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  1. #1
    Community Member Steven's Avatar
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    Default Druid Build

    Ok I have played about every build but have never tried to design for EE. I have decided to give EE a go. I would like a review of what I maybe missing on this build that would make him none viable. Any feedback is appreciated. Basically tried to max out for earthquake/fire/ice add dps with melee and self-sufficient with druid healing.

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 20 Neutral Good Half-Elf Male
    (2 Rogue \ 18 Druid) 
    Hit Points: 278
    Spell Points: 1297 
    BAB: 14\14\19\24
    Fortitude: 14
    Reflex: 10
    Will: 19
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 20)
    Strength             14                    16
    Dexterity            10                    12
    Constitution         14                    17
    Intelligence         14                    16
    Wisdom               16                    26
    Charisma             14                    16
    
    Tomes Used
    +2 Tome of Strength used at level 6
    +2 Tome of Dexterity used at level 6
    +2 Tome of Constitution used at level 6
    +2 Tome of Intelligence used at level 6
    +2 Tome of Wisdom used at level 6
    +2 Tome of Charisma used at level 6
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 20)
    Balance               4                     5
    Bluff                 3                     4
    Concentration         4                    25
    Diplomacy             2                     3
    Disable Device        6                    20
    Haggle                6                     7
    Heal                  5                    29
    Hide                  0                     1
    Intimidate            2                     3
    Jump                  4                     5
    Listen                3                    11
    Move Silently         0                     1
    Open Lock             4                    18
    Perform               n/a                   n/a
    Repair                2                     6
    Search                6                    21
    Spellcraft            4                    24
    Spot                  3                    11
    Swim                  2                     3
    Tumble                1                     2
    Use Magic Device      6                    18
    
    Level 1 (Rogue)
    Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Fighter
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Selected) Toughness
    Enhancement: Half-Elf - Half-Elven Versatile Nature (Rank 1)
    Enhancement: Half-Elf - Nimble Fingers (Rank 1)
    Enhancement: Half-Elf - Improved Dilettante (Fighter) (Rank 1)
    
    
    Level 2 (Druid)
    Enhancement: Half-Elf - Nimble Fingers (Rank 2)
    Enhancement: Half-Elf - Improved Dilettante (Fighter) (Rank 1)
    Enhancement: Season's Herald (Drd) - Seasoned (Rank 1)
    
    
    Level 3 (Druid)
    Feat: (Selected) Spell Focus: Evocation
    Feat: (Druid Wild Shape) Wild Shape: Wolf
    Enhancement: Half-Elf - Nimble Fingers (Rank 3)
    Enhancement: Mechanic (Rog) - Arbalester (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 2)
    
    
    Level 4 (Druid)
    Enhancement: Half-Elf - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Half-Elf - Dilettante: Constitution (Rank 1)
    
    
    Level 5 (Rogue)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 1)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 2)
    Enhancement: Season's Herald (Drd) - Beguile (Rank 3)
    
    
    Level 6 (Druid)
    Feat: (Selected) Past Life: Arcane Initiate
    Enhancement: Half-Elf - Arcanum (Rank 1)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    Enhancement: Mechanic (Rog) - Mechanics (Rank 3)
    
    
    Level 7 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Bear
    Enhancement: Half-Elf - Human Versatility: Skill Boost (Rank 1)
    Enhancement: Season's Herald (Drd) - Time (Rank 1)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    
    
    Level 8 (Druid)
    Enhancement: Half-Elf - Improved Dilettante (Fighter) (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 1)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 1)
    
    
    Level 9 (Druid)
    Feat: (Selected) Heighten Spell
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 2)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 2)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    
    
    Level 10 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Winter Wolf
    Enhancement: Season's Herald (Drd) - Tide (Rank 1)
    Enhancement: Season's Herald (Drd) - Produce Flame (Rank 3)
    Enhancement: Season's Herald (Drd) - Creeping Cold (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 1)
    
    
    Level 11 (Druid)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    Enhancement: Season's Herald (Drd) - Wisdom (Rank 1)
    
    
    Level 12 (Druid)
    Feat: (Selected) Extend Spell
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 1)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 2)
    Enhancement: Season's Herald (Drd) - Wax and Wane (Rank 1)
    
    
    Level 13 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Dire Bear
    Enhancement: Season's Herald (Drd) - Spring Resurgence (Rank 1)
    Enhancement: Season's Herald (Drd) - Spring Resurgence (Rank 2)
    Enhancement: Season's Herald (Drd) - Spring Resurgence (Rank 3)
    Enhancement: Season's Herald (Drd) - Call Lightning (Rank 3)
    
    
    Level 14 (Druid)
    Enhancement: Season's Herald (Drd) - Sunburst (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 1)
    Enhancement: Season's Herald (Drd) - Strength of the Solstice (Rank 1)
    
    
    Level 15 (Druid)
    Feat: (Selected) Greater Spell Focus: Evocation
    Feat: (Druid Wild Shape) Wild Shape: Fire Elemental
    Enhancement: Season's Herald (Drd) - Winter's Heart (Rank 1)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 2)
    Enhancement: Season's Herald (Drd) - Word of Balance (Rank 3)
    
    
    Level 16 (Druid)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 1)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 2)
    Enhancement: Season's Herald (Drd) - Crown of Summer (Rank 1)
    
    
    Level 17 (Druid)
    Enhancement: Season's Herald (Drd) - Spell Penetration (Rank 1)
    Enhancement: Season's Herald (Drd) - Spell Penetration (Rank 2)
    
    
    Level 18 (Druid)
    Feat: (Selected) Improved Critical: Slashing Weapons
    Enhancement: Season's Herald (Drd) - Spell Penetration (Rank 3)
    Enhancement: Season's Herald (Drd) - Nature's Warden (Rank 3)
    Enhancement: Mechanic (Rog) - Awareness (Rank 2)
    
    
    Level 19 (Druid)
    Feat: (Druid Wild Shape) Wild Shape: Water Elemental
    Enhancement: Half-Elf - Human Greater Adaptability: Constitution (Rank 1)
    Enhancement: Mechanic (Rog) - Awareness (Rank 3)
    
    
    Level 20 (Druid)
    Enhancement: Half-Elf - Improved Recovery (Rank 1)
    Enhancement: Season's Herald (Drd) - Storm of Vengeance (Rank 1)
    Enhancement: Season's Herald (Drd) - Time and Tide (Rank 1)
    Last edited by Steven; 12-13-2013 at 03:31 PM.
    Fizbin - "How does that knock spell go? Ohh yeah Fireball!"
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  2. #2
    Community Member Atremus's Avatar
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    Would you consider a 2monk splash? The lesser Water stance is +1 to your DC and two feats.

    Edit: is this a Melee build?
    Last edited by Atremus; 12-14-2013 at 10:17 AM.
    Characters: Celemia / Tukson / Thau (Broken link) / Atremus

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  3. #3
    Community Member Steven's Avatar
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    Mostly a caster druid with secondary melee. I have seen any number of druid/monk builds but I am looking for utility also for the lower levels.
    Fizbin - "How does that knock spell go? Ohh yeah Fireball!"
    Getterdone - Getting it done through all the gimp pugs
    Shaggiy - Looking for scooby

  4. #4
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    Quote Originally Posted by Atremus View Post
    Would you consider a 2monk splash? The lesser Water stance is +1 to your DC and two feats.
    Ocean stance doesn't get you ahead any Wisdom/DC, as it only just makes up for losing out on +2 Wisdom from the capstone.

    Though you also lose the +2 to Transmutation and Conjuration DCs included in the capstone, so, for DCs, you're not even breaking even.

    Still, 2 Monk feats, Evasion, those are nothing to scoff at.

  5. #5
    Community Member Munkenmo's Avatar
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    Quote Originally Posted by SirValentine View Post
    Ocean stance doesn't get you ahead any Wisdom/DC, as it only just makes up for losing out on +2 Wisdom from the capstone.

    Though you also lose the +2 to Transmutation and Conjuration DCs included in the capstone, so, for DCs, you're not even breaking even.

    Still, 2 Monk feats, Evasion, those are nothing to scoff at.
    But the only dc that really matters really is evocation.

    I'd rather take a 1wiz and 2monk splash. I spend much more time in epics than I do in heroics and the 3 feats end up making quite a difference.

  6. #6
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by fTdOmen View Post
    But the only dc that really matters really is evocation.
    Curiously, Storm of Vengeance is Conjuration, even though Call Lightning and Call Lighting Storm are Evo. I love my SoV, so +2 DCs was worth staying pure to me on a first life.

    Fire Seeds & Creeping Doom are also Conj, but so far I've been underwhelmed by them on my druids.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  7. #7
    Community Member Steven's Avatar
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    This is a fourth life character. With Wizard/Sorc past lifes. By taking the wizard past life feat I over come the lose of +2 dc by not being pure and with rogue that gives me evasion.
    Fizbin - "How does that knock spell go? Ohh yeah Fireball!"
    Getterdone - Getting it done through all the gimp pugs
    Shaggiy - Looking for scooby

  8. #8
    Community Member Crann's Avatar
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    Quote Originally Posted by SirValentine View Post
    Ocean stance doesn't get you ahead any Wisdom/DC, as it only just makes up for losing out on +2 Wisdom from the capstone.

    Though you also lose the +2 to Transmutation and Conjuration DCs included in the capstone, so, for DCs, you're not even breaking even.

    Still, 2 Monk feats, Evasion, those are nothing to scoff at.
    Grandmaster would get you +4 Wisdom, +4% Dodge and +5 saves. Not sure if that is worth 3 feats though. The two free monk feats may make up for it if they are something you would find usefull.

  9. #9
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    Quote Originally Posted by Crann View Post
    Grandmaster would get you +4 Wisdom, +4% Dodge and +5 saves. Not sure if that is worth 3 feats though. The two free monk feats may make up for it if they are something you would find usefull.
    With those 3 feats spent, it's still only +2 more Wisdom than with no feats spent. And if you're care about DCs a lot, that's 3 feats that you can't spend on caster-type stuff.

    Splashing Monk on a Cleric/Druid/FvS has big advantages, but being better at casting isn't really one of them.

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