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  1. #1
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    Jan 2011
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    Default Indestructoblesser the self healing, staff wielding, chest blessing melee

    I am wanting to build a self healing melee chestblesser.

    It will be a TR from a Warforged shiradi archmage and will be a 36 point build with 2 wizard past lives. I know how good Shiradi is - I can PUG what goes up EE and drag 5 other losers through it successfully, I want something different now to grind out some more destinies.

    By self healing I mean has access to the heal spell - the best bump to survivability of anything in the game IMO, so this means 12 FVS or 11 cleric levels.

    Evasion is awesome so 2 monk or 2 rogue and I will need awesome saves so 2 paladin would be nice please.

    The build I am thinking of is 12FVS/6Monk/2Paladin staff wielder

    12FVS give me all the healing I need plus great saves, divine might and some nice buffs (divine favour, FOM, deatrhward etc.)

    6 monk gives me the Henshin staff bonuses, shadow veil, great saves and grandmaster of earth.

    2 Paladin gives me around +15 saves. Without this my saves are 50ish with it they go to 65ish which with a twist makes me untouchable my all epic traps.

    Now the big choice was to go 2 pali or 2 rogue. 2 rogue gives me full UMD and +15% attack speed with staves and also I believe rogue staff enhancements stack with monk? I went with the more survivable option at the expense of DPS.

    I'd love some feedback and I also have a few questions:

    I can take path of harmonious balance and still take ninja spy enhancements including shadow veil?

    Legendary Dreadnought on the wiki seems very bugged at the moment - is it viable?

    Everything is nothing was moaned about for being overpowered - it seems to be a once per five minute wail type effect with a relatively low DC - what is so good about it. There does seem to be a lot of twistable goodness in GMOF at tier 1 however.

    Fury of the wild seems like the best DPS for this build?

    thanks in advance for all feedback, here is the build:

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Idestructo Blesser
    Level 28 Lawful Good Human Male
    (2 Paladin \ 6 Monk \ 12 Favored Soul \ 8 Epic) 
    Hit Points: 396
    Spell Points: 1841 
    BAB: 15\15\20\25\25
    Fortitude: 25
    Reflex: 22
    Will: 22
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (36 Point)       (Level 1)             (Level 28)
    Strength             16                    26
    Dexterity            14                    18
    Constitution         14                    18
    Intelligence         10                    15
    Wisdom               14                    18
    Charisma             14                    18
    
    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +4 Tome of Dexterity used at level 15
    +4 Tome of Constitution used at level 15
    +4 Tome of Intelligence used at level 15
    +4 Tome of Wisdom used at level 15
    +4 Tome of Charisma used at level 15
    +5 Tome of Intelligence used at level 19
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 28)
    Balance               6                    29
    Bluff                 2                    12
    Concentration         6                    35
    Diplomacy             2                    12
    Disable Device        n/a                  n/a
    Haggle                2                    12
    Heal                  3.5                  35
    Hide                  2                    12
    Intimidate            2                    12
    Jump                  7                    24
    Listen                2                    12
    Move Silently         2                    12
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    10
    Search                0                    10
    Spellcraft            0                    10
    Spot                  2                    12
    Swim                  3                    16
    Tumble                3                    13
    Use Magic Device      4                    23
    
    Level 1 (Monk)
    Feat: (Human Bonus) Least Dragonmark of Finding
    Feat: (Past Life) Past Life: Wizard
    Feat: (Past Life) Past Life: Wizard
    Feat: (Monk Bonus) Power Attack
    Feat: (Selected) Stunning Blow
    
    
    Level 2 (Monk)
    Feat: (Monk Bonus) Dodge
    
    
    Level 3 (Paladin)
    Feat: (Selected) Cleave
    Feat: (Deity) Follower of the Sovereign Host
    
    
    Level 4 (Paladin)
    
    
    Level 5 (Monk)
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    
    
    Level 6 (Monk)
    Feat: (Selected) Great Cleave
    
    
    Level 7 (Monk)
    
    
    Level 8 (Monk)
    Feat: (Monk Bonus) Mobility
    
    
    Level 9 (Favored Soul)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 10 (Favored Soul)
    
    
    Level 11 (Favored Soul)
    
    
    Level 12 (Favored Soul)
    Feat: (Selected) Master of Forms
    
    
    Level 13 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Fire
    
    
    Level 14 (Favored Soul)
    
    
    Level 15 (Favored Soul)
    Feat: (Selected) Improved Critical: Bludgeoning Weapons
    
    
    Level 16 (Favored Soul)
    
    
    Level 17 (Favored Soul)
    
    
    Level 18 (Favored Soul)
    Feat: (Favored Soul Bonus) Energy Resistance: Electricity
    Feat: (Selected) Grandmaster of Forms
    
    
    Level 19 (Favored Soul)
    
    
    Level 20 (Favored Soul)
    
    
    Level 21 (Epic)
    Feat: (Selected) Quicken Spell
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Tactician
    
    
    Level 27 (Epic)
    Feat: (Selected) Epic: Epic Reflexes
    
    
    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting

  2. #2
    The Hatchery whomhead's Avatar
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    Default

    Quote Originally Posted by dajg View Post
    thanks in advance for all feedback
    The build looks pretty good. You definitely won't be able to drag a few PUG'ed losers through EE quests with it. You are probably aware of that, but just wanted to reinforce that it will be a lot less powerful than a shiradi Wiz.

    Anyway, a few thoughts on the build...
    1) Why the investment in wisdom? That's 6 build points that don't seem to be doing much of anything for you, as I'm pretty sure you can meet any casting requirements with base wis + items, and you won't be doing any DC-based casting. I'd be inclined to min/max it a bit more and dump wis then use the extra points to bring charisma to 16 and take con to 15 starting or bump wis up to 10.
    2) What kind of stunning blow DC are you going to be able to pull off? Unless you can push it into the upper 50s at a bare minimum, and preferably into the low 60s, then it isn't going to be reliable in EE. Not sure what other feat you should take, but there has to be something more interesting that can be done with tactician + stunning blow. If you have 50 strength and good gear that's 10 base + 20 strength + 2 tactician + 6 LD twist + 10 item + 6 combat mastery = 54. Hard for me to see ways to boost it much more than that, and 54 just isn't going to cut it in EE, assuming that is your goal.

    And yes, you can take fists of light and still use shadow veil and any other ninja spy goodies.

  3. #3
    Community Member
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    Default

    Quote Originally Posted by whomhead View Post
    2) What kind of stunning blow DC are you going to be able to pull off? Unless you can push it into the upper 50s at a bare minimum, and preferably into the low 60s, then it isn't going to be reliable in EE. Not sure what other feat you should take, but there has to be something more interesting that can be done with tactician + stunning blow. If you have 50 strength and good gear that's 10 base + 20 strength + 2 tactician + 6 LD twist + 10 item + 6 combat mastery = 54. Hard for me to see ways to boost it much more than that, and 54 just isn't going to cut it in EE, assuming that is your goal.
    Divine might should push to strength up giving say 7 more to the DC. Not expecting it to land every time but hey even at 50% its worth it. Not a lot else to choose at level 1 or anything really compelling as an ED feat at 26.

  4. #4
    The Hatchery whomhead's Avatar
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    Default

    Made a miscalc with my initial response. I'm still not sure SB is worth it, as a 50 strength without divine might seems unlikely on this type of character, so my original point stands.
    Last edited by whomhead; 12-08-2013 at 06:17 PM.

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