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  1. #1
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by mna View Post
    Actually I sort of wonder if the human variant wouldn't be "good enough" for EllisDee37's repository, maybe even in a "specialty: general utility character" classification... with the DM, healing and elite-streak trapping on a first life f2p, even if the DPS is somewhat behind the more established 18/1/1 tempest trapmonkey.
    Interesting question: when I first cooked up these builds, DWS was weaksauce and the higher-level Tempest abilities were sorta blah, so you weren't giving up that much DPS with a deeper MC; and you gained a lot of free healing plus other perks from cleric 7. Now, though, the DPS sacrifice is a lot bigger compared to pure Tempests or TTs, which makes this build more niche-y. I was kinda hoping Warpriest would've been buffed by now so it would open up some new build options, but no such luck so far.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  2. #2
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    Default DEX to hit and damage on Scimitars w/ Merely 3 Levels of Ranger

    I was recently building an Elf pure cleric, and I wanted it to have primarily a role of healing, protection, and support--which is quite different from the builds I've seen in this thread. (I'm not sure what their role is supposed to be.)

    However, I figured out along the way that you can get DEX to hit and damage with scimitars on an Elf w/ only three levels of ranger by using the Valenar Grace enhancement from the Elf Enhancement tree alongside the second core (aka "Tempest") from the Tempest Enhancement tree.

    Here are some warpriest/tempest builds based on the idea . . .

    I've been making repeated updates to them, so if you'd like please hit the little >> after savingsoul in the quote below to see the latest version.

    Quote Originally Posted by savingsoul View Post
    Friends and Allies in Healing, Protection, and Support,
    I have returned from Shae Mordai with a gift!

    It is an offering of Grace and Hope!

    In my deepest despair I finally realized it would only be fitting to consult The Ancestors for how to reestablish The Old Way.

    However, I do not take credit for the thought. For, as far as the inspiration for it goes, I am sure now that rather than me reaching out to them, it was The Ancients reaching out to me--to us.

    I give you, Amazing Grace . . .

    [The title of this thread refers to Two Elf Battle Clerics w/ Scimitars. Amazing Grace I-IV are variations on a single build, and hence count as one. Baelnu: Guardian of Hope, a Pure Cleric STR-Based Alternative spec'd in the first reply to this post, is offered as the second build.]



    *****************

    AMAZING GRACE

    *****************

    Focus: Melee w/ Healing

    ***The most highly recommended builds are Amazing Grace IV and III (or II if you do not have access to Monk)***

    2 Fighter - 3 Ranger - 15 Cleric

    TWF Elf w/ Scimitars

    *Featured Enhancements:
    -From Elf . . .
    --Grace for DEX to damage w/ Scimitars alongside the second core of the Tempest Enhancements for DEX to hit.
    --4 x Valenar Weapon Training for +4 to hit and dmg w/ Scimitars.
    --Skill: +3% Doublestrike, +3% dodge, and bypass 3% dodge.
    --Greater Dragonmark of Shadow: Displacement.
    --Binding Shadows: 2d4 negative levels to target.
    -From Warpriest . . .
    --Ameliorating Strike
    --4 x Righteous Weapons for +4 to hit and dmg w/ Scimitars.
    --Magic Backlash
    -From Radiant Servant
    --Positive Energy Burst
    -From Tempest
    --10% stacking chance to make off-hand attacks
    --2 x Whirling Blades for +2 to hit and dmg.
    -From Kensei
    --Haste Boost
    --Weapon Focus & Specialization for +2 to hit and +1 to dmg for a cumulative ***+12 to hit and +11 to dmg w/ Scimitars***.

    *Featured Feats:
    -Greater Two Weapon Fighting
    -Perfect TWF
    -Improved Critical: Slashing
    -Overwhelming Critical
    -Maximize
    -Intensify
    -Quicken

    *Featured Spells:
    -Symbol of Death, Cure Mass Critical

    *Style of Play:
    -Use ameliorating strike as often as possible while engaged in melee near other players.
    -Fire positive energy burst only if necessary for brief interruption.
    -Use heal spell only if necessary for moderate interruption.
    -Minimize need for active/blue bar healing.
    -- At start of quest, say/chat "Hug the healer, please."
    -- At start of quest and after resting, say/chat "Gather for buffs, please."
    -- At start of quest or before battle, say/chat "Mass heals on [insert your or other player name here]."

    Code:
    Character Plan by DDO Character Planner Version 4.30.003
    DDO Character Planner Home Page
    
    Amazing Grace I
    Level 30 Lawful Good Elf Female
    (2 Fighter \ 3 Ranger \ 15 Cleric \ 10 Epic) 
    Hit Points: 379
    Spell Points: 931 
    BAB: 16\16\21\26\26
    Fortitude: 21
    Reflex: 16
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 30)
    Strength              8                     8
    Dexterity            18                    26
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               12                    12
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               2                    22
    Bluff                 0                    12
    Concentration         4                    37
    Diplomacy             0                    14
    Disable Device        n/a                  n/a
    Haggle                0                    12
    Heal                  4                    38
    Hide                  2                    23
    Intimidate            0                    12
    Jump                  4                    17
    Listen                2                    13
    Move Silently         0                    18
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    11
    Search                2                    13
    Spellcraft            2                    31
    Spot                  6                    17
    Swim                  0                     9
    Tumble                2                    20
    Use Magic Device      n/a                  n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Tumble (+2)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Deity) Follower of the Undying Court
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1.5)
    
    
    Level 5 (Fighter)
    Skill: Balance (+0.5)
    Skill: Jump (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Fighter Bonus) Precision
    
    
    Level 6 (Cleric)
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Fighter)
    Skill: Heal (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Fighter Bonus) Greater Two Weapon Fighting
    Feat: (Selected) Two Weapon Defense
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Intensify Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Divine Sphere: Epic Skill Focus: Heal
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Deific Warding
    
    
    Level 30 (Epic)
    Feat: (Selected) Multiple Spheres: Fount of Life
    Feat: (Legendary) Scion of Arborea
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Binding Shadows (Rank 1)
    Enhancement: Elf - Valenar Grace (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Heavy Blades (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 1)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 2)
    Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
    ***If you don't like the Dragonmark feat or enhancements--perhaps because you are an experienced player w/ access to displacement clickies and/or you are aware that you can use enervation scrolls with perfect success and energy drain scrolls w/ a high degree of success with 15 levels of cleric--and/or if you want the empower or enlarge feat, click on the following link for alternative enhancements . . .
    https://www.ddo.com/forums/showthrea...=1#post5840810


    Here is a 2 Rogue - 3 Ranger - 15 Cleric version . . .

    It forgoes the Two Weapon Defense and Intensify Spell feats for Evasion, along with some Sneak Attack damage and Skill Points, from Rogue.

    It also swaps the Kensei enhancements for two ranks in Improved Parry (+6 PRR from Tempest), while retaining full ranks in a Haste boost.

    The Style of Play, remaining Feats, and other Enhancements are the same as above.

    Code:
    Character Plan by DDO Character Planner Version 4.30.003
    DDO Character Planner Home Page
    
    Amazing Grace II
    Level 30 Neutral Good Elf Female
    (2 Rogue \ 3 Ranger \ 15 Cleric \ 10 Epic) 
    Hit Points: 371
    Spell Points: 791 
    BAB: 15\15\20\25\25
    Fortitude: 18
    Reflex: 19
    Will: 11
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 30)
    Strength              8                     8
    Dexterity            18                    27
    Constitution         14                    14
    Intelligence         12                    12
    Wisdom               12                    12
    Charisma             12                    14
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               4                    27
    Bluff                 0                    12
    Concentration         2                    37
    Diplomacy             0                    14
    Disable Device        n/a                  n/a
    Haggle                4                    16
    Heal                  2                    39
    Hide                  2                    23
    Intimidate            0                    12
    Jump                  4                    18
    Listen                2                    13
    Move Silently         0                    18
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    11
    Search                2                    13
    Spellcraft            2                    31
    Spot                  6                    17
    Swim                  4                    13
    Tumble                4                    22
    Use Magic Device      n/a                  n/a
    
    Level 1 (Rogue)
    Skill: Balance (+4)
    Skill: Concentration (+2)
    Skill: Haggle (+4)
    Skill: Heal (+2)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Skill: Swim (+4)
    Skill: Tumble (+4)
    Feat: (Selected) Least Dragonmark of Shadow
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Deity) Follower of the Undying Court
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+0.5)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Precision
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1.5)
    
    
    Level 5 (Ranger)
    Skill: Balance (+0.5)
    Skill: Concentration (+3)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+0.5)
    
    
    Level 6 (Rogue)
    Skill: Balance (+3)
    Skill: Concentration (+2)
    Skill: Jump (+1)
    Skill: Spellcraft (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 7 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Cleric)
    Skill: Heal (+2)
    Skill: Spellcraft (+1)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Quicken Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Divine Sphere: Epic Skill Focus: Heal
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Deific Warding
    
    
    Level 30 (Epic)
    Feat: (Selected) Multiple Spheres: Fount of Life
    Feat: (Legendary) Scion of Arborea
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 1)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 2)
    Enhancement: Elf - Phiarlan Dragonmark Focus (Rank 3)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Lesser Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Greater Dragonmark of Shadow (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Binding Shadows (Rank 1)
    Enhancement: Elf - Valenar Grace (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    ***If you are wondering how to level up before you have both DEX to hit and damage w/ scimitars, see the parenthetical following the short bow option in the Equipment suggestions below.

    If you have access to the Monk class, see Amazing Grace III:
    -It substitutes two levels of Monk for the two levels of Rogue on Amazing Grace II, thereby gaining two feats while retaining Evasion, so that you get Dodge and get back Intensify Spell.
    -https://www.ddo.com/forums/showthrea...=1#post5840314


    Here is a 2 Paladin - 3 Ranger - 15 Cleric version . . .

    Like Amazing Grace II, it forgoes the Two Weapon Defense and Intensify Spell feats; however, in this case the primary gain is Divine Grace.

    This build also features the alternative enhancement set--aka "Flawless"--from Amazing Grace I.

    The Style of Play and remaining Feats are the same as above.

    Code:
    Character Plan by DDO Character Planner Version 4.30.003
    DDO Character Planner Home Page
    
    Amazing Grace IV - ES2
    Level 30 Lawful Good Elf Female
    (2 Paladin \ 3 Ranger \ 15 Cleric \ 10 Epic) 
    Hit Points: 379
    Spell Points: 967 
    BAB: 16\16\21\26\26
    Fortitude: 24
    Reflex: 19
    Will: 14
    
                      Starting          Feat/Enhancement
    Abilities        Base Stats          Modified Stats
    (32 Point)       (Level 1)             (Level 30)
    Strength              8                     8
    Dexterity            18                    27
    Constitution         14                    14
    Intelligence         12/14                 12/14
    Wisdom               12/8                  12/8
    Charisma             12/14                 14/16
    
                      Starting          Feat/Enhancement
                     Base Skills         Modified Skills
    Skills           (Level 1)            (Level 30)
    Balance               2                    23
    Bluff                 0                    12
    Concentration         4                    38
    Diplomacy             0                    14
    Disable Device        n/a                  n/a
    Haggle                2                    14
    Heal                  4                    41
    Hide                  0                    18
    Intimidate            0                    12
    Jump                  4                    16
    Listen                2                    13
    Move Silently         0                    18
    Open Lock             n/a                  n/a
    Perform               n/a                  n/a
    Repair                0                    11
    Search                2                    13
    Spellcraft            2                    28
    Spot                  6                    17
    Swim                  0                     9
    Tumble                n/a                  n/a
    Use Magic Device      n/a                  n/a
    
    Level 1 (Ranger)
    Skill: Balance (+2)
    Skill: Concentration (+4)
    Skill: Haggle (+2)
    Skill: Heal (+4)
    Skill: Jump (+4)
    Skill: Spellcraft (+2)
    Skill: Spot (+4)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Selected) Precision
    
    
    Level 2 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Deity) Follower of the Undying Court
    
    
    Level 3 (Ranger)
    Skill: Balance (+1)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+2)
    Skill: Spellcraft (+0.5)
    Feat: (Selected) Empower Healing Spell
    
    
    Level 4 (Ranger)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Jump (+1)
    Skill: Spellcraft (+1.5)
    
    
    Level 5 (Paladin)
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 6 (Cleric)
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    Feat: (Selected) Maximize Spell
    
    
    Level 7 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 8 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 9 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Two Weapon Fighting
    
    
    Level 10 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 11 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+2)
    
    
    Level 12 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Improved Critical: Slashing Weapons
    
    
    Level 13 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 14 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 15 (Paladin)
    Skill: Balance (+0.5)
    Skill: Heal (+2)
    Feat: (Selected) Greater Two Weapon Fighting
    
    
    Level 16 (Cleric)
    Ability Raise: DEX
    Skill: Balance (+0.5)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    
    
    Level 17 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 18 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    Feat: (Selected) Quicken Spell
    
    
    Level 19 (Cleric)
    Skill: Concentration (+1)
    Skill: Heal (+1)
    Skill: Spellcraft (+1)
    
    
    Level 20 (Cleric)
    Ability Raise: DEX
    Skill: Concentration (+2)
    Skill: Spellcraft (+1)
    
    
    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    
    
    Level 22 (Epic)
    
    
    Level 23 (Epic)
    
    
    Level 24 (Epic)
    Ability Raise: DEX
    Feat: (Selected) Epic: Intensify Spell
    
    
    Level 25 (Epic)
    
    
    Level 26 (Epic)
    Feat: (Epic Destiny) Primal Sphere: Perfect Two Weapon Fighting
    
    
    Level 27 (Epic)
    Feat: (Selected) Divine Sphere: Epic Skill Focus: Heal
    
    
    Level 28 (Epic)
    Ability Raise: DEX
    Feat: (Epic Destiny) Primal Sphere: Epic Spell Power: Positive
    
    
    Level 29 (Epic)
    Feat: (Epic Destiny) Divine Sphere: Deific Warding
    
    
    Level 30 (Epic)
    Feat: (Selected) Multiple Spheres: Fount of Life
    Feat: (Legendary) Scion of Arborea
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Arcanum (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Valenar Grace (Rank 1)
    Enhancement: Elf - Valenar Weapon Training (Rank 1)
    Enhancement: Elf - Skill (Rank 1)
    Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
    Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
    Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
    Enhancement: Warpriest (Clr) - War Domain: Blur (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 1)
    Enhancement: Warpriest (Clr) - Toughness (Rank 2)
    Enhancement: Warpriest (Clr) - Toughness (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 1)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 2)
    Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame (Rank 3)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 1)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 2)
    Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
    Enhancement: Warpriest (Clr) - Righteous Weapons (Rank 1)
    Enhancement: Warpriest (Clr) - Charisma (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 1)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 2)
    Enhancement: Warpriest (Clr) - Magic Backlash (Rank 3)
    Enhancement: Radiant Servant (Clr) - Healing Domain (Rank 1)
    Enhancement: Radiant Servant (Clr) - Pacifism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Positive Energy Burst (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 1)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 2)
    Enhancement: Radiant Servant (Clr) - Extra Turning (Rank 3)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 1)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 2)
    Enhancement: Radiant Servant (Clr) - Wand Mastery (Rank 3)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 1)
    Enhancement: Radiant Servant (Clr) - Altruism (Rank 2)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Defense (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Parry (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
    Enhancement: Tempest (Rgr) - Haste Boost (Rank 3)
    Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)

    *Epic Destiny:
    -Divine Crusader, Unyielding Sentinel, or Exalted Angel
    --Divine Crusader . . .
    ---1. Interrogation, Purge the Wicked, and 3 Ranks in Endless Turning
    ---2. 3 Ranks in Both Consecration and Flames of Purity
    ---3. Sacred Ground, Empyrean Magic
    ---4. No Regret, Crusade
    ---5. Castigation, Celestial Champion
    ---6. Strike Down
    --Unyielding Sentinel . . .
    ---[Forthcoming]
    ---Twist: Endless Turning (Divine Crusader)
    --Exalted Angel . . .
    ---[Forthcoming]
    ---Twist: Endless Turning (Divine Crusader)

    *Equipment:
    -For Amazing Grace I - IV . . .
    --Halcyonia, Gauntlets of Eternity (for levels 13 - ~16), or Shamanic Fetish (inc. Radiance) for Devotion &c.
    --Be sure to have (a) Combustion and Radiance item(s) in any case if you are going w/ Divine Crusader.
    --Iron Mitts, Purple Dragon Gauntlets, or Memoriam for Healing Amp.
    --Light Armor
    ---Easy options while leveling: Snakeskin Vest, Parasitic Breastplate (or Rakshasa Hide)
    ---Aspirations: Drow Outrunner Armor, Hyde of the Goristo (or Whisperchain in the meantime, though you can get a permanent blur effect and spell for merely one ap from Warpriest).
    --Optional: Short Bow for ranged combat.
    ---This possibility is especially helpful if you are a new player or have TR'd into "Amazing Grace II" and have not yet acquired DEX to hit and damage w/ scimitars, as you start w/ an Ember Shortbow for free and quivers and arrows are available at the Hammer and Chain in the Stormreach Harbor. You can also use DEX to hit on a quarterstaff for merely one ap in the Thief-Acrobat tree after you achieve your first rank; the critical profile won't be as good as a bow, but you will hit things more frequently w/ the quarterstaff. In any case, you can use either a quarterstaff [blunt] or a short bow [pierce] as needed. Moreover, since if you use quarterstaffs, you will be spending at least one point in the Thief-Acrobat tree anyway, you might as well use it as your main, taking full ranks in Thief Acrobatics and Sly Flourish along w/ Acrobat Staff Training, until you reach your third level of Ranger and have access to both hit and dmg w/ DEX on Scimitars; that way you will merely need to reset the Thief-Acrobat tree once, and put all the freed-up ap's into the Elf tree for Grace. EDIT: I used short bows and quarterstaffs until I had enough ap's for Grace; I then switched to two Scimitars and the results were already excellent due to the Valenar enhancements even though I didn't yet have DEX to hit.
    -Amazing Grace I & IV can also wear Medium and Heavy Armor, though Light Armor is more likely to let you capitalize on your high dexterity.

    [Further details and updates forthcoming].


    If you like Drow, don't miss out on Highheals and Sickness!
    https://www.ddo.com/forums/showthrea...Battle-Clerics
    This happened mainly because I had the following experiment fresh in my mind . . .
    Quote Originally Posted by savingsoul View Post
    [Y]ou can finesse w/ scimitars as a favored weapon on an elf or helf if you take 3+ levels of ranger. And you might even be able to swash w/ scimis if you add 3+ levels of bard if there is a bug. However, if it does work, you will not likely get any bonus to crit threat or multiplier from swash . . . and you won't get the +10% stacking chance to make off-hand attacks from tempest, unless there is a bug . . . I'll have to try this . . .

    TEST RESULTS
    On 3 Ranger - 3 - Bard - 1 Cleric Veteran Helf w/ one scimi:
    *Scimi shows +1 weapon enhancement from swashbuckler.
    --Shows dex to dmg from swashbuckler.
    --Shows Righteous Weapon enhancement.
    --Does not show any benefit to crit range or multiplier.
    --Does not show dex to hit (attack mod) from Finesse feat.

    On 3 Ranger - 3 - Bard - 1 Cleric Veteran Helf w/ two scimis:
    *Scimi shows Righteous Weapon enhancement.
    -Shows dex to hit.
    -Does not show any benefits from swashbuckler.
    -i.e., behaves as expected.

    Summary:
    According to the text, you must be twf for the scimi to qualify as a light weapon. However, dex to dmg and +1 enhancement from swash work on a single scimi.

    Conclusion:
    You have to be twf for dex to hit on scimis from 3 ranger, but you do not have to twf w/ 3 ranger to have a single scimi qualify as a light weapon--and hence qualify, apparently, for swashbuckling.

    I.E.: There is a bug!

    I suppose the next thing to try would be 3 Bard - 6 Ranger - 1 Cleric to see what happens w/ dex to dmg from ranger. However, I've reached my lab-time quota for today. Back to questing for me. Let me know what you find if you try it first!
    Anyway, I think it is ideal for a dedicated healer not to go w/ less than 15 levels of Cleric, so the need for only 3 levels of ranger to get dex to hit and damage on one of the few favored weapons with a decent critical profile--i.e. the scimitar--was good news for me, especially since I love good reflex saves, evasion, and ac. The obvious thing to do after I made the discovery was to add two levels of fighter (2 feats), rogue (evasion), or monk (2 feats and evasion) for 15 Cleric/3 Ranger/2 X.

    So naturally, after figuring all of this out, I wanted to do some research to see if someone had already addressed the possibility, so that I could maybe learn from it, and that is how I came across this thread. However, I was surprised to find that, as far as I can tell, nobody mentioned Valenar Grace.

    The comment that comes closest to it was made by Hoglum . . .
    Quote Originally Posted by Hoglum View Post
    Why not go Elf. Get dex to damage with scimitars for better evasion.

    Tempest buffs for 2WF

    Cleric favored weapon - elf (elves make good weapons).

    Elf Valenar training.
    He even mentioned Valenar training. I was thinking maybe Valenar Grace was implied, but when you read it within the context of the thread you can tell that he was more likely thinking of the dex to dmg on scimitar you get from the core of the Tempest Enhancements rather than from Elf. Oh well.

    Since I've already learned a lot from this thread, and the people involved in the exchange here were/are knowledgeable about ranger/clerics, I was hoping to get some feedback on the builds I came up with to capitalize on this possibility. I know things have changed a bit since the OP, but maybe you know about those updates as well.

    I'd appreciate any comments or criticisms you may have.
    Last edited by savingsoul; 07-08-2016 at 12:12 AM.

  3. #3
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    Quote Originally Posted by unbongwah View Post
    Interesting question: when I first cooked up these builds, DWS was weaksauce and the higher-level Tempest abilities were sorta blah, so you weren't giving up that much DPS with a deeper MC; and you gained a lot of free healing plus other perks from cleric 7. Now, though, the DPS sacrifice is a lot bigger compared to pure Tempests or TTs, which makes this build more niche-y. I was kinda hoping Warpriest would've been buffed by now so it would open up some new build options, but no such luck so far.
    Actually... I ended up having a hiatus again, let's see if I can find the time to play this year... Since the cleric multiclasses got free hearts anyway, how would you rework this thing?

    It's still the same 12 ranger / 7 cleric / 1 rogue true neutral human, trap skills mandatory. Strength domain looks nice for the STR to reflex save, certainly... actually I have more than one of these in various stages...

    And being subpar DPS isn't really a problem as long as it doesn't fall too far behind - this thing is still very good for playing in the support / backup role with the kids, as well as recon for places some of us still haven't been to. The dragonmark has been handy for that as well. (Hm, should fix the sig too, it's now 4 of my offspring playing at least occasionally.)
    Last edited by mna; 02-24-2018 at 04:48 PM.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  4. #4
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    Quote Originally Posted by mna View Post
    Actually... I ended up having a hiatus again, let's see if I can find the time to play this year... Since the cleric multiclasses got free hearts anyway, how would you rework this thing?
    I posted a rgr 6 / cleric 14 variant shortly after domains came out. Holy Sword makes up for losing the lvl 12 rgr cores (+1 crit range & multiplier). Tempest chews up 40 APs to max out tier-5 DPS bonuses, but that still leaves you half your APs to go deep into Radiant Servant, Warpriest, or DWS (Exposing Strike, Killer). However, if you're talking about the original build...
    It's still the same 12 ranger / 7 cleric / 1 rogue true neutral human, trap skills mandatory. Strength domain looks nice for the STR to reflex save, certainly... actually I have more than one of these in various stages...
    Since you only get the lvl 5 domain feat and lvl 6 deity feat with that split, I'm thinking Olladra / Strength might be the best combo for the "emergency heal + stat buff" and "Reflex saves based on STR" effects, respectively. Then you could dump-stat DEX if you don't mind losing AC (and possibly the DEX-based feats).
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  5. #5
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    Quote Originally Posted by unbongwah View Post
    ... However, if you're talking about the original build...
    Well, if not quite the original, then at least something close enough to be reachable with the +0 heart.

    Though I do have one or two of 12 cleric / 6 ranger / 2 rogue going too but that kind of build might not be salvageable... they're from way back before the new-style enhancements.

    Quote Originally Posted by unbongwah View Post
    Since you only get the lvl 5 domain feat and lvl 6 deity feat with that split, I'm thinking Olladra / Strength might be the best combo for the "emergency heal + stat buff" and "Reflex saves based on STR" effects, respectively. Then you could dump-stat DEX if you don't mind losing AC (and possibly the DEX-based feats).
    Does Olladra fix stat damage, level drain and status effects like Unyielding Sovereignty? Because HP is easy to regain in general, it's those others...

    Wasn't figuring on being able to take Combat Archery anyway and everything else was Ranger autogrant that ignores the DEX prerequisite, and... well it's at most 3 points of AC. So, that'd rule out, hm... Dodge and the feat chains requiring it (maybe), Precision (maybe), Weapon Finesse (really not likely) and some even more unlikely feats.

    Then again the Great Cleave isn't very useful later on and some of those might serve better. But it's just one feat... by the way, has a multi-hit Sap been tried, does it work?


    ... yeah, a DEX-focused variant might be workable nowadays too, and in that case either Luck or Knowledge I suppose, along with more of a ranged focus. But there are just so many more ways to boost STR...
    Last edited by mna; 02-27-2018 at 12:50 PM.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

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    Quote Originally Posted by mna View Post
    Does Olladra fix stat damage, level drain and status effects like Unyielding Sovereignty? Because HP is easy to regain in general, it's those others...
    Oh well, HP regain on a Tempest type got nerfed hard with Ameliorating Strike only proccing once per 3 sec now... so no extra healing from doublestrike, offhand, or Dance of Death multi-hit. Bother.
    No longer completely f2p as of November 2014. Father of a few more DDO players.

  7. 08-20-2018, 08:24 AM


  8. 08-20-2018, 09:04 AM


  9. #9
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    Quote Originally Posted by mna View Post
    by the way, has a multi-hit Sap been tried, does it work?
    Oh well. No one's picked up on that? Guess Sap just isn't very popular...?


    Is it just me or does Axe of Adaxus look particularly nice with the new Knight's Training feat?
    No longer completely f2p as of November 2014. Father of a few more DDO players.

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