Quote Originally Posted by voodoogroves View Post
I'm going to go off-script.

I do not like MMO-logic-only attacks - things that can't be defended, blocked, saved, etc. through game mechanics. This is D&D. There is too much typical-MMO "monster does tell, you make reaction move" stuff leaking in. Monsters are more fun with things like trip, stun, etc. Sure, give it a huge save - but don't go outside the mechanics.
So, basically you want an action game to pretend it's turn-based?

This "creeping in" of action mechanics is caused by the devs realizing (correctly), that they didn't build a turn-based game. It's why we can move freely instead of being bound to a grid and why we have collision detection on attacks.

The way the mechanics work should always suit the game, and DDO (unlike pnp D&D), is an ACTION game. I'm actually quite proud of how they've converted some of the mechanics like, say, the medusa gaze attacks and trapping (one of the best and most unique features in the game, imo).

Do you equally dislike it that traps can be physically avoided instead of being an impassible mechanics-only barrier unless they're disarmed by a rogue? No?

You can always go play a text-only MUD if this is such a problem for you.