In a dusty town in the south west of the US stands a sheriff chewing on a sprig of grass. He pears down down the shaft of his bow looking for signs of the infamous whirling dervish. Reports of a neighboring town being decimated do little to spook our archer-sheriff who has taken down giant foes. In the distance a dust cloud rises and a speck of dust gets into the sheriff's eye, he blinks, and his town is standing in runes as the dervish has already passed through.
Introducing The whirling Dervish
The whirling Dervish is a build designed to push the envelope of DPS by creating a truly obscene attack rate.
Goals:
(1) To attack so fast that your computer lags out DDO.
(2) To put furyshoters, barb cleavers, and blitzing rogues in their place as less DPS.
(3) To exploit unintentional feet's until the developers decide to fix them.
(4) To laugh your ass off at the pure absurdity of it all.
(5) To establish a framework for people to create viable EE alternatives.
So, this is not a fully geared out build, its rather an idea to be custom tailored to a players own balance between attack and defense.
Class Split: 1monk/4ranger/9druid + 6 more class levels.
1 monk for 10% off hand, 4 ranger for killer and 10% more off hand, 9 druid for wolf form and natural fighting.
Feat list:
TWF, ITWF, GTWF, IC.
Natural Fighting x3.
PA, Cleave, Great Cleave, OC
3x monk stances
Destiny LD for master blitz of course.
Attack rate:
According to Vanshilar (
https://www.ddo.com/forums/showthrea...x-and-Formulae)
*Alacrity bonuses add together when they stack (and multiply by some value between 0.93-1.23 which is not listed for sword and board - ill just assume 1)
According to MrCow, later in the same thread, wolf follows the sword and board animations (times 30%) and thus has a base rate 113.04 attacks/min
Base attack rate with haste:
130 attack/min (charging blitz)
Base attack rate with haste + haste boost:
163 attack/min (solo boss beat down)
Base attack rate with full stack of fatal harrier:
141 attack/min (blitzing normally)
Base attack rate with fatal harrier + haste boost:
175 attack/min (bosses with friends)
Additional attacks:
Currently TWF feats work in animal form and tempest lvl 3 innate and monk shinto deft strikes give 100% off hand procs.
Doublestrike:
18 - natural fighting
10 - ultimate wind stance
15 - Perfect TWF (main + off hand)
6 - antipod or similar item
3 - black dragon set
0-20 from killer
-----
52-72% double strike
+ more from destiny if you want
Total attacks per min:
Just haste: 327/min or 5.46/sec
Haste boost + haste: 410/min or 6.84/sec
Charged blitz: 383/min or 6.36/sec
Haste boost + blitz: 476/min or 7.93/sec
Getting almost 8 attacks per second is truly silly and even at our snoozing attack rate of almost 5 and a half attacks per second we attack faster then manyshot does. Winter wolf form gives a khoplesh critical profile so its nothing to sneeze at.
I currently run a 13druid/6monk/1fvs where I have dropped a lot of double strike and the ranger lvls in order to make myself more survivable but there are lots of other viable options, I'm tempted to create a 6monk/5ranger/9druid and see what i can manage with this. Someone who is better at figuring out DPS can come in here and see if it really does out dmg a blitzing rogue or a fury archer.
Naturally when creating a build to tailor to your play stile you might want to consider things like: toughness/epic toughness, stunning fist (fun!), quicken, empower healing, manyshot, PS/IPS. Also it might be possible to get even higher attack rate by going shield feets + first blood, but i don't know how twf animal form interacts with sword and board.
Cheers, hope you have as much lols with this as I have had.
PS. Feel free to post developed builds under this!