How is weapon augmentation working for you? with switching weapons and scrolls, is it a pain?
How is weapon augmentation working for you? with switching weapons and scrolls, is it a pain?
Yea it is a pain, but for the minute and change that its active simultaneously with tensers, its not bad. Still toying with it, I'll probably make up my mind after I'm done with epic TR's - so its up to you folks to gauge whether or not you like it. I provided an alternative AP expenditure in the OP.
I have a few things to clarify here as I answer my PM's and inspect the comments in both threads.
A) I've received a few PM's and saw several posts in both of my threads about leveling progression. I deliberately did not provide a leveling progression for 3 reasons:
1. I don't consider leveling difficult enough to justify the construction of an optimal leveling order.
2. There are several equally efficient leveling plans, all of which I don't care to write out simply due to time.
3. The purpose of this thread is to outline the end result and how it performs in the games most challenging content via video's (eventually).
B) Many people have also expressed interest in a version of this build that doesn't include a ranged component. I'll work on editing the OP to provide a feat layout for that build. Good suggestion.
C) I'd like to also clear up the feat layout. Again, I deliberately did not assign the feats to specific feat slots except for the three monk ones, because those are the only ones that matter in terms of order. The reason for this decision is similar to reason 2 in A. There are different combinations of feat acquisition that all arrive at the same end product, the end product is all I care to post. If you guys really care I can provide my feat progression.
This build has been updated based on play testing --- Please see the updated build in Post #142
I am about to TR into a Melee only version of this myself. The build is not tested and there will likely be changes as I level but here is my current plan. Reflex save is a bit low, fortification might be more than is needed -- if I dropped that down to 165% I could likely slot in 2 more points of str. Suggestions and comments welcome.
Class Split: 12 Fighter / 6 Monk / 2 Pally
Race: Bladeforged
Abilities:
Str: 48/76-- (18 base + 5 tome +7 lvl +1 GoTIB +10 Item +1 Profane +2 ED +2 ship +2 Yugo / + 2 rage +8 Psionic +4 tenser +14 Divine Might)
Dex: 26 / 30 -- (8 base + 5 tome + 9 item +1 GoTIB +2 insight +1 profane +2 ship -2 stance / + 4 tenser)
Con: 40/46 -- (16 base +5 tome +1 enh +8 item +3 insight +1 GoTIB +1 profane +3 Stance +2 Ship / +2 rage +4 tenser)
Int: 17 -- (9 base +4 tome +1 GoTIB +1 profane +2 ship)
Wis: 15 -- (6 base +5 tome +1 GoTIB +1 profane +2 ship)
Cha: 38 -- (17 base +5 tome +10 item +2 insight +1 GoTIB +1 profane +2 ship)
Feats: Passive Past Life: Paladin x3, Fighter x3
ETR: Doublestrike x3
Base: WF: Slashing (1), Stunning Blow (3), Great Cleave (6), Improved Critical: Slashing (9), Greater Two-handed fighting (12), Master of Forms (15), Force of personality (18), Overwhelming Critical (21), Epic Toughness (24), Epic PRR (27),
Fighter: Cleave (3), Toughness (4), Weapon Specialization: Slashing (6), Improved Two-Handed Fighting (9), Greater WF: Slashing (11), Improved Sunder (14), Power Critical (20)
Monk: Power Attack (2), Two-handed Fighting (7), Fists of Light (15), Deflect Arrow (19)
Destiny: Perfect Two-Handed Fighting (26), Perfect Two-Weapon Fighting (28)
Enhancements:
Paladin: Knight of the Chalice (9 ap): Hunter of the Dead (1), Extra Turning III (3), Extra Smite (1), Divine Might II (4),
Fighter: Kensai (33ap): Kensai Focus (1), Weapon Specialization IV (8), Action Boost: Haste III (3), Spiritual Bond (1), Weapon Meditation (2), Shattering Strike (1), Deadly Strike (1), Strike with No Thought (1), Keen Edge (1), One with the Blade (1), Extra Action Boost III (6), Tactics (6), Power Surge (1)
Monk Ninja Spy (13 ap): Ninja Training (2), Shadow Veil (1), Sneak Attack Training I (2), Acrobatic II (2), Elemental Ki: Fist of Iron (2), Agility II (2), Sting of the Ninja (2)
BladeForged (25 ap): Improved Fortification II (2), Repair Systems II (4), WF: Tactics III (3), Fearsome Presence (1), Power of the Forge (1), Communion of Scribing III (6), Improved Power Attack III (6), Con I (2)
Core Stats:
Fortification: 190%
HP: 913 Standing / 997 Boosted / 1045 Yugo – (188 levels +80 epic +406/532 con +25 heroic +10 draconic +45 False Life +15 auto grants +78 feats +50 LD / +48 Yugo)
Double Strike: 27% (8% Item + 5% Perfect TWF + 3% Draconic Ferocity +2% Kensi +9 Epic PL)
Stunning Blow DC: 75 (77) – (10 base + 34 Str +5 exc combat mastery +10 stunning +3 Kensi +3 WF +6 tactics +3 Ftr PL +2 Shaken /+2 sundering)
Repair Spell Power: 209 (138 Devotion + 30 Implement +38 Repair skill)
Reconstruct SLA: 510 HP
Dodge: 15% - (8% Item + 6% Flurry + 2% Acrobatic)
PRR: 38 (12 Master Earth + 16 Augment +10 Epic PRR)
Miss Chance: 57%/73% = 20/50% Concealment (Blur/Displacement) * 25% Incorporeal * 27% dodge (Blitzing)
UMD: 42 -- (5 ranks +8 epic +14 Cha +1 tome +3 competence +2 luck +4 morale +1 profane +1 ship)
Saves:
Fort: 70/78 – (16 base +4 epic +19 con +4 morale +10 resistance +2 luck +1 competence +1 Ship +2 Aura of Good +14 Divine Grace +2 Fire finisher +4 Power of the forge)
Ref: 57/65 – (9 base +4 epic +12 dex +4 morale +10 resistance +2 luck +1 competence +1 Ship +2 Agility +2 Aura of Good +14 Divine Grace +2 fire finisher +4 Power of the forge)
Will: 57/63 – (9 base +4 epic +14 Cha +4 morale +10 resistance +2 luck +1 competence +1 Ship +2 Aura of Good +14 Divine Grace +2 fire finisher +4 Power of the forge)
Epic Destiny – Legendary Dreadnought:
Legendary Tactics (3), Extra Action Boost (3), Momentum Swing (3), Improved Power Attack (2), Lay Waste (2), Attack Boost (1), Strength II (4), Advancing Blows (2), Devastating Critical (2), Masters Blitz (2)
Twists: Fury: Sense Weakness (4), US: Bane of Undeath (1), Grandmaster: Dance of Flowers (1)
Last edited by Andoris; 01-20-2014 at 06:41 PM. Reason: Fixed Math calcuations
How are you getting your 378ish spell points?
Even with PLs that's only 120
What am I missing?
Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
Degenerate Matter
Paladin levels give an SP bonus from wisdom as well...having fun running this...looking forward to hitting 20 and trying out the eSOS...the DPS is great with just the base bladefotged weapon (at level 17). Did a melee version myself including dodge, mobility, spring attack which seems like a lot for the extra dodge but there are a lot of feats to work with
I was debating between taking Improved Critical Ranged instead of Imp. Two-handed fighting. Is that 10% extra damage on glancing blows better?
If you did not have access to the Completionist Feat what would you take on this build?
I work it out that the lvl 27 Epic Feat slot would be available then
What would you recommend here?
Blinding Speed seems redundant given the Goatskin boots
No Toughness so Epic Toughness bot available
Plain Toughness is a waste imo
Possibly:
Epic Reflex - No fail on 1's always good but im thinking moar dps!
Epic DR - is the incremental +10 PRR worth it?
Only thing I can think of is +1 STR if it will even you out or Greater Weapon Spec for the +2 extra damage
Hey Cetus,
If you slotted in that +250 spell power on your gloves, what additional bonuses do you have on your EE Stolen Necklace? I figure they don't matter too much since you swap it out for other items, but I currently have Wizardry IX, so my item setup looks a bit like this:
Head: EE Helm of the Black Dragon - Draconic Ferocity, Insightful Constitution +3, Green Augment Slot: +2 Good Luck (ML 20), Yellow Augment Slot: Globe of True Imperial Blood (ML 25)
Neck: EE Stolen Necklace - +10 Charisma, Wizardry IX, Yellow Augment Slot: Insightful Charisma +2 (ML 24)
Body: Flawless Black Dragonscale Docent - +8 AC, Armor Piercing 20%, Superior Acid Resistance, Haste Guard, Relentless Fury, Draconic Ferocity, Blue Augment Slot: Physical Resistance Rating 16 (ML 28)
Cloak: Adamantine Cloak of the Wolf - Exceptional Seeker +5, Attack Bonus +4, Diversion 20%, Dodge 8%
Wrist: Skirmisher's Bracers - Dexterity +9, Doublestrike 8%
Gloves: EE Backstabber's Gloves - Bluff +20, Sneak Attack Bonus +5, Exceptional Sneak Attack Bonus +3, Deception, Yellow Augment Slot
Belt: Ogre Power +10 of False Life 45
Boots: EE Goatskin Boots - Speed XV, Constitution +8, Green Augment Slot: Wisdom +7 (ML 24), Colorless Augment Slot: Insightful Dexterity +2 (ML 24)
Ring 1: EE Consuming Darkness - Seeker XII, Combat Mastery +5, Green Augment Slot: Heavy Fortification (ML8)
Ring 2: Seal of House Dun'Robar - Strength +7, +8% Dodge, Stunning +10
Trinket: Litany of the Dead - Profane Ability Score +1, Profane Attack Bonus +1, Profane Damage Bonus +1
According to this, there's:
+12 Strength (+10, +1 Profane, +1 Exceptional)
+13 Constitution (+8, +3 Insightful, +1 Profane, +1 Exceptional)
+13 Dexterity (+9, +2 Insightful)
+9 Wisdom (+7, +1 Profane, +1 Exceptional)
+14 Charisma (+10, +2 Insightful, +1 Profane, +1 Exceptional)
By having Wizardry IX on the EE Stolen Necklace, and since I don't have the equipment to make use of your metagame tricks :P I was thinking of slotting the EE Backstabber Gloves with Insightful Wisdom +2. I don't see any source of that listed in the equipment so far. I spent alot of time trying to work out "BiS" gear, but never really got past what you had already. :P I'm sure there's some minor shuffling that can be done, but the gains are so minimal.
Okay, I'm having a blast with the build at lvl 22, but have some questions. I didn't take Follower of the Silver Flame, and cannot remember if I had that choice. Also, my Divine Might is showing 0 charges available. No turn undead until Pally 4? What did I screw up?
"The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.
"The lion cannot protect himself from traps, and the fox cannot defend himself from wolves. One must therefore be a fox to recognize traps, and a lion to frighten wolves." Niccolò Machiavelli
Thelanis: Arbix Completionist (23rd Life), ArbySoul, ArbyBarb, ArbyPriest, Arbificer etc.
If I haven't said so before, thanks for posting this build.3. Before shrining, use power surge. The extra added charisma from the action surge enhancement (human) generates 2 extra divine mights after shrining is complete.