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    Community Member Cetus's Avatar
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    Default Cetus: The Supreme Bladeforged Fighter

    Cetus: Completionist Bladeforged 12 Fighter/6 Monk/2 Paladin

    Note: This build is designed for advanced players who desire effectiveness in epic elite content. It is also centered around +5 tomes for the purposes of meeting stat requirements.


    Class Progression: First, Second, and Sixth monk levels are the only important ones, since they receive feats at those levels.

    Starting Stats: Strength: 18, Dexterity: 12, Constitution: 12, Intelligence: 8, Wisdom: 8, Charisma: 16

    Feats

    12 Fighter = 7 Feats. Bladeforged = 7 feats. 6 Monk = 3 Feats. Epic feats = 3 Feats. 7 + 7 + 3 + 3 = 20 Feats.

    Add 2 Destiny feats + Paladin Deity + Monk light/dark path = 24 total feat decisions.

    Ranged:

    1. Improved Critical: Ranged
    2. Weapon Focus: Ranged
    3. Bow Strength
    4. Manyshot (much later when +5 Dex tome kicks in)
    5. Point Blank Shot
    6. Rapid Shot
    7. Zen Archery (should be taken as level 6 monk class feat when +5 Wisdom kicks in at level 19 for the 13 wisdom requirement)

    Melee:

    8. Power Attack (Should be taken as Level 1 or 2 Monk class feat)
    9. Two Handed Fighting (Should be taken as Level 1 or 2 Monk Class feat)
    10. Improved Two Handed Fighting
    11. Stunning Blow
    12. Weapon focus: Slashing
    13. Greater Weapon Focus: Slashing
    14. Weapon Specialization: Slashing
    15. Improved Critical: Slashing
    16. Cleave
    17. Great Cleave
    18. Overwhelming Critical


    Other:

    19. Completionist
    20. Master of Forms (Adept is granted at level 6 monk, so this will occupy an epic feat slot)
    21. Paladin: Follower of the Lord of Blades
    22. Monk: Light Path
    23. Level 26: Perfect Two handed fighting
    24. Level 28: Perfect Two Weapon Fighting - 5% doublestrike for main hand weapon

    Skills: All Levelup skills into maxing out UMD and Repair (leftovers into whatever you want, perhaps balance).

    Twists:

    This assumes maximum fate points:

    For normal questing:

    Bane Of Undeath
    Dance of Flowers
    Sense Weakness
    Pin

    For max DPS runs w/o shrine:

    Sense Weakness
    Hail of Blows
    Tunnel Vision
    Dance of Flowers

    For EE Deathwyrm:

    Grim Precision
    Piercing Clarity
    Dance of Flowers
    Bane of Undeath

    Enhancements:



    *Divine Might: Everytime I use my power surge, damage boost, haste boost, I automatically hit divine might. When I had the second tier version of it, I ended up hitting it like every thirty seconds anyway just as part of the boost rotation. So, tier 2 is not needed - but I have a razr naga mouse that accommodates efficient boosting, if you don't then this decision might not be optimal for you.

    Main Destiny Points:



    Gear:

    Necklace: EE Stolen Necklace w/ Insightful +2 Charisma Slotted, Charisma +10, and Accuracy +9 (This is useful for manyshotting, sometimes the bow grazes)
    Helmet:: EE Black Dragon Helmet w/ +3 Insightful Constitution Yellow Slot: Globe of True Imperial Blood Green Slot: Good Luck +2
    Goggles: Deadly X of Resistance +10
    Armor: Flawless Black Dragonscale Docent: Slotted Wisdom +8 Epic Bladesmark Docent is also a powerful supplement Epic Mournlode Docent for Undead/Temple runs = 70% fort bypass between 15% grim precision, 35% TF weapon, and 20% weaken undead
    Bracer: Dumathoin's Bracers: Dexterity +11, Natural Armor +10, Sheltering +30, Elemental Resistance +45, Blue Slot: Con +8
    Ring 1: EE Consuming Darkness: Constitution +8, Combat Mastery +5, Seeker +12
    Ring 2: Seal of Dun'Robar: Stunning +10
    Boots: Ogre Power +10 Boots of False Life +50
    Gloves: EE Backstabber's Gloves: Sneak Attack +5, Exceptional Sneak attack +3, Improved Deception, Bluff +20, Yellow Slot: +250 Spell Points
    Belt: Battle-Rager's Harness w/ Vitality + 20 Slot
    Cloak: Adamantine Cloak of the Wolf: Exceptional Seeker +5, Attack bonus +4
    Trinket: Litany of the Dead

    Weapons:

    Trash: Thunder-Forged Falchion: Tier 1: Reconstruction 150, Tier 2: Armor Piercing 35%, Tier 3: Mortal Feat. Red Slot: Meteoric Star Ruby, Orange Slot: Vampiric Augment, Colorless Slot: Repair +15 Augment

    Red Named: Thunder-Forged Falchion: Tier 1: 1st Degree Burns, Tier 2: Armor Piercing 35%, Tier 3: Crippling Flames. Red Slot: Reconstruction 138, Orange Slot: Deconstructor, Colorless Slot: Repair +15 Augment

    Boost Regenerating Weapon: Thunder-Forged Falchion with Draconic Reinvigoration Tier 3

    Ranged: Longbow Versions of the three falchions above

    Few metagame tricks:

    1. Upon zoning into quest, wear Verik's necklace instead of EE Stolen necklace, Replace Adamantine cloak of the wolf with Charisma 10 cloak with slot, place +2 Insightful 2 Cha in slot (I have a cloak like this with accuracy 11 on the tail end)

    Once 2 boosts are used, switch for Cloak of the wolf + Stolen Necklace.

    2. When manyshotting, hit yourself with a reconstruct first, so that you get full 22% ranged alacrity (goatskin doesn't seem to give it right now)


    End Stats fully buffed with yugo pots/rage/store pot/Fire finisher in EARTH STANCE


    Stunning Blow DC:

    82 Str (without Store pot - screenshot has 85 with store pot) = 36 Modifier + Stunning +10 + Combat Mastery +5 + LD +6 + 10 Base + 3 Past lives + 4 Enhancement + 2 fearsome presence = 76

    Trip DC with Bladesmark Docent:

    81 (With all applicable stunning modifiers with vertigo 15 providing 5 more)

    Videos:

    EE EDA Mostly ESOS + Earth Stance (24:16)

    https://www.youtube.com/watch?v=u3qEL7qMV4k

    EE EDA Thunder Forged Falchion + Wind Stance (23:43)

    https://www.youtube.com/watch?v=SPZhiekDJdQ

    EE LOD Speed Run:

    http://www.youtube.com/watch?v=EUor8FklSCE

    EE WGU Solo:

    Last edited by Cetus; 07-30-2014 at 12:56 PM.

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