A Warforged 9 Monk/8 Sorcerer/3 Favored Soul, this build relies on fireball as an SLA and the use of a greatsword or quarterstaff, plus the natural speed and self healing of an arcane warforged, to zerg through the heroic levels, and obtain a monk past life without any lesser reincarnations. The monk levels work out very well for many reasons, but this build is still feasible if you wanted to change the monk out for something less useful (bard, barbarian, etc.) .
Before the build itself, first a few disclaimers:
1. This is a build meant as a leveling build, and I have no good idea how it could be very useful in epic play beyond epic normal.
2. If you are not a 36 point build, your stats will probably be too stretched out.
3. This build works best with +3-+4 tomes and a reasonable amount of gear, although it is playable without.
This build is in no way perfectly optimized, so I am definitely open to constructive suggestions for how to make it more efficient.
Without further ado, here is the build:
Beginning Stats:
STR: 16 (10)
DEX 12 (4)
CON 16 (6)
INT: 10 (2, with +4 or better tome in intelligence) or 11(3, with +3 tome) or 12(4, with +2 or lower tome )
WIS:10(4)
CHA: 14 (10) + all level up points here
If you do not have +4 tomes, lower your wisdom (AC, will save) or dexterity (AC, reflex save, dodge prerequisite) by an appropriate amount to allow for intelligence.
Leveling order:
1-8: Sorcerer
9: Monk (Allows the feats to line up well)
10-12: Favored Soul
13-20: Monk
Skill Points(10 starting intelligence with +4 tome)
1. Spellcraft (4), UMD (2)
2. Spellcraft (1), UMD (0.5)
3. Spellcraft (1), UMD (0.5)
4. Spellcraft (1), UMD (0.5)
5. Spellcraft (1), UMD (0.5)
6. Spellcraft (1), UMD (0.5)
7. Spellcraft (1), UMD (0.5), Repair (0.5)*
8. Spellcraft (1), UMD (0.5), Repair (0.5)
9. Concentration(4), Tumble(1)
10. Spellcraft(2), UMD (0.5)
11. Spellcraft(1), Repair(0.5), UMD(0.5)
12. Spellcraft(1), Repair(0.5), UMD(0.5)
13. Concentration(4), UMD(0.5)
14. Concentration(4), UMD(0.5)
15. Concentration(5), UMD(0.5)**
16. Concentration(2), Spellcraft(1.5), UMD(0.5)
17. Concentration(1), Spellcraft(2), UMD(0.5)
18. Concentration(1), Spellcraft(2), UMD(0.5)
19. Concentration(1), Spellcraft(1.5), Repair (0.5), UMD(0.5)
20. Concentration(1), Spellcraft(1), Repair(1), Tumble(1)
Totals: Concentration(23) Spellcraft(23), UMD(11), Repair(3), Tumble(2)
*+2 Tome used
**+4 tome used
Feats:
1: Maximize
3: Empower
6: Extend
9(Monk bonus level 1): Power Attack
9: Cleave
10(FVS faith): Follower of The Lord of Blades
12: Great Cleave
13(Monk bonus level 2): Two Handed Fighting
15: IC: Bludgeon/Slash (depending on your weapon of choice)***
17(Monk bonus level 6): Dodge
18: Master of forms (ITHF if you are choosing to be uncentered)***
***An uncentered version of this build will probably be using a greatsword, because it can be used as an implement with favored soul enhancements, and if it has a red slot can still grant a good amount of fire spell power. Due to the lack of fire lore in this version, I recommend Flame's Gift (http://ddowiki.com/page/Item:Flame%27s_Gift)
***A centered version of this build will probably be using Luminous Truth (http://ddowiki.com/page/Item:Luminous_Truth) for its mix of excellent fire boosts and decent damage with improved critical range.
Sorceror Spells
Level 1: Jump, Nightshield, Shield, Tumble
Level 2: Blur, Invisibility, Resist Energy
Level 3: Fireball(Potentially switch to Haste later), Repair Serious****
Level 4: Firewall(Switch to Repair Critical later)
Favored Soul Spells
Level 1: Bless, Remove Fear, Divine Favor, Cure Light Wounds
**** If you do not have access to displacement clickies, then consider picking up displacement instead of haste/fireball
Enhancements:
Fire Savant (35)
Tier 1: Critical(2), Fire Savant(1), Conflagration(3), Burning Hands(3), Intensity(1)
Tier 2: Critical(2), Fanning the flames(3) Fire affinity(1)
Tier 3: Greater Fire Affinity(1), Critical(2), Charisma(2)
Tier 4: Scorch(3), Critical(2), Charisma(2), Fire Guard(2)
Tier 5: Fireball(3), Evocation DC(2)
Angel of Vengeance(12)
Tier 1: Font of Power(1), Scourge(3), Smiting(2)
Tier 2: Just Reward(2), Smiting(2),
Tier 3: Smiting(2)
Warpriest(8)
Tier 1: Smite Foe(1), Divine Might(3), Toughness(1)
Tier 2: Resistance of Battle(1), Wall of Steel(2)
Henshin Mystic(25)
Tier 1: Riddle of fire(1), Staff Training(2), Clever Monkey(2)
Tier 2: Ki bolt(1), Staff Training(2), Contemplation(3), Fists of Iron(2)
Tier 3: Staff training(2), Lighting the Candle(6), Sounding Staff(1)
Tier 4: Incinerating Wave(1), Staff Training(2)
Note: These enhancements are designed for a quarterstaff build, a greatsword build would be significantly different
Lastly, the main goals of this build:
1: Use SLA fireball and a two handed weapon to zerg through the heroic levels
--This build can easily achieve 400 fire spell power and can even reach 40% critical chance
--Using divine might, your high charisma will help your strength become high enough to deal decent melee damage
2: Self heal reasonably well using repair spells
3: Get a monk past life, or modify the build to get any past life you choose