Only reason for 6 monk is shadow fade, and incorpibility comes on a piece or two of gear at end game now. I felt at least 4 levels of pally is more well rounded, makes me immune to fears, saves me a twist slot, among other things.
I went started stat wise (all +5 tomes, except for charisma) 17 str 14 dex 16 con 8 int 6 wis and 14 chr. really wanted to go 13 dex and 17 con, but it mess up the feat selection to much with having to take TWF line after Level 11. I ran two levels with a falchion and decided to see how TWF really did, and I can say either way is viable. In fact, I may even go back to THF after a while, or may not.
I took levels and feats in this order, working off memory though.
1. Paladin- Bastard Sword (Reg Feat)
2. Paladin
3. Monk- TWF (monk) PBS (Reg Feat)
4. Monk- Power Attack (monk)
5 Ftr- Weapon Focus: Slashing (ftr feat)
6 Ftr- Adept of forms (Reg Feat) Cleave (Ftr feat)
7 Ftr-
8 Ftr- Great Cleave (Ftr Feat)
9 Ftr- IC: Slash (Reg Feat)
10 Ftr- Weapon Specialization: Slashing (Ftr)
11 Ftr
12 Ftr- Master of Forms (Reg Feat) Improved TWF (Ftr feat)
13 Ftr
14 Ftr- Greater Weapon Focus: Slashing (Ftr Feat)
15 Paladin Greater TWF (Reg Feat)
16 Ftr- Rapid Shot (Ftr Feat)
17 Paladin
18 Paladin Many Shot
19 Paladin
20 Paladin
21 Overwhelming Crit
24 GMOFs or Quicken
26 Perfect TWF
27 Perma Haste if no GMOF taken
28 not decided.
Bastard sword can be switched for toughness I guess. I am struggling over GMoFs and Quicken. I know quicken works where it counts soloing EE, so I'll more then likely take it. All levels ups in strength. I wanted manyshot, but If someone wanted a pure melee, you could remove the 3 ranged feats, bump gmof up to lvl 18, take quicken for sure, and have two feats to play with.
Anyway, I still may go 4 monk with my last two levels.
Anyway, this is my Cetus BF route.
Nice build so far. I had to play one
You can see it in action here.
based on the hotbars and buff bars.
feats:
thf
ithf
gthf
power attack
improved critical slash
quicken
stunning blow
overwhelming critical (I'm assuming)
one more epic feat
enhancements:
I see him use a rage effect at one point so no defender stance. Probably most points in KoTC and racial tree.
Running in legendary dreadnought
twists: unsure
I thought the same thing, went 12/4/4, changed to 12/6/2 and it was a noticeable difference, Dusk (10% Concealment) + Paladin Fear immunity < Shadow Veil (25% concealment) and slotted Fear augment, also
Also you save feats with 6 Monk, gain +1 to all saves, +5% movement bonus and gives you access to Sting of the Ninja, but to each their own.
Well I would summarize it as
Cetus build gets you Power Surge +4dmg+4tactics- and centered weapons for Dance of Flowers (1.5W) - mountain stance for +1 crit range some AC/PRR/HP - Evasion
Paladin builds - Zeal + straight scaling 10% more DPS - Holy Sword =+1W/+1Critrange/1crit mult to any weapons opens a twist slot or two (Dance/Bane) - smites are actually pretty good DPS add as well - allows heavy armor for higher PRR/MRR
So I see Holy Sword as a push for Dance of Flowers and Mountain stance (DPS) + Power Surge is close to a push with Sacred Strength which leaves you with Zeal plus MRR vs. Evasion and some Mountain stance bonuses.
IMO that swings the balance to Pally - the Cetus build is still very strong but is no longer the current FOTM....and hasn't been since Swash came out.
gotta to kick at the darkness til it bleeds daylight - B. Cockburn
Guild Leader - Order of the Silver Dragons
Mains Darlao Completionist Toogor Sorc TR7 Also Listarn Shadar Kai Rogue 20/8 - WhiskyTango CL28 TR4 - Toongor Bd28 TR2 - Sooey Dwarf ConBarb28 TR2 Pusshy -WizMo 18/ 2/8+9 More
I'll probably end up trying it out all three ways. However, going 4/4 still give access to SotN and +1 to saves isn't that huge. 3 Pally also gets immunity to all types of disease. Not sure how big that is either.
The big differences one has to ask themselves is if they want Shadow Fade (+25% incorpability for 1 minute, usable often to those who don't know-it is a worth while ability and I will never say it's not) and have one extra feat in trade for 10+ PRR/MRR (up to 25), Divine Might without having to twist for it, and higher divine grace saves when the 3 + (2 x (charisma mod)) system goes into affect either later in a U23 patch or hopefully U24.
In honesty, I just wanted to be slightly different.
Ya I don't get it. Even with 130 or so prr you jump through a trap and take 3 quick hits of say 55 physical dmg. With evasion unless ur really **** unlucky (or didn't take the feat) it's no dmg at all. The dmg ive been able to get up to about the same, even mixing in a manyshot. But not without the cost of defenses and that nice extra 200 hp cushion.
Until a build is able to reliably get mrr and prr to where 100's become 10's and ac works, dodge, and clickables for miss chance is where its at. I don't even know why someone would choose the prr version instead of the dodge on masters blitz.
Through avarice, evil smiles; through insanity, it sings.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Through avarice, evil smiles; through insanity, it sings.
Thelanis - Ethforged - Etherar - Fjirty --- Mitis Mors
Ghallanda - Ethrayne - Ethryne --- Omnipresence
Youtube channel: http://www.youtube.com/channel/UCKVn...wLuzB2Q/videos
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Last edited by goodspeed; 10-31-2014 at 01:04 AM.
Through avarice, evil smiles; through insanity, it sings.
ooooo the sponges grow restless...
speak, Cleetus, oh sage one... what does de Lemming Wrangler comand?
"...drink... yesssss. drink Kool-Aid... yessssssssss"
/sarcasm off
(well, not really, sum targets just 2ez.)
hrmmm... suddenly? i totally feel like Taco Bell Supreme