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  1. #1
    Community Member obscure.jester's Avatar
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    Jul 2010
    Posts
    133

    Default doublestrike. worth a try?

    doublestrike bonus looks interesting. it has mainly 4 possible sources: morale bonus / enhancement bonus / various bonus / untyped bonus.
    while for the first 3 only the highest applies (although they stack with each other as long as they come from digfferent sources), the untyped bonus stacks anyway.

    my question is about how worthy would it be to build something based on doublestrike and, in case, how.

    assuming it is, i see different paths:
    - 2wf with some wide crit range weapons (scimitars/rapiers)
    - 2wf with wraps
    - 2hf with quarterstaff

    in the first case, fighter and ranger builds have the edge, both due to their capstones.
    in the second case, you will surely take at least a couple of levels in monk
    in the third case, you will need at least 2 levels into rogue for qstaff enhancmenent speed from TA tree

    while the first case has to rely on gear only, the second and third, due to monk levels, can use wind stance for up to +10% bonus

    there is some interesting thing for the purpose (just to name few: antipode, skirmisher bracers, shadowdancer core, grandmaster of flowers twists, enhancements...) so i suppose an high value of doublestrike is actually reachable (lez say around 30/40% maybe?)

    once reached, best thing to do is boosting attack speed in order to maximise the chances of getting the additional free hits.

    so, how would you build something focused on doublestrike?
    what's the max substainable doublestrike value reachable? (druid can get a +90% for a bunch of seconds, im speaking about permanent values)
    which of the 3 paths is the best?
    I fail better than anyone else

  2. #2
    Community Member Desonde's Avatar
    Join Date
    Jan 2010
    Posts
    141

    Default

    Just to add some thoughts to your head;

    Double striking with a two handed weapon can proc. glancing blows on each strike.

    A Monk's offhand attacks also count as primary attacks, so that means that they possess the ability to get extra double strikes (w/ 100% offhand chance and 10% double strike chance they have ~20% chance at striking 3 times and a 1% chance at striking 4 times).

    A druid should be able to sustain around 60-70% while in wild form w/ twists, gear, feats and EDs.

    Stick and Board Fighter w/ Bastard Sword or Dwarven Axe can get a higher double strike chance with glancing blows as well.

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