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  1. #61
    Community Member Qhualor's Avatar
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    Quote Originally Posted by Fecel View Post
    I must say I do not agree with Ranger buffs sucking, I love having resist/protection, ram's, barks, longstrider, FOM. and I am sure there are others but I have been able to finish quests by taking the healing role when the Cleric has ran out of SP and stand back with my bow and heal the tank, I understand not ideal at all but I have pulled it off and if you cycle through light, med, and serious cures then you can do well for just a min. I just think this should be looked at and I hope that Turbine reads this and just takes a look at it. I still am having fun with the game so this is in no way a deal breaker for me.
    resist, rams, fom, jump and the cure spells are all useful but if you have resist 30 ship buffs, take that away unless you die. longstrider can be replaced with striders that go up to +30%. longstrider only goes to +15% and doesn't stack. AC is virtually useless in DDO so my ranger carries bark for the heck of it and for the monks that always want it. protection has it usefulness but easy to waste sp trying to keep it up and its per element. neutralize poison I no longer slot as a spell because its so easy getting poisoned and you will just waste the sp. I carry lesser resto pots for failed saves instead and remove disease is what I replace it with since you don't get diseased that often and its useful to help others in Wiz King.

    other than that that, nothing else is really worth slotting for spells. snare, spike growth and entangle are weak. only a few quests where merfolks can be actually useful. bears endurance, owls wisdom and cats grace only give +4 so definitely can get better with gear instead by the time you could even slot the spells. nobody uses tumble really, especially during fights. maybe trying to get through knee deep water faster. wild instincts, pass without trace and camouflage are really only useful if you are a thief or a sneaky ranger which I never see in game.

    so a lot of useless and meh spells and only a handful of useful or good ones.

    I built my ranger to be the guy to back up the healer and im actually working on past lives to be that much better at it. ive done it a lot myself, even helping heal a no heal amp warforged in EDA tanking the boss when the cleric ran out of sp. rangers should not be considered as a healer like a cleric can be, but they are good to back up if someone knows how to play like that.
    #MakeDDOGreatAgain

    You are the one choosing not to play alts.

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  2. #62
    Community Member Fecel's Avatar
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    Quote Originally Posted by Qhualor View Post
    resist, rams, fom, jump and the cure spells are all useful but if you have resist 30 ship buffs, take that away unless you die. longstrider can be replaced with striders that go up to +30%. longstrider only goes to +15% and doesn't stack. AC is virtually useless in DDO so my ranger carries bark for the heck of it and for the monks that always want it. protection has it usefulness but easy to waste sp trying to keep it up and its per element. neutralize poison I no longer slot as a spell because its so easy getting poisoned and you will just waste the sp. I carry lesser resto pots for failed saves instead and remove disease is what I replace it with since you don't get diseased that often and its useful to help others in Wiz King.

    other than that that, nothing else is really worth slotting for spells. snare, spike growth and entangle are weak. only a few quests where merfolks can be actually useful. bears endurance, owls wisdom and cats grace only give +4 so definitely can get better with gear instead by the time you could even slot the spells. nobody uses tumble really, especially during fights. maybe trying to get through knee deep water faster. wild instincts, pass without trace and camouflage are really only useful if you are a thief or a sneaky ranger which I never see in game.

    so a lot of useless and meh spells and only a handful of useful or good ones.

    I built my ranger to be the guy to back up the healer and im actually working on past lives to be that much better at it. ive done it a lot myself, even helping heal a no heal amp warforged in EDA tanking the boss when the cleric ran out of sp. rangers should not be considered as a healer like a cleric can be, but they are good to back up if someone knows how to play like that.
    I do agree with most of what you said but AC is never useless try running a quest two times once with full gear and barks then the next naked with barks and see how many times you die in the second one so that is pointless to say AC is not at all useful, and if I can give the tank just a bit more AC than I am ok with it. and all I hear is that you run your ranger selfishly, as far as resist goes people always die in quests be it a fail or lag or just being hit to hard and it is nice to back up clerics other than just with heals I like to save the clerics SP for heals they are better at it but our resists are the same so I will waste my SP and save the clerics for one more heal( sometimes that is all it takes). protection if you use it well and know what you are up against then you do not waste so much SP by only using those ones.

    I do not know about longstrider, since I have 30% boots but when I put it on it seems to make me go faster maybe it is the COOL little flashes that come off my feet playing tricks on me but I LIKE IT. and remove disease/curse Pots are way better in my opinion. But I do like the restore pots idea will try that and find another spell to slot maybe animal growth if they are the same level just for fun. another spell I like having is Jump for others mostly but it can come in hand. and I have a sneaky ranger and do not use those spells much but might look into it and am thinking about doing another with assassin line and full size weapons will look into it might be a fun one.

    I would also like to thank everyone for your thoughts on this again and please keep them coming lets give the Dev's all the info they would want and/or need to take this into the front of their thoughts.
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  3. #63
    Community Member ???'s Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Rgrs should have their animal companions.

    Pallies should have their war horse (and Holy Avengers/ holy swords should be in the game and work for Pallies like they are supposed to.

    Wiz/Sor should have familiars.

    Clrs should have domain powers for free. (some argument can be made that domain powers exist in DDO, but so far they cost feats and AP which they should not.)

    Gnomes.

    Epic spells

    Missing Spells.

    No one should prefer a Khopesh......



    Did I miss anything?
    Rangers have both styles instead.
    Paladins have SE replenish.
    Mages have Metafeats burning much lesser effort.
    Clerics... Well.
    Gnomes - Write all traits and Sivis marks.
    Epic Spells - That's overpowered. VERY overpowered.
    Missing spells - You have quickened, maxed, emped, eschewed Fireball. What else?
    Khopesh - Well...
    My friend played in PnP and invented arrows turning monsters' heads into balloons on hit. From that time, beholders never were dangerous - only floatin'.

    Trust me, Manyshot shall not be made toggle-activated. Or rangers will be equal to barbarians.


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  4. #64
    Community Member Fecel's Avatar
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    MY thing here is not how it is just in the books I understand that things will be different, But I do not think giving Rangers the animal companion would do much in the way of overpowering them. The Druid pets do not take SP or HP from them, and it should be the same for the Ranger I just want to breath some life into the class I do not care if they want to give Wiz the familiar as this class is so OP in the game that who really cares.
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  5. #65
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    I don't think Ranger should need to trade in the "get both TWF and archery feats" to get an animal companion, and the animal companion should get full druid progression. Yes, it's a break from PnP, but from what I hear a) rangers are somewhat UP and could use a buff and b) pets aren't a huge help at the caps so it won't make them OP anyway.

    For paladin warhorse, I think an alternative class feature would be a better choice, since we don't have mounts in the game.

  6. #66
    Community Member Fecel's Avatar
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    Quote Originally Posted by 00zau View Post
    I don't think Ranger should need to trade in the "get both TWF and archery feats" to get an animal companion, and the animal companion should get full druid progression. Yes, it's a break from PnP, but from what I hear a) rangers are somewhat UP and could use a buff and b) pets aren't a huge help at the caps so it won't make them OP anyway.

    For paladin warhorse, I think an alternative class feature would be a better choice, since we don't have mounts in the game.
    Thank you for the input and UI agree with this the animal companion would not do much for the ranger now if they made the pets progression go into EPIC levels that would be something cool but I am talking about all classes that have them would do them some good.
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  7. #67
    Community Member Dawnsfire's Avatar
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    Quote Originally Posted by Fecel View Post
    So what I want to know is why can Turbine not give the Ranger the ability like the Druid to have a animal companion. It could be a wolf like the Druid or a ferret that can pick locks or anything...... I do not care it just makes me sad that my "all about the wilds" Ranger can not find an animal friend. I do not know if I am alone in all of this or if a DEV can answer this. I do not see this being something to make the ranger OP or anything. But please someone or all give me your thoughts on this.
    Have you run an Arti or Druid? The pets (such as they are) are only really good for pulling levers or breaking boxes. If you want to do better, you have to invest feats, enhancements or gear into making them anything else. In other words, weaken yourself to make it marginally useful. Now when they give you this near useless pet, How are they going to compensate? I doubt they will just give rangers something that theoretically could mean additional power without taking something away to balance it. I flat out fear what that 'balance' would be.

    In short, they can keep the gimpy pets.

    Quote Originally Posted by Torc View Post
    I’m only nerfing you now so I can buff you later.

  8. #68
    Community Member Fecel's Avatar
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    Quote Originally Posted by Dawnsfire View Post
    Have you run an Arti or Druid? The pets (such as they are) are only really good for pulling levers or breaking boxes. If you want to do better, you have to invest feats, enhancements or gear into making them anything else. In other words, weaken yourself to make it marginally useful. Now when they give you this near useless pet, How are they going to compensate? I doubt they will just give rangers something that theoretically could mean additional power without taking something away to balance it. I flat out fear what that 'balance' would be.

    In short, they can keep the gimpy pets.
    I do not think they have to take anything away like you said this will not be something to add power to this class more of something to add to the play/roleplay of this class and if they can pull levers then so be it. and if I can in some way be it through past lives or FEATS make them better that is MY choice. so No I think that there is no need for a BALANCE to be made. most of all when classes like MONK and WIZ are SOOOO OP in this game as it sits.

    So for me this is simply for fun and another way to play the class and a way to make game play more fun for people.

    And yes to answer your question I have ran a Druid and like that quite a bit when I have out my animal I summon one and I myself go into wolf form and then I take the agro and increase my DPS.
    Last edited by Fecel; 04-12-2014 at 06:38 PM.
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  9. #69
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    Quote Originally Posted by Fecel View Post
    I do not think they have to take anything away like you said this will not be something to add power to this class more of something to add to the play/roleplay of this class and if they can pull levers then so be it. and if I can in some way be it through past lives or FEATS make them better that is MY choice. so No I think that there is no need for a BALANCE to be made. most of all when classes like MONK and WIZ are SOOOO OP in this game as it sits.

    So for me this is simply for fun and another way to play the class and a way to make game play more fun for people.
    What about the rest of the party that finds both the cosmetic and pets of the pet classes annoying and intrusive?


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  10. #70
    2015 DDO Players Council Seikojin's Avatar
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    Quote Originally Posted by Talon_Moonshadow View Post
    Rgrs should have their animal companions.

    Pallies should have their war horse (and Holy Avengers/ holy swords should be in the game and work for Pallies like they are supposed to.

    Wiz/Sor should have familiars.

    Clrs should have domain powers for free. (some argument can be made that domain powers exist in DDO, but so far they cost feats and AP which they should not.)

    Gnomes.

    Epic spells

    Missing Spells.

    No one should prefer a Khopesh......



    Did I miss anything?
    Quote Originally Posted by Memnir View Post
    Because at the game's launch in 06, the Companion AI didn't exist.
    As compensation, as stated by the Devs at the time, they gave Rangers both the TWF and Archery feats for free - instead of making the Ranger choose one over the other as is the case in pen and paper D&D.


    I'd be fine with Rangers getting the pet, so long as they'd be corrected to have to choose one line of weapon style as well. Personally, I think that having the TWF and archery feats is worth far more then an AI pet with spotty AI.
    Quote Originally Posted by voxson5 View Post
    Pole arms
    Monkey Grip
    Goblins
    Umberhulks
    Githyanki
    Githzerai
    Slaad
    Decent Death Knights
    Banshee
    Carrion Crawlers
    More interesting undead models (Undead Sorjak is so cool, and so under-utilised)
    Astral Deva
    Ankheg
    Basilisk
    Actually this page pretty much sums it up
    Travel and interaction with the Outer Planes
    Pscionists
    Player Housing
    Player Holds
    An endgame not consisting of low level encounters with bloated hp

    And so much more.


    I would love Tyranthraxus to make a cameo
    These and chain-based weapons. Obviously reach weapons would bring a whole new slew of melee combat.

  11. #71
    Community Member Fecel's Avatar
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    Quote Originally Posted by Uska View Post
    What about the rest of the party that finds both the cosmetic and pets of the pet classes annoying and intrusive?
    For that I say they can be dismissed.

    Most people are not bothered by them though since they do little in the way of getting in the way.
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  12. #72
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    Quote Originally Posted by Fecel View Post
    For that I say they can be dismissed.

    Most people are not bothered by them though since they do little in the way of getting in the way.
    I find them constantly in the way don't like em and never will and don't usually use them on my Artie or Druid


    Beware the Sleepeater

  13. #73
    Community Member Fecel's Avatar
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    Quote Originally Posted by Uska View Post
    I find them constantly in the way don't like em and never will and don't usually use them on my Artie or Druid
    Not everything is for everyone..
    Hi! May I have your Soul???

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