First off, monk 10 gets you nothing, AFAICT; whereas rgr 3 would let you add another +10% offhand from Tempest for 100% total w/Deft Strikes. That's a no-brainer on a build like this, IMHO.
Second, while DEX-to-dmg is a clever idea, to-hit ain't worth what it used to be; and finding a way to squeeze in Overwhelming Crit would be swell, even / esp. on a CON-based build.
Third, skip Adept of Forms (free w/monk lvl 6), OTWF, Mobility, Toughness, and TWD; in their place I would add Cleave, GC, PBS, Manyshot, and Zen Archery.
I was thinking something like this:
Code:
Character Plan by DDO Character Planner Version 04.19.03
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Level 28 Lawful Neutral Dwarf Female
(8 Fighter \ 9 Monk \ 3 Ranger \ 8 Epic)
Hit Points: 563
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 25
Reflex: 14
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(34 Point) (Level 1) (Level 28)
Strength 16 25
Dexterity 14 17
Constitution 20 30
Intelligence 8 10
Wisdom 10 13
Charisma 6 8
Tomes Used
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Wisdom used at level 11
+5 Tome of Strength used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 21
Bluff -2 7
Concentration 9 41
Diplomacy -2 7
Disable Device n/a n/a
Haggle -2 7
Heal 4 25
Hide 2 11
Intimidate -2 7
Jump 7 21
Listen 0 9
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 8
Search -1 10
Spellcraft -1 8
Spot 4 13
Swim 3 15
Tumble n/a 14
Use Magic Device 0 18
Level 1 (Ranger)
Skill: Concentration (+4)
Skill: Heal (+4)
Skill: Jump (+4)
Skill: Spot (+4)
Skill: Use Magic Device (+2)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Fighter
Feat: (Selected) Point Blank Shot
Level 2 (Monk)
Skill: Balance (+2)
Skill: Tumble (+1)
Feat: (Monk Bonus) Power Attack
Level 3 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Cleave
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 4 (Monk)
Ability Raise: CON
Skill: Concentration (+3)
Feat: (Monk Bonus) Precision
Level 5 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Great Cleave
Level 6 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Dodge
Level 7 (Fighter)
Skill: Use Magic Device (+0.5)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 8 (Ranger)
Ability Raise: CON
Skill: Heal (+6)
Level 9 (Ranger)
Skill: Heal (+2)
Skill: Use Magic Device (+2)
Feat: (Selected) Improved Critical: Slashing Weapons
Level 10 (Monk)
Skill: Concentration (+4)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 11 (Fighter)
Skill: Use Magic Device (+1)
Level 12 (Fighter)
Ability Raise: CON
Skill: Heal (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Fighter Bonus) Improved Two Weapon Fighting
Level 13 (Fighter)
Skill: Use Magic Device (+1)
Level 14 (Fighter)
Skill: Heal (+1)
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 15 (Monk)
Skill: Concentration (+4)
Feat: (Selected) Manyshot
Level 16 (Monk)
Ability Raise: CON
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Level 17 (Monk)
Skill: Concentration (+2)
Skill: Use Magic Device (+1)
Feat: (Monk Bonus) Zen Archery
Level 18 (Monk)
Skill: Concentration (+2)
Skill: Heal (+1)
Feat: (Selected) Master of Forms
Level 19 (Monk)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Use Magic Device (+1)
Level 20 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Dwarven Toughness (Rank 1)
Enhancement: Dwarf - Dwarven Constitution (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Dwarven Runes (Rank 1)
Enhancement: Dwarf - Dwarven Runes (Rank 2)
Enhancement: Dwarf - Dwarven Runes (Rank 3)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Axe Training (Rank 1)
Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2)
Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 1)
Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 2)
Enhancement: Kensei (Ftr) - Reed in the Wind (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Axes (Rank 1)
Enhancement: Kensei (Ftr) - Strength (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
Enhancement: Shintao (Mnk) - Iron Hand (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
Enhancement: Shintao (Mnk) - Deft Strikes (Rank 3)
Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Level 21 (Epic)
Feat: (Selected) Grandmaster of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Ability Raise: CON
Feat: (Epic Destiny) Epic Destiny: Elusive Target
Reflex saves & Dodge bonus are a bit lower, but the upsides are better melee DPS (both single-target & AoE) and ranged burst DPS thanks to Manyshot+Bow STR. APs are really tight, but I squeezed in the must-haves, namely the Kensei pre-reqs, 100% offhand (Deft Strikes + Tempest), TYWA, and Shadow Form. I used the few remaining APs for +10% heal amp +20 Pos Spellpower from Shintao core, +1d6 SA +10 Pos Spellpower from DWS, and Iron Skin (+5 PRR).
Skills: I was able to max out Concentration & UMD, with 16 ranks of Heal (boosts Pos spellpower).
EDIT: for weapons I would use greataxes (Carnifex FTW!) until you hit lvl 12, at which point you can switch to dwarven axes.