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  1. #1
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    Arrow Martens Rebuild (Seeking constructive input)

    When I first built the current incarnation of Martens, the issue with the monks was their attack was too low for many Epic Quests. Times have changed and now so should Martens.

    Below is Martens current build (with notes and questions I have in orange). Martens has served me well over the years and matched my play style, but now I am asking for your help in two phases.
    1) How can I LR Martens current build to be better able to run EE quests with friends. I want to change focus from Fire stance to Wind stance and focus on Doublestike while keeping Overwhelming Critical. What would you change and why?
    2) When I do finally TR Martens for his 3rd and final Monk life, what race should I consider while keeping in mind I want to stay with the Wind stance. Again, what would you change and why?

    Let's keep it civil: here every opinion is welcome and valued. However, facts are facts, so if you see someone (me included) with a factual error please point this out.



    Class: Monk (20) Epic (8)
    Type: Light Shintao
    Race: Half-Orc

    [36] start+tome+lvl (geared/Sun unbuffed)
    STR 20 +5 +7 (54) Buffed 62+ (change to 18 +5?)
    DEX 15 +4 (26) (change to 13?)
    CON 15 +3 (24) [666 HPs]
    INT 6 +2 (8)
    WIS 12 +4 (32) (change to 16 or 18 +4 +7?)
    CHA 6 +4 (16)

    (Note to self - Tomes return +1 at level 3, +2 at level 7, +3 at level 11, +4 at level 15, and +5 at level 19)
    (Note to self - What can my starting Str be while keeping it a 23 base for OC and an even # with gear on?)
    (Note to self - It seems my starting Dex can be 13 and then 17 by lvl 15 for Greater Two Weapon Fighting)
    (Note to self - What can my starting Wis now be and have I over looked any stat needs that would break the build?)
    (Note to self - When Lamannia is next up I need to run lots of tests)


    Damage: 10[1d8]+59 19/20 x3 (with Power Attack active)
    Attack: +63

    DCs: (was not the focus of the build when firt made)
    Stunning Fist 52
    Kukan-Do 50
    EiN 49
    (With the above stat changes what would my new DCs be?)

    Epic Destiny:



    Grandmaster of Flowers
    Tier 1
    Lilly Petal
    A Dance of Flowers
    Grandmaster's Wisdom
    Tier 2

    Hail of Blows
    Grandmaster's Wisdom
    Tier 3

    Orchid Blossom
    Grandmaster's Wisdom
    Tier 4

    Piercing Clarity
    Grandmaster's Wisdom
    Tier 5

    Drifting Lotus
    Dancing with Flames (I will have to replace this with T2 Running with Wind)
    Grandmaster's Wisdom
    Tier 6
    Everything is Nothing Epic Moment


    Twist of Fate:
    T4 Sense Weakness
    T2 Improved Power Attack
    T1 Primal Scream

    Feats:
    1 Two Weapon Fighting
    1 (monk) Toughness
    2 (monk) Power Attack
    3 (monk) Path of Harmonious Balance
    3 Past Life: Monk
    6 Cleave
    6 (monk) Stunning Fist
    9 Improved Two Weapon Fighting
    12 Improved Critical: Bludgeoning
    15 Greater Two Weapon Fighting
    18 Great Cleave
    Epic Feats
    21 Improved Martial Arts
    24 Overwhelming Critical
    26 (ED) Toughness (Replace with Perfect Two Weapon Fighting for +5% Doublestike)
    27 Blinding Speed (If I stay in Wind stance, is this still needed or would it be better to take Vorpal Strikes? If I take Vorpal Strikes, how effective is it in EE?)
    28 (ED) Toughness (Replace with EDPL Doublestrike x3 Stance for an eventual +9% Doublestrike)

    Enhancements:



    (Note to self - I guess-a-mate when all is said and done that Doublestrike will be 36%. My math is as follows: Wind stance for 10%, Antipode for 6%, Hail of Blows for 3%, Running with Wind for 3%, Perfect Two Weapon Fighting for +5%, and EDPL Doublestrike x3 Stance for 9%. Am I missing anything or adding anything that doesn't stack?)

    Gear:
    Spider-spun Caparison (+3 Wis)
    Epic Brawling Gloves (+6 Cha) (It seems that the only reason to keep this is the +4dmg and the slotted Cha for Kukon-Do, what if anything could replace it?)
    Mithral Cloak of the Wolf (level 24)
    Planar Focus of Prowess (+3 Str)
    Deadly IX Goggles of Resist 9
    Skirmisher's Circlet (Add Deathblock or another in store Gem such as +8 Cha?)
    Epic Jidz-Tet'ka (+6 Dex, Exceptional Dex +1) (If going to Wind stance, what should I replace this with? How do I replace the Dex and 25% Healing Amp if replaced?)
    Ogre Power +10 Boots of Seeking IX

    I am very stubborn about these next four items as their bonus and damage seem impossible to replace for a monk, but I am open to suggestions
    Encrusted Ring (Shocking Burst)
    Knost's Belt
    Kyosho's Ring (Holy Burst)
    Shintao Cord

    (Note to self - It seems that I need to try and find +10 Dex, Con, and Wis items, but what items and what slots?)
    Is there a "must have" monk item that I have over-looked?


    Main Wraps:
    Antipode Slotted with Ruby of the Vampire Slayer
    Thunder and Lightning Slotted with Ruby of Superior Shock (Epic atm but EE when I can find a pair and will add Ruby of Voltaic Shock)
    Ivy Wraps (level 23) (for "stay alive" mode)
    Epic Wraps of Endless Light
    Grave Wrappings

    Clickies:
    Bottomless Flask of Rum
    Morah's Belt - (Belt) Jump (CL:15, 3/3 Charges), Constitution +6, Tumble +15, Thief Acrobat Set Bonus [ML:18, BTC, Exclusive]
    Draconic Necklace - (Necklace) Greater Heroism (CL:11, 1/1) Constitution +6, Purple Dragon Knight [ML:18, BtC]
    Planar Gird
    Nyoko's Necklace - (Necklace) Invisibility (CL:15, 3/3)
    Robe of Shadow - Level 20 5 x 14 minute Nightshield
    2 x Double Positive Greensteel Shuriken 1 x Resurrection
    2 x Double Air Greensteel Shuriken 3 x Haste
    2 x Visor of the Flesh Render Guards 1 x Death Ward (7 mins)
    2 x Madstone Boots 1 x Madstone
    Phiarlan's Pendant of Time
    Harper Pin, Lesser

    Special Items:
    Dragontouched Vestments (with 10% and 20% Healing Amp)
    Purple Dragon Gauntlets (30% Healing Amp)
    Pale Lavender Ioun Stone (Upgraded)
    Mantle of the Worldshaper
    Epic Phiarlan Mirror Cloak
    Jeweled Cloak (level 23)
    Scarab of Spell Absorption (Disposable)
    Silver Flame Talisman (Fully Upgraded)
    Trinket of Electrical Absorption, 33%
    Bottle of Air
    Clever +8 Goggles (for Int runes)

    Potions:
    Essences of Fury
    Essences of Desire
    Essences of Despair
    Oils of Incandescence
    Draughts of Hearty Apple Cider
    Potions of Greater Heroism (Level 20)
    Potions of Haste (Level 20)
    Gloomy Potions of Restoration
    Gloomy Potions of Death Ward
    Potions of Cure Serious Wounds
    Potions of Curse Removal
    Potions of Resist Fire, Acid, Electricity, Cold and Sonic 30 (for emergencies)
    *I don't have Silver Flame Pots because I have so far refused to buy the first 3 Necro APs. Maybe someday

    Skills:
    Back in the day I put most points in Balance and Jump. Now with ED I have innate knockdown protection so what skills should a +6 Int HOrk take?

    Final questions
    1) I have never focused on UMD A) would it even be useful to a HOrc with a starting Int of 6 (eventually 8) to try and how high could I get it B) what race for my next life would have the best UMD without destroying my main focus?
    2) It appears to me that with the new system that race means less that it use to. Is this a correct PoV, and if so what race would you suggest for a final life and why?
    3) It appears to me that with the new system that being a pure monk means less that it use to since there is no Capstone now. Is this a correct PoV, and if so what what class(es) and at what level(s) would you change for a final build and why?

    I thank everyone in advance for your help and look forward to this discussion.

    Last edited by Marten; 12-04-2013 at 07:00 AM.
    Martens -The Enlightened One, Triple-Cubed Completionist, "Abbot Slayer," Mournlander (30 Monk Martens' 3.0 Build) * Marten (30 Cleric) Sarlona
    ** My IRL Epic **

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