise: WIS
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Jump (+1)
    Skill: Spot (+1)
    Enhancement: Human - Human Versatility: Spell Power Boost (Rank 1)
    Enhancement: Shintao (Mnk) - Conditioning (Rank 3)
    Enhancement: Shintao (Mnk) - Restoring the Balance (Rank 1)
    
    
    Level 9 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+2)
    Feat: (Deity) Follower of the Silver Flame
    Feat: (Selected) Improved Two Weapon Fighting
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Magical Training
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Turn Undead
    Spell (1): Bane
    Spell (1): Bless
    Spell (1): Cause Fear
    Spell (1): Command
    Spell (1): Cure Light Wounds
    Spell (1): Divine Favor
    Spell (1): Doom
    Spell (1): Inflict Light Wounds
    Spell (1): Lesser Restoration
    Spell (1): Nightshield
    Spell (1): Nimbus of Light
    Spell (1): Obscuring Mist
    Spell (1): Protection from Evil
    Spell (1): Remove Fear
    Spell (1): Shield of Faith
    Spell (1): Summon Monster I
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    
    
    Level 10 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+2)
    Feat: (Automatic) Curse of the Void
    Feat: (Automatic) Ki Strike: Lawful
    Feat: (Automatic) Moment of Clarity
    Enhancement: Shintao (Mnk) - Lifting the Veil (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    
    
    Level 11 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+2)
    Feat: (Automatic) Diamond Body
    Spell (2): Aid
    Spell (2): Bear's Endurance
    Spell (2): Bull's Strength
    Spell (2): Close Wounds
    Spell (2): Cure Moderate Wounds
    Spell (2): Deific Vengeance
    Spell (2): Eagle's Splendor
    Spell (2): Find Traps
    Spell (2): Hold Person
    Spell (2): Inflict Moderate Wounds
    Spell (2): Owl's Wisdom
    Spell (2): Remove Paralysis
    Spell (2): Resist Energy
    Spell (2): Seek Eternal Rest
    Spell (2): Soundburst
    Spell (2): Spawn Screen
    Spell (2): Summon Monster II
    Enhancement: Human - Human Adaptability: Constitution (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    
    
    Level 12 (Cleric)
    Ability Raise: WIS
    Skill: Heal (+2)
    Skill: Spellcraft (+2)
    Feat: (Selected) Combat Expertise
    Feat: (Automatic) Abundant Step
    Feat: (Automatic) Master of Forms (ALL)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 1)
    
    
    Level 13 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+2)
    Feat: (Automatic) Diamond Soul
    Spell (3): Aid, Mass
    Spell (3): Bestow Curse
    Spell (3): Blindness
    Spell (3): Contagion
    Spell (3): Cure Serious Wounds
    Spell (3): Dispel Magic
    Spell (3): Glyph of Warding
    Spell (3): Inflict Serious Wounds
    Spell (3): Magic Circle Against Evil
    Spell (3): Prayer
    Spell (3): Protection from Energy
    Spell (3): Remove Blindness
    Spell (3): Remove Curse
    Spell (3): Remove Disease
    Spell (3): Searing Light
    Spell (3): Summon Monster III
    Spell (3): Water Breathing
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Mighty Turning (Rank 1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Automatic) Silver Flame Exorcism
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    
    
    Level 15 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Whirlwind Attack
    Feat: (Automatic) Quivering Palm
    Spell (4): Chaos Hammer
    Spell (4): Cure Critical Wounds
    Spell (4): Death Ward
    Spell (4): Dismissal
    Spell (4): Divine Power
    Spell (4): Freedom of Movement
    Spell (4): Holy Smite
    Spell (4): Inflict Critical Wounds
    Spell (4): Neutralize Poison
    Spell (4): Order's Wrath
    Spell (4): Panacea
    Spell (4): Poison
    Spell (4): Recitation
    Spell (4): Restoration
    Spell (4): Shield of Faith, Mass
    Spell (4): Summon Monster IV
    Spell (4): Symbol of Flame
    Spell (4): Unholy Blight
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Improved Turning (Rank 3)
    
    
    Level 16 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Feat: (Automatic) Ki Strike: Adamantine
    Enhancement: Radiant Servant (Clr) - Bliss (Rank 3)
    Enhancement: Radiant Servant (Clr) - Divine Healing (Rank 1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+2)
    Feat: (Automatic) Timeless Body
    Spell (5): Break Enchantment
    Spell (5): Cure Light Wounds, Mass
    Spell (5): Divine Punishment
    Spell (5): Flame Strike
    Spell (5): Greater Command
    Spell (5): Inflict Light Wounds, Mass
    Spell (5): Protection from Elements
    Spell (5): Raise Dead
    Spell (5): Slay Living
    Spell (5): Spell Resistance
    Spell (5): Stalwart Pact
    Spell (5): Summon Monster V
    Spell (5): Symbol of Pain
    Spell (5): True Seeing
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 2)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+2)
    Skill: Diplomacy (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Mental Toughness
    Feat: (Automatic) Grandmaster of Forms (ALL)
    Enhancement: Radiant Servant (Clr) - Endless Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wisdom (Rank 1)
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Diplomacy (+2)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Automatic) Empty Body
    Spell (6): Banishment
    Spell (6): Bear's Endurance, Mass
    Spell (6): Blade Barrier
    Spell (6): Bull's Strength, Mass
    Spell (6): Cometfall
    Spell (6): Create Undead
    Spell (6): Cure Moderate Wounds, Mass
    Spell (6): Eagle's Splendor, Mass
    Spell (6): Greater Dispel Magic
    Spell (6): Greater Glyph of Warding
    Spell (6): Harm
    Spell (6): Heal
    Spell (6): Heroes Feast
    Spell (6): Inflict Moderate Wounds, Mass
    Spell (6): Owl's Wisdom, Mass
    Spell (6): Protection from Elements, Mass
    Spell (6): Summon Monster VI
    Spell (6): Symbol of Fear
    Spell (6): Symbol of Persuasion
    Spell (6): Undeath to Death
    Spell (6): Word of Recall
    Enhancement: Radiant Servant (Clr) - Unyielding Sovereignty (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Aura (Rank 1)
    
    
    Level 20 (Cleric)
    Ability Raise: WIS
    Skill: Concentration (+1)
    Skill: Diplomacy (+1)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Enhancement: Human - Action Surge: Wisdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Martyrdom (Rank 1)
    Enhancement: Radiant Servant (Clr) - Reactive Heal (Rank 1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Empower Spell
    Feat: (Automatic) Epic: Epic Skills
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: WIS
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Holy Strike
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Blinding Speed
    
    
    Level 28 (Epic)
    Ability Raise: WIS
    Feat: (Epic Destiny) Epic Destiny: Forced Escape

  2. #2
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    This is probably not the answer you're looking for but my advice for an easy cleric life : Don't splash. Just go wisdom based and from lvl 11+ you can run and complete quests while never even looking behind. You just need to learn and apply to following word: mobility.

    If you keep the build:

    I can understand spot (kind of) but i'd swap diplomacy for UMD or more spellcraft (or heal in your case since spellcraft might not help you much). Even if it's just for a fire/frost shield 5 times the whole life, it's still better than hoping about possible extra xp in A Relic of a Sovereign Past. You'll be built like a self healing tank anyway so why be scared of enemies? And i'm not sure 18 wisdom will serve you well, even more so since your cleric levels are late so when you'll start relying on spells, your DCs/spell selection/damage will be bad anyways. You seem to rely on the cleric levels mostly to keep yourself alive. Why not more str/con/(cha if umd)? I'd also lower dex, think you'd be fine with 13 with your tomes.

    Lots of thing I would change actually. We maybe not have the same playstyle but keep in mind that you're looking for an easy PL.

    Edit: Not playing atm and kinda forgot wisdom for monk DCs... still thinking 2 less for more con/str would be better but that's me. But still put lvl up points in wis.

    And... Enhancements: Those would be bad if taken in that order during leveling progression. Go all out dps for the first lvls. Maybe a bit of survivability if you struggle. Once you got what you need there, you can pick up some fluff in the human tree.

    If you chose the easy full Cleric way, I took 5 minutes to look at the cleric tree and I think I wouldn't even touch anything else than divine disciple for a whole heroic life. Or at least not until 15+ depending on preferences. That's if your looking for maximum efficiency. And looking at the SLAs... you want both Maximize and Empower as soon as possible. Quicken when holy smite (sla)/BB unlocks. Seems awesome.

    I have 4 FVS and 3 Cleric lives (5/7 pure) under my belt and they're easier (though require active gameplay) and stronger than about anything except maybe a PM wiz with insightful reflex once you've stacked a couple past lives and got some gear. Because that's one reality : your reflex save will be your only weakness. Park a healer and enjoy the ride of possibilities.
    Last edited by Azarddoze; 01-03-2014 at 10:55 AM.
    Kal Vas Flam... Corp Por... Corp Por

    ...And then there was silence

  3. #3
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    Quote Originally Posted by Azarddoze View Post
    This is probably not the answer you're looking for but my advice for an easy cleric life : Don't splash. Just go wisdom based and from lvl 11+ you can run and complete quests while never even looking behind. You just need to learn and apply to following word: mobility.

    If you keep the build:

    I can understand spot (kind of) but i'd swap diplomacy for UMD or more spellcraft (or heal in your case since spellcraft might not help you much). Even if it's just for a fire/frost shield 5 times the whole life, it's still better than hoping about possible extra xp in A Relic of a Sovereign Past. You'll be built like a self healing tank anyway so why be scared of enemies? And i'm not sure 18 wisdom will serve you well, even more so since your cleric levels are late so when you'll start relying on spells, your DCs/spell selection/damage will be bad anyways. You seem to rely on the cleric levels mostly to keep yourself alive. Why not more str/con/(cha if umd)? I'd also lower dex, think you'd be fine with 13 with your tomes.

    Lots of thing I would change actually. We maybe not have the same playstyle but keep in mind that you're looking for an easy PL.

    Edit: Not playing atm and kinda forgot wisdom for monk DCs... still thinking 2 less for more con/str would be better but that's me. But still put lvl up points in wis.

    And... Enhancements: Those would be bad if taken in that order during leveling progression. Go all out dps for the first lvls. Maybe a bit of survivability if you struggle. Once you got what you need there, you can pick up some fluff in the human tree.

    If you chose the easy full Cleric way, I took 5 minutes to look at the cleric tree and I think I wouldn't even touch anything else than divine disciple for a whole heroic life. Or at least not until 15+ depending on preferences. That's if your looking for maximum efficiency. And looking at the SLAs... you want both Maximize and Empower as soon as possible. Quicken when holy smite (sla)/BB unlocks. Seems awesome.

    I have 4 FVS and 3 Cleric lives (5/7 pure) under my belt and they're easier (though require active gameplay) and stronger than about anything except maybe a PM wiz with insightful reflex once you've stacked a couple past lives and got some gear. Because that's one reality : your reflex save will be your only weakness. Park a healer and enjoy the ride of possibilities.
    TY for replying. The main reason I did not want to go pure cleric is that I have never played a healer type on any MMO I have ever played. Pure Battle Cleric is routinely derided in the forums so I was trying to look for a splash that would work for me. I could reverse the levels or switch back and forth but I figured the combat ability of the monk made for an easier start. Wisdom is huge for monk and cleric but you are right about the constitution being low. I went a little high on the dex in order to qualify for the TWF feats a little earlier but I could give those up till later. You seem to be more focused on the casting instead of the melee aspect of the character. Is a BB/Smite cleric that much more powerful than a whirlwind monk? I really just looked at the cleric levels as making me a bit more solo-capable. The comment about diplomacy is dead on though...that was an oopsie on my part for sure. Some specifics about enhancement order changes would help too. I kind of just tossed them in from left to right..lol. I did want the the teleport for a few truly problematic quests such as one in Necropolis with the fire elementals..i continually get lost in there, and a few with lock out spots.

  4. #4
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    Quote Originally Posted by stripe1010 View Post
    TY for replying. The main reason I did not want to go pure cleric is that I have never played a healer type on any MMO I have ever played. Pure Battle Cleric is routinely derided in the forums so I was trying to look for a splash that would work for me. I could reverse the levels or switch back and forth but I figured the combat ability of the monk made for an easier start. Wisdom is huge for monk and cleric but you are right about the constitution being low. I went a little high on the dex in order to qualify for the TWF feats a little earlier but I could give those up till later. You seem to be more focused on the casting instead of the melee aspect of the character. Is a BB/Smite cleric that much more powerful than a whirlwind monk? I really just looked at the cleric levels as making me a bit more solo-capable. The comment about diplomacy is dead on though...that was an oopsie on my part for sure. Some specifics about enhancement order changes would help too. I kind of just tossed them in from left to right..lol. I did want the the teleport for a few truly problematic quests such as one in Necropolis with the fire elementals..i continually get lost in there, and a few with lock out spots.
    A Cleric doesn't have to be simply a healer. In heroic levels, it can be a casting power house that can solo elite Amrath at level. As I said in my previous post, I wouldn't even put 1 point in the healing tree I think.

    The reason why I opened the door to the pure casting side is because you talked about the BB / Whirlwind combo, which won't happen because you'll be getting BB at 19, and the DC will be kinda bad. Also since I've tried both and, while the gameplay isn't the same at all, caster has the potential to clear heroic content faster and with more ease. And yes, if you play it right, it's THAT much more efficient.

    Can't really help with your feats and enhancements if you go the melee oriented way... as i'm not experienced as other would be with heroic melee lives (even more so under the new enhancements trees) but i'd still say and repeat the same general statement : Go all out dps and if you think you need more survivability/utility, then pick some up. Putting points in PRR/Dodge/Healing Amp is a waste if you never come near death while fighting non-caster mobs. Like power attack (feat)... if you don't miss much, i'd pick that up first as it's a straight dps boost. Unless it is for some pre-req, I'd also pick up toughness instead of dodge since I believe traps and are the most dangerous aspect of heroic quests and sometimes that bit more HP makes the difference.

    This only apply to heroic content.

    If you're dead set on a level split (ie: 12/8), i'll be glad to look it up further and come up with a more helpful answer. But general statement mixed with one's own playstyle usually come with good results that are more enjoyable.
    Last edited by Azarddoze; 01-03-2014 at 07:26 PM.
    Kal Vas Flam... Corp Por... Corp Por

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  5. #5
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    Quote Originally Posted by Azarddoze View Post
    A Cleric doesn't have to be simply a healer. In heroic levels, it can be a casting power house that can solo elite Amrath at level. As I said in my previous post, I wouldn't even put 1 point in the healing tree I think.

    The reason why I opened the door to the pure casting side is because you talked about the BB / Whirlwind combo, which won't happen because you'll be getting BB at 19, and the DC will be kinda bad. Also since I've tried both and, while the gameplay isn't the same at all, caster has the potential to clear heroic content faster and with more ease. And yes, if you play it right, it's THAT much more efficient.

    Can't really help with your feats and enhancements if you go the melee oriented way... as i'm not experienced as other would be with heroic melee lives (even more so under the new enhancements trees) but i'd still say and repeat the same general statement : Go all out dps and if you think you need more survivability/utility, then pick some up. Putting points in PRR/Dodge/Healing Amp is a waste if you never come near death while fighting non-caster mobs. Like power attack (feat)... if you don't miss much, i'd pick that up first as it's a straight dps boost. Unless it is for some pre-req, I'd also pick up toughness instead of dodge since I believe traps and are the most dangerous aspect of heroic quests and sometimes that bit more HP makes the difference.

    This only apply to heroic content.

    If you're dead set on a level split (ie: 12/8), i'll be glad to look it up further and come up with a more helpful answer. But general statement mixed with one's own playstyle usually come with good results that are more enjoyable.
    Thank you again for replying..being that a number of folks have looked but only you have answered I would guess that I am way off on my suppositions about pure cleric. I will go for the pure combat oriented cleric. Now I just have to find a decent build because I am completely new at cleric. FYI, as for the dodge it was a pre-req for whirlwind, mobility, and spring attack. Well back to the drawing board. Ty again for the help.

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