Originally Posted by
Mahalko128
Question: Why did you take Improved Critical if you're focusing on Nightmares, which already have Keen on them?
EDIT: And what levels did you take your paladin and monk?
I didn't think of that. Nightmare would be primary weapon but there are a lot of other heavy blades I would use so I would probably keep the IC.
Originally, I was going to take Monk 13, 14, and Pally 15, 16, 17. Ultimately though, the whole build and Charisma-stat-for-all thing has a lot of holes in it. It still might be fun For Cormyr! PDK theme build. I'd also like to see how well dual wielding nightmares can keep ones health up, in normal combat situations.
If I do decide to proceed, I'm thinking a 9 monk, 8 fighter, 3 pally might be better. This is for the Improved evasion and extra run speed so I wont fall behind in earth stance.
My revised idea would look more like this:
Code:
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page
Level 28 Lawful Good Purple Dragon Knight Male
(8 Fighter \ 3 Paladin \ 9 Monk \ 8 Epic)
Hit Points: 411
Spell Points: 0
BAB: 17\17\22\27\27
Fortitude: 28
Reflex: 22
Will: 27
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 15 17
Constitution 15 17
Intelligence 8 11
Wisdom 8 10
Charisma 17 26
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Intelligence used at level 11
+3 Tome of Charisma used at level 25
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 2 34
Bluff 3 16
Concentration 2 11
Diplomacy 3 16
Disable Device n/a n/a
Haggle 3 16
Heal -1 14
Hide 2 11
Intimidate 7 37
Jump 0 12
Listen -1 8
Move Silently 2 11
Open Lock n/a n/a
Perform n/a n/a
Repair -1 8
Search -1 8
Spellcraft -1 8
Spot -1 8
Swim 0 10
Tumble n/a 12
Use Magic Device 5 27
Level 1 (Fighter)
Feat: (Human Bonus) Force of Personality
Feat: (Selected) Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Slashing Weapons
Level 2 (Paladin)
Feat: (Deity) Favored by Amaunator
Level 3 (Paladin)
Feat: (Selected) Quick Draw
Level 4 (Paladin)
Level 5 (Monk)
Feat: (Monk Bonus) Toughness
Level 6 (Monk)
Feat: (Monk Bonus) Deflect Arrows
Feat: (Selected) Oversized Two Weapon Fighting
Level 7 (Monk)
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
Level 8 (Monk)
Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting
Level 10 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Bastard Sword
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 13 (Monk)
Feat: (Monk Bonus) Power Attack
Level 14 (Monk)
Level 15 (Fighter)
Feat: (Selected) Master of Forms
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 17 (Fighter)
Level 18 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons
Level 19 (Monk)
Level 20 (Monk)
Level 21 (Epic)
Feat: (Selected) Epic: Great Charisma
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Luck of Heroes
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Elusive Target