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  1. #81
    Community Member Cetus's Avatar
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    Quote Originally Posted by DanteEnFuego View Post
    Thanks. Fixing the twist.

    Cetus--Check your OP and let me know if the Silver Flame listing is a Robe/Docent issue again or something else... ;-)
    Quote Originally Posted by Retrodark View Post
    If I haven't said so before, thanks for posting this build.
    I don't know what you guys are talking about, it looks fine to me! =D

  2. #82
    Community Member Mordirith's Avatar
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    Quote Originally Posted by Cetus View Post
    I dropped insightful wisdom

    I like my accuracy stolen necklace - the extra to-hit helps with manyshot.
    True, I suppose. I guess I can always just live with Wiz IX until I get an Accuracy version. I don't have nearly as many buttons on my mouse for what you do, eheh.

  3. #83
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    Default Gear for the poor...

    I'm running this build and liking it, but i don't have 1/4 of the gear...
    Would someone gives me a list of nice "downgrade" gear for us, the unlucky...
    Thanks

  4. #84
    Community Member Sehenry03's Avatar
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    Ok Cetus...after it is all said and done, which cetus build would you prefer? Human or Bladeforged?

    Toons - Ziffin / Hirtz / Mheka / Duskh
    Guild - High Lords of Malkier
    Server - Sarlona

  5. #85
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    Quote Originally Posted by Sehenry03 View Post
    Ok Cetus...after it is all said and done, which cetus build would you prefer? Human or Bladeforged?
    Bladeforged is leaps and bounds better.

  6. #86
    Community Member Cetus's Avatar
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    Quote Originally Posted by Sehenry03 View Post
    Ok Cetus...after it is all said and done, which cetus build would you prefer? Human or Bladeforged?
    Bladeforged without a question.

    I have the other thread up before it was possible to reincarnate into iconics.

  7. #87
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    Quote Originally Posted by Nightmanis View Post
    Idk, my rogue still feels pretty uber when I run with the centered toasters.
    Well, if you actually have an assassinate DC viable in HL EEs, this build doesn't need a party even in the hardest EEs...big difference in builds. Besides even in heroics, not even casters can keep up with this build.

  8. #88
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    Quote Originally Posted by Andoris View Post
    I am about to TR into a Melee only version of this myself. The build is not tested and there will likely be changes as I level but here is my current plan. Reflex save is a bit low, fortification might be more than is needed -- if I dropped that down to 165% I could likely slot in 2 more points of str. Suggestions and comments welcome.

    Class Split: 12 Fighter / 6 Monk / 2 Pally
    Race: Bladeforged

    Abilities:
    Str: 48/76-- (18 base + 5 tome +7 lvl +1 GoTIB +10 Item +1 Profane +2 ED +2 ship +2 Yugo / + 2 rage +8 Psionic +4 tenser +14 Divine Might)
    Dex: 26 / 30 -- (8 base + 5 tome + 9 item +1 GoTIB +2 insight +1 profane +2 ship -2 stance / + 4 tenser)
    Con: 40/46 -- (16 base +5 tome +1 enh +8 item +3 insight +1 GoTIB +1 profane +3 Stance +2 Ship / +2 rage +4 tenser)
    Int: 17 -- (9 base +4 tome +1 GoTIB +1 profane +2 ship)
    Wis: 15 -- (6 base +5 tome +1 GoTIB +1 profane +2 ship)
    Cha: 38 -- (17 base +5 tome +10 item +2 insight +1 GoTIB +1 profane +2 ship)

    Feats: Passive Past Life: Paladin x3, Fighter x3
    ETR: Doublestrike x3
    Base: WF: Slashing (1), Stunning Blow (3), Great Cleave (6), Improved Critical: Slashing (9), Greater Two-handed fighting (12), Master of Forms (15), Force of personality (18), Overwhelming Critical (21), Epic Toughness (24), Epic PRR (27),
    Fighter: Cleave (3), Toughness (4), Weapon Specialization: Slashing (6), Improved Two-Handed Fighting (9), Greater WF: Slashing (11), Improved Sunder (14), Power Critical (20)
    Monk: Power Attack (2), Two-handed Fighting (7), Fists of Light (15), Deflect Arrow (19)
    Destiny: Perfect Two-Handed Fighting (26), Perfect Two-Weapon Fighting (28)

    Enhancements:
    Paladin: Knight of the Chalice (9 ap): Hunter of the Dead (1), Extra Turning III (3), Extra Smite (1), Divine Might II (4),

    Fighter: Kensai (33ap): Kensai Focus (1), Weapon Specialization IV (8), Action Boost: Haste III (3), Spiritual Bond (1), Weapon Meditation (2), Shattering Strike (1), Deadly Strike (1), Strike with No Thought (1), Keen Edge (1), One with the Blade (1), Extra Action Boost III (6), Tactics (6), Power Surge (1)

    Monk Ninja Spy (13 ap): Ninja Training (2), Shadow Veil (1), Sneak Attack Training I (2), Acrobatic II (2), Elemental Ki: Fist of Iron (2), Agility II (2), Sting of the Ninja (2)

    BladeForged (25 ap): Improved Fortification II (2), Repair Systems II (4), WF: Tactics III (3), Fearsome Presence (1), Power of the Forge (1), Communion of Scribing III (6), Improved Power Attack III (6), Con I (2)

    Core Stats:
    Fortification: 190%
    HP: 913 Standing / 997 Boosted / 1045 Yugo – (188 levels +80 epic +406/532 con +25 heroic +10 draconic +45 False Life +15 auto grants +78 feats +50 LD / +48 Yugo)
    Double Strike: 27% (8% Item + 5% Perfect TWF + 3% Draconic Ferocity +2% Kensi +9 Epic PL)
    Stunning Blow DC: 75 (77) – (10 base + 34 Str +5 exc combat mastery +10 stunning +3 Kensi +3 WF +6 tactics +3 Ftr PL +2 Shaken /+2 sundering)
    Repair Spell Power: 209 (138 Devotion + 30 Implement +38 Repair skill)
    Reconstruct SLA: 510 HP
    Dodge: 15% - (8% Item + 6% Flurry + 2% Acrobatic)
    PRR: 38 (12 Master Earth + 16 Augment +10 Epic PRR)
    Miss Chance: 57%/73% = 20/50% Concealment (Blur/Displacement) * 25% Incorporeal * 27% dodge (Blitzing)
    UMD: 42 -- (5 ranks +8 epic +14 Cha +1 tome +3 competence +2 luck +4 morale +1 profane +1 ship)

    Saves:
    Fort: 70/78 – (16 base +4 epic +19 con +4 morale +10 resistance +2 luck +1 competence +1 Ship +2 Aura of Good +14 Divine Grace +2 Fire finisher +4 Power of the forge)
    Ref: 57/65 – (9 base +4 epic +12 dex +4 morale +10 resistance +2 luck +1 competence +1 Ship +2 Agility +2 Aura of Good +14 Divine Grace +2 fire finisher +4 Power of the forge)
    Will: 57/63 – (9 base +4 epic +14 Cha +4 morale +10 resistance +2 luck +1 competence +1 Ship +2 Aura of Good +14 Divine Grace +2 fire finisher +4 Power of the forge)

    Epic Destiny – Legendary Dreadnought:
    Legendary Tactics (3), Extra Action Boost (3), Momentum Swing (3), Improved Power Attack (2), Lay Waste (2), Attack Boost (1), Strength II (4), Advancing Blows (2), Devastating Critical (2), Masters Blitz (2)
    Twists: Fury: Sense Weakness (4), US: Bane of Undeath (1), Grandmaster: Dance of Flowers (1)
    Not unlike what I have done but drop the Epic PRR for PTWF as the extra PRR will make minimal diff in dmg mitigation, but the xxtra glancing blows dmg will. Also Epic Toughness is not required and 5% doublestrike is very nice comparative or even save a boot slot and take blinding speed then get a 125% for random lootgen item. Power critical not worth it IMO, FoP or didge is a better feat slot. Deflect Arrows is a very good feat. I would even say drop Imp Sunder and grab GMoF as the stun DC is pretty **** good IMO nd I find IS used very rarely to be worth a feat slot. This coming from someone who has tested melee only of this build for 3 epic lives so far. Take it for what its worth.

  9. #89
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    Quote Originally Posted by jskinner937 View Post
    Not unlike what I have done but drop the Epic PRR for PTWF as the extra PRR will make minimal diff in dmg mitigation, but the xxtra glancing blows dmg will. Also Epic Toughness is not required and 5% doublestrike is very nice comparative or even save a boot slot and take blinding speed then get a 125% for random lootgen item. Power critical not worth it IMO, FoP or didge is a better feat slot. Deflect Arrows is a very good feat. I would even say drop Imp Sunder and grab GMoF as the stun DC is pretty **** good IMO nd I find IS used very rarely to be worth a feat slot. This coming from someone who has tested melee only of this build for 3 epic lives so far. Take it for what its worth.
    Kind of agree with you! I'm running a "rangeless" version also, and even without manyshot, i'm destroying everything, really efficient so far (don't even have high end gear)
    Until Cetus post HIS version of a pure melee (hint hint) here's mine:
    Total Feats available: 20 (7 fighter, 3 monk, 10 for level 28)
    Fighter: weapon focus, weapon spec, improved critical, greater weapon focus, cleave, great cleave, stunning blow.
    Monk: power attack, toughness, deflect arrows.
    Level: force of personality, THF, iTHF, GTHF, dodge, magical training (help at lower levels), master of form.
    Epic: overwhelming critical, epic toughness, eTHF, ePRR, eTWF.

    I also change a bit of the enhancements:
    Drop: 1 tier of SA training, BF imp power attack (all 3), weapon attachment, 1 tier of tactics.
    Pick up: StD line up to defensive stance (require 11 AP): toughness, overbalance, stalwart defense, and imp stalwart defense PRR AND saves.

    So i loose a bit of damage, but gain +3 all saves, +9% fortification, 25 PRR (in stance)
    Might reset enhancements and go all in damage, but so far love the extra protection, and don't even notice the damage lost...

  10. #90
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Cetus View Post
    Cetus: Completionist Bladeforged 12 Fighter/6 Monk/2 Paladin

    Ring 1: EE Consuming Darkness: Constitution +8, Combat Mastery +5, Seeker +12
    Ring 2: Seal of Dun'Robar: Stunning +10
    any room to fit epic ring of master artificer? I guess you can slot repair and archmagi, but not stunning. I'm using that until I get my stunning +10 seal as I like the auto-reconstruct that happens every once in a while

  11. #91
    Community Member Takllin's Avatar
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    Quote Originally Posted by painkiller3 View Post
    any room to fit epic ring of master artificer? I guess you can slot repair and archmagi, but not stunning. I'm using that until I get my stunning +10 seal as I like the auto-reconstruct that happens every once in a while
    Putting a repair Augment in the red slot of your weapon is better than Ring of the Master Artifice, but if you don't have a red slot yet it works.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  12. #92
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    Quote Originally Posted by Takllin View Post
    Putting a repair Augment in the red slot of your weapon is better than Ring of the Master Artifice, but if you don't have a red slot yet it works.
    Why not both? While you wait for stunning +10...

  13. #93
    Community Member Takllin's Avatar
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    Quote Originally Posted by Choopak View Post
    Why not both? While you wait for stunning +10...
    Well it's overkill if you already have Repair slotted in your weapon. I also think there are better rings out there, but to each his own.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  14. #94
    Uber Completionist
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    Default Question about being centered while wielding a greatsword

    Nice build !

    Question:

    Is this build supposed to be centered and in earth stance while wielding a greatsword?

    If yes, how? Doesn't wielding a greatsword, or any non-monk weapon, make him un-centered?

    Thanks for clarifying.


    E D I T : Nevermind above ... I've figured it out ... One with the blade :-)
    Last edited by Shadow7375; 01-07-2014 at 02:02 AM.

  15. #95
    Community Member painkiller3's Avatar
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    Quote Originally Posted by Takllin View Post
    Putting a repair Augment in the red slot of your weapon is better than Ring of the Master Artifice, but if you don't have a red slot yet it works.
    i'm old fashioned...feel funny putting a repair augment in my eSOS...it's probably more worthwhile than 1d12 acid damage or whatever. if memory serves that's the only red slot available in the gear listed (some greens, but no purples or reds). gear is an always changing thing though. thanks!

  16. #96
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    Quote Originally Posted by painkiller3 View Post
    i'm old fashioned...feel funny putting a repair augment in my eSOS...it's probably more worthwhile than 1d12 acid damage or whatever. if memory serves that's the only red slot available in the gear listed (some greens, but no purples or reds). gear is an always changing thing though. thanks!
    Old augments were expensive and hard to clean, new augments can be easily switched. Also, eSoS gives a nice +30 implement bonus to spellpower if you slot repair, thats at least 144 repair spellpower compared to 90 from the ring. The only other things worth considering for a red slot might be a DR breaker (which isnt important in current endgame, as was stated in this thread) or a mabar augment with neg lvl on vorpal which is more interesting for weapons with a higher attack rate (twf, handwraps)
    Zeugen der Dreizehn, Thelanis:
    Makkuroi, chain TR: currently drow pure caster warlock
    PLs: Completionist; 3xWiz, Sor; 2x Pal, Brd, Monk EPLs: 3x CotQ,Brc,DS,EW,EC 1xFH,PLD ; IPLs: 2x BF; 3x PDK, SDK

  17. #97
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    My build is similar but with higher (easier to get) PRR

    https://www.ddo.com/forums/showthrea...atsword-Kensei

  18. #98
    Community Member Takllin's Avatar
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    Quote Originally Posted by jakedamus View Post
    My build is similar but with higher (easier to get) PRR

    https://www.ddo.com/forums/showthrea...atsword-Kensei
    Your build sacrifices a lot of DPS for PRR, which with it;s diminishing return isn't of that much value after 50-60.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  19. #99
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    Quote Originally Posted by jakedamus View Post
    My build is similar but with higher (easier to get) PRR

    https://www.ddo.com/forums/showthrea...atsword-Kensei
    I toyed with the same idea going Ftr8/ Monk6/ Pal6, but i'm doing a melee only version.
    I stayed mainly DPS dho, only took StD stance for +25 PRR (and +3 saves!!!) what i like about Pal6 is bladesworn transformation (BlSw)
    With Ftr8 you loose Power Surge (+8 STR) BUT BlSw make up for it, and not only in damage (BlSw is +4 STR and +4 dam) but you also get a nice protection against crits and sneak attacks (MotU anyone?)
    One last thing: with Pal6 you don't need to twist in Bane of Undead, so you save a twist...

  20. #100
    The Hatchery Zoda's Avatar
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    Quote Originally Posted by Choopak View Post
    I toyed with the same idea going Ftr8/ Monk6/ Pal6, but i'm doing a melee only version.
    I stayed mainly DPS dho, only took StD stance for +25 PRR (and +3 saves!!!) what i like about Pal6 is bladesworn transformation (BlSw)
    With Ftr8 you loose Power Surge (+8 STR) BUT BlSw make up for it, and not only in damage (BlSw is +4 STR and +4 dam) but you also get a nice protection against crits and sneak attacks (MotU anyone?)
    One last thing: with Pal6 you don't need to twist in Bane of Undead, so you save a twist...
    You can get the prr and saves just the same from the stalwart tree without dropping fighter levels, also iirc Bladesworn Transformation has 10 minutes cooldown and a bit over 2 minutes duration (also worse than Power Surge anyway, only 1 more damage, but 2 less DC). You also lose 2 feats. Getting a twist is not entirely horrible, but I'm pretty sure it doesn't worth it.

    Cetus:
    Ungimp your fire/cold resistances dude, those shrines on the ship are not for free ya know!
    Main: Zodaroth - heroic & epic completionist pure dwarven warlock
    Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
    ---- Death N Taxes -------------------------------------------------------Argo -----

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