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  1. #221
    Community Member Takllin's Avatar
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    Quote Originally Posted by pesch1991 View Post
    What are you Talking about ? Learn how to read i was stating that replacing perfect thf with first blood will Provide more dps because 10% glancing blow dmg < ~200 untyped dmg (Even More with helplessness) i have been a melee for a Long Time and i dont Need you lecturing me and i didnt Mention doublestrike at all. Oh by the Way it Seems that you didnt Even use the feat for once claming it would only work for the first X% of hp how naive ^^
    It says it only works while the enemy is over 90% HP and it is also once every three seconds. Which means on trash it will only ever proc once, and against bosses you may get 3-5 uses out of it.

    Or you could get another 10-15 damage 3 out of every 4 attacks, not including cleaves which would increase that number.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
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  2. #222
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    Quote Originally Posted by Takllin View Post
    It says it only works while the enemy is over 90% HP and it is also once every three seconds. Which means on trash it will only ever proc once, and against bosses you may get 3-5 uses out of it.

    Or you could get another 10-15 damage 3 out of every 4 attacks, not including cleaves which would increase that number.
    What it says and what it does are completely different things in DDO.

  3. #223
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    Default Its ok

    first blood is the Only Hope for us melees and i dont want them to change that fact have a nice Day

  4. #224
    Community Member Takllin's Avatar
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    Quote Originally Posted by LavidDynch View Post
    What it says and what it does are completely different things in DDO.
    Yeah I;ve been playing long enough to realize this...

    If it works for the entirety of an opponents HP then yeah it's better, but for just the first 10%...I don't see it.

    And we all know how building around exploits/broken feats works out...
    Last edited by Takllin; 02-08-2014 at 10:09 AM.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  5. #225
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    Quote Originally Posted by Takllin View Post
    Yeah I;ve been playing long enough to realize this...

    If it works for the entirety of an opponents HP then yeah it's better, but for just the first 10%...I don't see it.

    And we all know how building around exploits/broken feats works out...
    Its ok dude we Understand no need to discuss this any longer

  6. #226
    Community Member Nightmanis's Avatar
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    Quote Originally Posted by pesch1991 View Post
    Its ok dude we Understand no need to discuss this any longer
    You sound like a dude I got into a little Kerfluffel with about 2 months ago, saying the base damage of a weapon was the only stat you needed to look at on a weapon, regardless of everything else and that only rapiers got the 15-20 crit range.

    First Blood Passive Duration: Permanent. Melee weapons and unarmed attacks deal 5d20 extra untyped damage against enemies with 90% or more HP. This extra damage won't trigger twice within three seconds.

    Bolded for emphasis.

    If this effect just keeps working regardless of enemy hp, then it's bugged and will eventually be fixed. AKA not worth taking.

  7. #227
    Community Member Ravand's Avatar
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    Quote Originally Posted by Andoris View Post
    Do not drop stunning blow, it is hands down, one of the most important feats in the build. Why do you think the build is focused on getting Str as high as it is.. primary reason, good tactics. Drop stunning blow and you might as well roll up something else.
    Could you, or someone else, please explain this in more detail? I am being serious here, and not argumentative. I thought strength was high for damage bonuses (and to a lesser extent, to hit). Is the stunning blow situational, or is it hit the first mob you can every 15s with it? Does it work on orange or red names?

    My understanding is Stunning Blow will only work against one trash (yellow named) mob for 6 seconds every 15s. Giving this up, I can select one of the following:

    Blinding Speed (+15% melee attack speed, +1% Dodge, +1 to reflex saves, and +1 to hit);

    or

    Epic Reflexes (+2 reflex saves and rolling a 1 is not an automatic fail (the reflex saves at end game may not be high enough for this to be useful, I don't know);

    or

    GTHF (increases the damage of glancing blow attacks when wielding a two-handed weapon by an additional 10% and 3% chance for the BG to proc a weapon effect. With PTHF this will give you a 60% chance to score a glancing blow and a 19% chance for the BG to proc a weapon effect).

    It seems to me Blinding Speed or GTHF would yield the most benefit because the toon is hitting more and killing the mobs faster. But I am asking because I would like to know not only what they best feat here is, but also *why* it is better than what is given up.

    Thanks in advance!

  8. #228
    Build Constructionist unbongwah's Avatar
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    Stunning Blow renders a target helpless, which is an automatic +50% to all dmg received (except glancing blows); Sense Weakness is an extra +30% dmg. EE mobs have a lot of HPs, so +80% dmg to trash mobs 40% of the time (6 secs outta 15 secs) is kind of a big deal.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  9. #229
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    Quote Originally Posted by unbongwah View Post
    Stunning Blow renders a target helpless, which is an automatic +50% to all dmg received (except glancing blows); Sense Weakness is an extra +30% dmg. EE mobs have a lot of HPs, so +80% dmg to trash mobs 40% of the time (6 secs outta 15 secs) is kind of a big deal.
    I decided to try out this build and have dropped Stunning Blow for Magical Training, because while levelling in Elite dungeons I could barely even manage to stun Casters, and Magical Training means 3 more Reconstructs per rest.

    If I enjoy the build I will end up using an LR and fix the feats once my stats improve with better gear, but so far, 3 x Reconstruct > Stunning Blow. An LR would also mean that I dont need to buy both Adept of Forms and Master of Forms - I will get Adept for free at my 6th Monk level.

    I think this is something people need to consider. What works great at Epic level may not be that good while levelling. And even at Epic level, it may not be great until you reach the cap.

  10. #230
    Community Member Ravand's Avatar
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    Quote Originally Posted by unbongwah View Post
    Stunning Blow renders a target helpless, which is an automatic +50% to all dmg received (except glancing blows); Sense Weakness is an extra +30% dmg. EE mobs have a lot of HPs, so +80% dmg to trash mobs 40% of the time (6 secs outta 15 secs) is kind of a big deal.
    It is indeed "kind of a big deal." I was looking at from a single-target CC perspective, rather than a DPS perspective, and your explanation changed that for me. Thank you!

  11. #231

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    Quote Originally Posted by Ravand View Post
    It is indeed "kind of a big deal." I was looking at from a single-target CC perspective, rather than a DPS perspective, and your explanation changed that for me. Thank you!
    With an action boost active the tier 5 LD ability gives you another 50% against helpless mobs.
    So 130% extra damage (50base+30sense weakness+50LD).
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  12. #232
    Community Member Postumus's Avatar
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    Quote Originally Posted by Cetus View Post
    -Weapon Attachment*

    23 AP

    *: This enhancement's usefulness is debatable. I use it for 33% of the time, since casting a tensers scroll is more useful than the attachment - the dps is about the same from the +4 str, but it also adds other bonuses.

    The part in bold is incorrect. .5W increase from WA for something like Cleaver is 1d8 which averages about 4.5 damage per swing. That is more than twice as good as the damage per swing added for +4 str.

    For Pinion, Needle, Nightmare, or Breach WA adds 1d6 which would be an average of 3.5 per shot - again nearly twice as good as +4 str.

    But it does boil down to whether you want more dps, or +2 to reflex saves and a few more HPs and AC.

  13. #233
    The Hatchery zwiebelring's Avatar
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    I ignore WA, since I switch weapons many times or use scrolls. Dps comes from Blitz and STR boosts.
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  14. #234
    Community Member goodspeed's Avatar
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    Quote Originally Posted by unbongwah View Post
    GWF is a pre-req for Keen Edge & One w/Blade; w/out it, this build is no longer centered. Unfortunately, feats are really tight on this build; I think the only ones which can be sacrificed are Stunning Blow, GTHF, or one of the Imp Crits.
    Id probably give up the gthf. Hell if ya wanted to you could even make it up with the epic destiny feat, or I think theirs some enhancment somewheres that does the same thing.
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  15. #235
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    Quote Originally Posted by goodspeed View Post
    Id probably give up the gthf. Hell if ya wanted to you could even make it up with the epic destiny feat, or I think theirs some enhancment somewheres that does the same thing.
    Gthf gives an additional glancing blow in the attack sequence. Making it 3/4 instead of 2/4. No enhancement or epic feat adds that.
    NESALOMLJIVI, Thelanis

  16. #236
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by PrimalConcreteSledge View Post
    Gthf gives an additional glancing blow in the attack sequence. Making it 3/4 instead of 2/4. No enhancement or epic feat adds that.
    Unbridled Fury provides the full THF chain while active, but it's not a continuous buff. For someone w/out Completionist, I would swap that for GTHF in the OP's build.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  17. #237
    Hero JOTMON's Avatar
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    Cetus would like to respond to posts and PM's, but after almost 8 years and 3,496 posts he has attained his 10 infraction cap and has thus been booted from posting on the forums permanently.

    So say the rules...
    https://www.ddo.com/en/community/community-guidelines

    Infractions never expire and lead to permanent bans as follows:
    • Free to Play accounts: 2 infractions.
    • VIP and Premium Accounts: 10 Infractions.


    ..so no more Cetus posts on DDO forums.. RIP...


    ps:
    note to dev .. don't shoot the messenger...
    this is an informational post letting those know who were waiting for responses from Cetus..
    It is in no way a Discussion of Disciplinary or Moderations Actions as that may be considered a infractionable/bannable offense..



    Bah ... redact this post.... some nub let Cetus back on the forums.
    Last edited by JOTMON; 02-19-2014 at 12:38 PM.
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  18. #238
    Community Member Noctus's Avatar
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    Quote Originally Posted by JOTMON View Post
    Infractions never expire and lead to permanent bans as follows:
    • Free to Play accounts: 2 infractions.
    • VIP and Premium Accounts: 10 Infractions.
    This is BS!

    They should go down like 1x/year.

    Without expireing longtime active posters get shafted in the longer run, even if they are very civil.
    Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)

  19. #239
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    I thought I saw him with an Ubber new build on a guild or fan site. I can't find it now. Anyone know if he is active anywhere else?

  20. #240
    Community Member Postumus's Avatar
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    Quote Originally Posted by zwiebelring View Post
    I ignore WA, since I switch weapons many times or use scrolls. Dps comes from Blitz and STR boosts.

    Switching frequently is the main reason I wouldn't use it. If I was going for max DPS on a boss or something, I would use it and ignore the Tenser's.

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