So I took the OP's original build concept - DEX-based TWF rgr / wiz in wraith form - and adapted it to elf. This lets me pick up elven Grace & Skill, Feywild Tap (EDIT: this hopefully makes up for losing the SPs from dropping the Mental Toughnesses); I also bulked up archery a lot (PBS, IC:Ranged, IPS, CA).
Code:
Character Plan by DDO Character Planner Version 04.19.03
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Level 28 True Neutral Elf Female
(2 Rogue \ 6 Ranger \ 12 Wizard \ 8 Epic)
Hit Points: 332
Spell Points: 1342
BAB: 13\13\18\23
Fortitude: 12
Reflex: 21
Will: 10
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 11 13
Dexterity 19 28
Constitution 14 16
Intelligence 14 16
Wisdom 8 10
Charisma 8 10
Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 8 21
Bluff -1 8
Concentration 4 34
Diplomacy -1 8
Disable Device 6 23
Haggle -1 8
Heal 1 25
Hide 4 17
Intimidate -1 8
Jump 3 12
Listen -1 10
Move Silently 8 21
Open Lock 8 21
Perform n/a n/a
Repair 2 12
Search 6 28
Spellcraft 2 34
Spot 3 17
Swim 0 9
Tumble 5 18
Use Magic Device 3 31
Level 1 (Rogue)
Skill: Balance (+4)
Skill: Concentration (+2)
Skill: Disable Device (+4)
Skill: Heal (+2)
Skill: Jump (+3)
Skill: Move Silently (+4)
Skill: Open Lock (+4)
Skill: Search (+4)
Skill: Spot (+4)
Skill: Tumble (+1)
Skill: Use Magic Device (+4)
Feat: (Selected) Dodge
Level 2 (Ranger)
Skill: Concentration (+3)
Skill: Heal (+3)
Skill: Search (+1)
Skill: Spot (+1)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Wizard)
Skill: Spellcraft (+4)
Feat: (Wizard Bonus) Extend Spell
Feat: (Selected) Precision
Level 4 (Ranger)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Search (+2)
Skill: Spot (+2)
Level 5 (Ranger)
Skill: Disable Device (+4)
Level 6 (Ranger)
Skill: Concentration (+2)
Skill: Disable Device (+1)
Skill: Heal (+2)
Skill: Search (+2)
Feat: (Selected) Point Blank Shot
Level 7 (Wizard)
Skill: Spellcraft (+4)
Level 8 (Wizard)
Skill: Concentration (+2)
Skill: Spellcraft (+3)
Level 9 (Wizard)
Skill: Concentration (+1)
Skill: Disable Device (+1.5)
Skill: Spellcraft (+1)
Feat: (Selected) Power Attack
Level 10 (Ranger)
Skill: Concentration (+1)
Skill: Disable Device (+0.5)
Skill: Heal (+4)
Skill: Search (+3)
Level 11 (Rogue)
Skill: Disable Device (+1)
Skill: Use Magic Device (+10)
Level 12 (Ranger)
Ability Raise: DEX
Skill: Concentration (+2)
Skill: Heal (+2)
Skill: Search (+3)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Piercing Weapons
Level 13 (Wizard)
Skill: Spellcraft (+3)
Skill: Use Magic Device (+1)
Feat: (Wizard Bonus) Maximize Spell
Level 14 (Wizard)
Skill: Concentration (+1)
Skill: Spellcraft (+2)
Skill: Use Magic Device (+1)
Level 15 (Wizard)
Skill: Concentration (+2)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 16 (Wizard)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Level 17 (Wizard)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Feat: (Selected) Greater Two Weapon Fighting
Feat: (Wizard Bonus) Quicken Spell
Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Heal (+0.5)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Level 20 (Wizard)
Ability Raise: DEX
Skill: Concentration (+1)
Skill: Repair (+1)
Skill: Spellcraft (+1)
Skill: Use Magic Device (+1)
Enhancement: Elf - Elven Accuracy (Rank 1)
Enhancement: Elf - Elven Dexterity (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Enchantment Lore (Rank 1)
Enhancement: Elf - Enchantment Lore (Rank 2)
Enhancement: Elf - Enchantment Lore (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Feywild Tap (Rank 1)
Enhancement: Elf - Feywild Tap (Rank 2)
Enhancement: Elf - Feywild Tap (Rank 3)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Aerenal Grace (Rank 1)
Enhancement: Elf - Aerenal Weapon Training (Rank 1)
Enhancement: Elf - Skill (Rank 1)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 1)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 2)
Enhancement: Pale Master (Wiz) - Efficient Maximize (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 1)
Enhancement: Pale Master (Wiz) - Cloak of Night (Rank 2)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Tempest (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Corrosive Arrows (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Level 21 (Epic)
Feat: (Selected) Improved Precise Shot
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: DEX
Feat: (Selected) Epic: Combat Archery
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Ruin
Level 28 (Epic)
Ability Raise: DEX
Feat: (Epic Destiny) Epic Destiny: Elusive Target
I've been underwhelmed by EK; nevertheless, I saved 16 APs to spend in it. That gets you the first 3 core enhs, Imp Mage Armor & Shield, Martial Training (+2% doublestrike), and Wand&Scroll Mastery. I didn't invest anything into ASF reduction, on the presumption you can negate it just thru gear; but if necessary, shift some APs into Arcane Fluidity and/or EK enhs.
Should hit at least 18% Dodge: 3% Dodge feat + 3% elven Skill + 10% Dodge item + 2% Mobility item. Between that, 50% concealment (Displacement), 35% incorp in wraith form w/Imp Shrouding, and decent AC (knock on wood), shouldn't get hit that often.