I was reading another thread where it talked about running a 15 druid/2monk/3ranger.
It seems interesting to do -so i came out with this.
This is a theory build - still working the kinks out.
36 pt build
str 16 + 7 level +3 tome + 3 enhancement +10 item + 3 insight +5 rage + 4 alchem +1 ed + 2 rams might = 54 +22 mod
dex 16 +3 tome + 10 item + 4 alchem = 33 +11 mod
con 16 +3 tome +10 item + 4 alchem +5 rage +3 insight +1 enhancement = 42 +16 mod
int 8 +3 tome = 11 0 mod
wis 12 +3 tome +10 item (if needed) +3 insight (again if needed) +2 from rage = 30 +10 mod
cha 8 +3 tome = 11 0 mod
level order - rrmmddddddddddddddd
level 1 - point blank shop, precise shot favored enemy - i went with giants
level 3 - cleave, power attack
level 6 - great cleave, wolf form
level 9 - manyshot, bear form
level 12 - improved crit slashing, winter wolf form
level 15 - quicken
level 16 - fire elemental form
level 18 - improved precise shot, water elemental form
level 21 - overwhelming crit
level 24 - improved crit: ranged
level 27 - blinding speed
level 28 - elsusive target
Skills: max use magical device, heal concentration. rest is up to you - i like jump.
This char sits in elemental form most of the time, swinging a two hander. you have full access to heal so use it.
Was inspired by the juggernaught build, but for fleshies
From the human tree - take at least the first 2 tiers of healing amp. grab most of the low hanging fruit from the rest of the enhanements
Its late so i probably missed several things
tear it apart