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  1. #1
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    Default 12 Sorcerer/6 Fighter/2 Paladin - Stalwart Eldritch Tank

    Been working on builds based around the Eldritch Knight enhancements, I know that some people say that the EK enhancement's aren't that good, but really it depends on how the character is built.

    Anyways, I've been looking for a soloist-survival build and I came across the idea of a WF/BF Sorc EK Tank. A Sword and Shield DPS Hate/Intim Tank

    I'm looking for advice on gear to look out for, that can improve the character, to be good enough for endgame EE's/Raids and such. The build is as follows.
    12 Sorcerer:
    Access to vital buffs such as Haste, Blur, Displacement, Protection from Elements, Stoneskin, Nightshield, Jump/Tumble/Expeditious Retreat
    Access to Reconstruction
    Access to Dimension Door, Teleport, Invisibility, and Gust of Wind

    6 Fighter:
    Access to the Stalwart Defense Stance
    Access to 4 additional feats at 1, 2, 4, 6
    Due to Stalwart Defense, gives access to +125% Threat (in stance), +15% Threat (out of stance), +15 PRR, +20% HP, and a choice of: +6 Str, OR +6 Con

    2 Paladin:
    Access to Lay on Hands (Minimal healing)
    Access to Charisma bonus to saves

    Stats:
    Bladeforged:
    Str: 16
    Dex: 10
    Con: 18
    Int: 12
    Wis: 6
    Charisma: 14

    Warforged:
    Str: 16 +2 Tome +5 Level ups
    Dex: 12 +2 Tome
    Con: 18 +2 Tome +2 Level ups (24/28)
    Int: 12 +3 Tome
    Wis: 6
    Charisma: 12 +2 Tome

    Feat Selection: 11
    Exotic Weapon Proficiency: Bastard Swords
    Power Attack
    Cleave
    Shield Mastery
    Adamantine Body
    Great Cleave
    Improved Critical: Slashing
    Improved Shield Bashing
    Quicken
    Improved Shield Mastery
    Shield Deflection

    Levels:
    1) P - Exotic Weapon Proficiency: Bastard Sword
    2) S -
    3) F - Power Attack, [Cleave]
    4) F - [Shield Mastery]
    5) S -
    6) P - Adamantine Body
    7) S -
    8) S -
    9) S - Great Cleave
    10) S -
    11) S -
    12) S - Improved Critical: Slashing
    13) S -
    14) S -
    15) S - Improved Shield Bashing
    16) S -
    17) F -
    18) F - Quicken, [Improved Shield Mastery]
    19) F -
    20) F - [Shield Deflection]

    Epic Destiny - Unyielding Sentinel (Tank)
    Secondary Epic Destiny - Legendary Dreadnaught (Added DPS)

    Enhancements:

    Bladeforged: 17
    Core(1): Increased Fortification to 50%
    Tier 1(9): Healers Friend III, Inscribed Armor III
    Tier 2(6): Communion of Scribing III
    Tier 4(1): Power of the Forge

    Stalwart Defender: 24
    Core(3): Toughness, Overbalance, Stalwart Defense
    Tier 1(9): Durable Defense III, Defense Boost III, Threatening Countenance III
    Tier 2(3): Inciting Defense III
    Tier 3(5): Tenacious Defense III, Strength I
    Tier 4(4): Hardy Defense III, Swift Defense

    Eldritch Knight: 39
    Core(3): Eldritch Strike, Spellsword: Acid, Spellsword: Shock (Fire/Frost if desired)
    Tier 1(6): Improved Mage Armor III, Toughness III
    Tier 2(7): Improved Shield III, Light Armor Proficiency, Martial Proficiency
    Tier 3(8): Arcane Barrier III, Critical Accuracy III, Strength I
    Tier 4(8): Shield Striking III, Critical Damage III, Strength I
    Tier 5(7): Tenser's Transformation, Still Spell III, Doublestrike III


    Debating on dropping Shield Striking (15% Chance Shield Bash on hit) for Elemental Resistance (+6 Resistance)


    The reason Quicken isn't taken until level 18, is because it's not really needed until then, I managed to get by with the Recon SLA easily from 15-18, in addition to the Recon Spell at 16, as a backup.

    The only main problems with this setup are:
    Without taking numerous Toughness feats, HP isn't maxxed
    With taking 12 Sorcerer levels, Intimidate gets only a .5/level - Countered Partially at 7 when +2 Int kicks in (extra point to dump in Intimidate)
    Without taking Tier 5 on Stalwart, or able to spare any additional points towards Stalwart, there are a few losses, such as extra AC from Shield/Armor, Counterattack (+3[W] after a block), +6 Con/Str, whichever wasn't taken in Tier 4, and a few others, such as the final 3 core (if 12/18/20)

    To counter these losses, the added points in Eldritch give:
    -25% Arcane Spell Failure (Needed while using Adamantine Body + Large Shield
    +10% Armor Class
    +10 PRR
    +2 Str
    +3 to Confirm Crits/+3 to Critical Damage
    +25% reduced damage if taken to 50% HP
    +7% Doublestrike
    Permanent Tensers: +4 Str, +4 Con, +6 AC, Full BAB (Recon SLA takes no penalty from Tensers - 6 second CD on both SLA and Spell)
    2 Spellsword Abilities, for added Acid/Shock/Frost/Fire damage
    +1 Cleave: +1[W] +0-2/Char Lvl Force Dmg + 0-2/Char lvl Element Dmg
    +15% Chance to Shield Bash when hit OR +6 Elemental Resistance
    +15 HP



    If anyone could give their opinion on the build, I'd appreciate it greatly. Currently I am sitting at level 20, with mostly the Bladeforged Starter gear.. a few pieces are different, such as the Quorforged Docent of Battle, and the Gloves of Titan's Grip.

    Sitting at:

    648 HP
    1007/(1327) SP ()= Archmage item

    Str: 38
    Dex: 22
    Con: 40
    Int: 17
    Wis: 12
    Cha: 23

    AC: 73
    PRR: 65
    Fortification: 144%

    Repair Spell Power: 128

    Saves: 46/32/28
    BAB: +14/+20

    Doublestrike 18%
    Dodge 1%

    Skills:
    Balance 23
    Intimidate 46
    Repair 36

    (I know stats could all be higher, this is only self buffed and ship buffed, and without being fully geared)

    Also, on the enhancements, I noticed that the Defense Boost + Power of the Force don't stack, and the Defense Boost is only +5 AC/+5 PRR higher... so I am thinking about dropping it.

    If I drop it, I can put the 3 points towards something else in the tree:

    +3 AC, +3 Max Dex bonus OR
    +15% Shield Bash while attacking OR
    +3 Enhancement Bonus to Armor OR
    -15% Dmg while Helpless

    I'm leaning towards the +3 AC/+3 Max Dex, or +15% Shield Bash.. if I take the +15% Shield Bash, I'd have to change my EK enhancements, since it won't let me take the Shield Striking twice (diff trees) but I could pick up the +6 Elemental Resistance
    Last edited by MagicBlade; 12-13-2013 at 07:29 AM.

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