Here are some of the ability ideas that we are kicking around:
1. Aura of Purity (This would be Passive or a timed Toggle.)
- You would emit a purifying aura that debuffs enemies with small stacking debuffs to their attack and damage.
- If passive, smaller debuffs over longer times.
- If toggle, larger debuffs, shorter duration.
- This aura could also cast Lesser/Medium/Greater Restoration on allies over time.
2. Extraordinary Virtue (would be passive)
- You would gain great resistance to evil curse effects and possibly negative energy and evil debuffs such as the sicken effect from Unholy Blight.
3. Consecration (would be an active, spell-like ability)
- Bind an enemy so that it can do no harm for a lengthy duration. The enemy could continue to perform melee attacks for negligible or zero damage and would be unable to cast spells. Bosses would be immune.
4. Overwhelming Smite (active)
- Upgraded melee Smite ability: As you smite a target enemy, there would be a chance of causing an AOE blast that deals massive divine damage to all nearby enemies as well as extra damage and knockdown to your primary target.
5. Celestial Champion (always on passive)
- You would become a holy melee warrior, with full BAB (if you don’t have it already), +X sacred bonus to damage on all melee and ranged attacks, a sacred bonus to critical threat range, possibly add some wisdom or charisma mod to attack bonus and damage.