Cetus: Completionist Bladeforged 12 Fighter/6 Monk/2 Paladin
Note: This build is designed for advanced players who desire effectiveness in epic elite content. It is also centered around +5 tomes for the purposes of meeting stat requirements.
Class Progression: First, Second, and Sixth monk levels are the only important ones, since they receive feats at those levels.
Starting Stats: Strength: 18, Dexterity: 12, Constitution: 14, Intelligence: 8, Wisdom: 8, Charisma: 15
Feats
12 Fighter = 7 Feats. Bladeforged = 7 feats. 6 Monk = 3 Feats. Epic feats = 3 Feats. 7 + 7 + 3 + 3 = 20 Feats.
Add 2 Destiny feats + Paladin Deity + Monk light/dark path =
24 total feat decisions.
Ranged:
1. Improved Critical: Ranged
2. Weapon Focus: Ranged
3. Bow Strength
4. Manyshot (much later when +5 Dex tome kicks in)
5. Point Blank Shot
6. Rapid Shot
7. Zen Archery (should be taken as level 6 monk class feat when +5 Wisdom kicks in at level 19 for the 13 wisdom requirement)
Melee:
8. Power Attack (Should be taken as Level 1 or 2 Monk class feat)
9. Two Handed Fighting (Should be taken as Level 1 or 2 Monk Class feat)
10. Improved Two Handed Fighting
11. Stunning Blow
12. Weapon focus: Slashing
13. Greater Weapon Focus: Slashing
14. Weapon Specialization: Slashing
15. Improved Critical: Slashing
16. Cleave
17. Great Cleave
18. Overwhelming Critical
Other:
20. Completionist
21. Master of Forms (Adept is granted at level 6 monk, so this will occupy an epic feat slot)
22. Paladin: Follower of the Silver Flame
23. Monk: Light Path
24. Level 26: Perfect Two handed fighting
25. Level 28: Perfect Two Weapon Fighting - 5% doublestrike for main hand weapon
Skills: All Levelup skills into maxing out UMD and Repair (leftovers into whatever you want, perhaps balance).
Twists:
Bane Of Undeath (if you plan to shrine, if not then pin)
Dance of Flowers
Sense Weakness / Pin
Enhancements:
Kensei:
-All Cores for Power Surge
-Extra Action boost 3
-Haste Boost 3
-One with the blade (this means all weapon specializations, alacrity, tier 1 meditation, deadly whatever (this ability is not used in this build), and shattering whatever (this ability is also not used in this build)).
-Tactics 2
-Strength 1 + 2
35 AP
Ninja Spy:
-All cores toward Shadow Veil
-Two tiers of Sneak Attack Training
-Acrobatic 2
-Agility 2
-Fists of Iron
-Ninja Poison
15 AP
Bladeforged:
-Improved Fortification Core
-Constitution Core
-Mechanist Tier 1
-Communion of Scribing 3
-Warforged Tactics +3
-Fearsome Presence
-Improved Power Attack 3
-Power of The Forge
-Weapon Attachment*
23 AP
*: This enhancement's usefulness is debatable. I use it for 33% of the time, since casting a tensers scroll is more useful than the attachment - the dps is about the same from the +4 str, but it also adds other bonuses. So, tensers > weapon attachment. However, during the minute and change that tensers is active, I use both of them together, then refresh the attachment in the remaining 1 minute and 50 seconds or something. If you don't like this enhancement, then drop 1 point of agility from the monk tree and use the 2 points on the third tier of sneak attack training from ninja spy OR the third tactics point from fighter - whatever you like. I might still do this, haven't decided on weapon attachment fully yet.
Knight of the Chalice
-First Core
-Extra turning 3
-Extra smite 1 (dump point)
-Divine Might 1**
7 AP
**: Everytime I use my power surge, damage boost, haste boost, I automatically hit divine might. When I had the second tier version of it, I ended up hitting it like every thirty seconds anyway just as part of the boost rotation. So, tier 2 is not needed - but I have a razr naga mouse that accommodates efficient boosting, if you don't then this decision maybe problematic - it works very well for me however.
Gear:
Necklace: EE Stolen Necklace w/ Insightful +2 Charisma Slotted, Charisma +10, and Accuracy +9 (This is useful for manyshotting, sometimes the bow grazes)
Helmet:: EE Black Dragon Helmet w/ +3 Insightful Constitution Yellow Slot: Globe of True Imperial Blood Green Slot: Good Luck +2
Goggles: Deadly X of Resistance +10
Armor: Flawless Black Dragonscale robe: Slotted PRR +16
Bracer: Skirmisher's Bracers: Dexterity +9 and Doublestrike +8%
Ring 1: EE Consuming Darkness: Constitution +8, Combat Mastery +5, Seeker +12
Ring 2: Seal of Dun'Robar: Stunning +10
Boots: EE Goatskin Boots w/ Fortification +115, Yellow Slot: +2 insightful Dexterity, Green Slot: Wisdom +7
Gloves: EE Backstabber's Gloves: Sneak Attack +5, Exceptional Sneak attack +3, Improved Deception, Bluff +20, Yellow Slot: Vitality +20
Belt: Ogre Power +10 Belt of False life 45
Cloak: Adamantine Cloak of the Wolf: Exceptional Seeker +5, Attack bonus +4
Trinket: Litany of the Dead
Weapon: Epic Sword of Shadows: Red Slot: Repair Spellpower + 138 Augment, Colorless: Insightful +2 Wisdom
Still Looking to get:
Deadly XI of Resistance 10 Goggles
Ogre Power 11 of False Life 50 Belt
Few metagame tricks:
1. Upon zoning into quest, wear Verik's necklace instead of EE Stolen necklace, Replace Adamantine cloak of the wolf with Charisma 10 cloak with slot, place +2 Insightful 2 Cha in slot (I have a cloak like this with accuracy 11 on the tail end)
Once 2 boosts are used, switch for Cloak of the wolf + Stolen Necklace.
2. When Manyshotting, replace Litany with a prowess trinket for Artifact bonus to damage.
3. Before shrining, use power surge. The extra added charisma from the action surge enhancement (human) generates 2 extra divine mights after shrining is complete.
4. Against assassins, it is useful to pick up a Fortification 125% of Seeker +10 Ring. Substitute that in for consuming darkness, wear Adamantine Cloak of the Bear for Combat Mastery +6 in cloak slot.
End Stats fully buffed with yugo pots/rage/Fire finisher in EARTH STANCE
170% fort (Not in this particular screenshot because I'm not wearing the fort 115% goatskins - but the 155% I have in the screenshot with the extra 15% will total 170% - I also have 1 Bladeforged Past life)
21% Doublestrike (Currently with 1 Martial epic past life)
71 Reflex (divine brace +1 past life atm)
77 Fortitude (divine brace +1 past life atm)
59 Will (divine brace +1 past life atm)
1030 Hitpoints (without greensteel)
41 PRR (divine past life +3 atm)
80 Strength
Stunning Blow DC:
35 Modifier + Stunning +10 + Combat Mastery +5 + LD +6 + 10 Base + 3 Past lives + 5 Enhancement + 2 fearsome presence = 76 in full DPS mode (77 if weapon attachment doesn't work out, and the points are spent on the third fighter tactic)
Adamantine Cloak of Bear = 78
Someone helps with Primal scream = 79
Once Strength +11 Belt is acquired, potentially an 80 with a slight ED point accommodation for an additional STR.