Here's my current take on the 11Ranger/6Monk/3Pali split:
Code:
Character Plan by DDO Character Planner Version 04.19.03
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Level 28 Lawful Good Human Male
(3 Paladin \ 6 Monk \ 11 Ranger \ 8 Epic)
Hit Points: 370
Spell Points: 349
BAB: 18\18\23\28\28
Fortitude: 24
Reflex: 20
Will: 23
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 17 25
Dexterity 9 13
Constitution 12 16
Intelligence 8 12
Wisdom 16 27
Charisma 15 20
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 1 22
Bluff 2 13
Concentration 5 34
Diplomacy 2 13
Disable Device n/a n/a
Haggle 2 13
Heal 7 39
Hide -1 9
Intimidate 2 13
Jump 3 17
Listen 3 16
Move Silently -1 9
Open Lock n/a n/a
Perform n/a n/a
Repair -1 9
Search -1 9
Spellcraft -1 9
Spot 7 30
Swim 3 15
Tumble 1 26
Use Magic Device 4 24
Level 1 (Ranger)
Feat: (Human Bonus) Cleave
Feat: (Favored Enemy) Favored Enemy: Giant
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Power Attack
Level 2 (Ranger)
Level 3 (Ranger)
Feat: (Selected) Point Blank Shot
Level 4 (Ranger)
Level 5 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Dragon
Level 6 (Ranger)
Feat: (Selected) Great Cleave
Level 7 (Paladin)
Feat: (Deity) Follower of the Silver Flame
Level 8 (Paladin)
Level 9 (Paladin)
Feat: (Selected) Improved Critical: Ranged Weapons
Level 10 (Ranger)
Level 11 (Ranger)
Level 12 (Ranger)
Feat: (Selected) Improved Critical: Bludgeoning Weapons
Level 13 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider
Level 14 (Ranger)
Level 15 (Monk)
Feat: (Selected) Precision
Feat: (Monk Bonus) Zen Archery
Level 16 (Monk)
Feat: (Monk Bonus) Two Handed Fighting
Level 17 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 18 (Monk)
Feat: (Selected) Improved Two Handed Fighting
Level 19 (Monk)
Level 20 (Monk)
Feat: (Monk Bonus) Ten Thousand Stars
Level 21 (Epic)
Feat: (Selected) Master of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting
Level 27 (Epic)
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 1)
Enhancement: Human - Action Surge: Strength (Rank 2)
Enhancement: Human - Action Surge: Strength (Rank 3)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 1)
Enhancement: Human - Action Surge: Charisma (Rank 2)
Enhancement: Human - Action Surge: Charisma (Rank 3)
Enhancement: Human - Action Surge: Constitution (Rank 1)
Enhancement: Human - Action Surge: Constitution (Rank 2)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Dispelling Shot (Rank 3)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3)
Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
Enhancement: Tempest (Rgr) - Whirling Blades (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 1)
Enhancement: Tempest (Rgr) - Haste Boost (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Hunter of the Dead I (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 2)
Enhancement: Knight of the Chalice (Pal) - Extra Turning (Rank 3)
Enhancement: Knight of the Chalice (Pal) - Extra Smite (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 1)
Enhancement: Knight of the Chalice (Pal) - Divine Might (Rank 2)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
A couple lives ago when 25 was the cap I ran a similar build, but with 3Arti(Which was an amazing split IMO at the time, not sure about now.)
The thing I love about Ranger splits compared to any other is the versatility and having so many options on the same build.
Because I like having so many options I picked up THF feats, and spent 2 epic feats on melee options, and OC, which would help my ranged as well. I didn't bother taking CA, so that made the stats a bit easier to work with, but if you won't be melee'ing much, you could easily rearrange things to fit your style better.
![Quote](images/misc/quote_icon.png)
Originally Posted by
Arsont
As previously noted, I'm biased towards 3 Fvs. Getting Divine Might at lv 1 FvS is nice (Getting DM period vs 3 pally), but the real kicker for me is opening access to Empower Heal. I'm not going to say Cocoon is useless without Empower Heal, but if you don't have it you'll be wanting to slot some nice devotion and be running with a good bit of amp. Reason being: Once the 150 hp shield goes away, the healing stops, so you want as much healing as possible while the shield lasts. That being said, having the actual Divine Grace from pally for saves is nice, but pally dilly is still +5. Guess it really would depend on if you have the ap to spend to pick up the full line.
Anyhow, as you said, who knows. I highly suggest 3 Fvs over pally though.
While it's true 3 Pali, 7 Monk, or 12 Ranger don't offer much to the split, Pali is the obvious splash choice over anything else.
Dile's are dead now, and simply not worth the AP investment on 99% of builds. And the Pali Dile has always been an extremely poor version of an actual pali splash.
I played with it on my 16Sorc/2Monk/2Fighter and it wasn't worth it.
Same with my 11Ranger/6Monk/3Arti life, I dumped it for Rogue ASAP.
+5 Saves simply doesn't compare to a possible +15~
In the end, 2Pali is IMO the best split option, and you have a free level to do with whatever you want. And out of the three options, 3 Pali is probably the best.
Also, Ranger levels alone open access to Empower Healing, and with Human as your race you can get plenty of heal amp. Making CLW/CMW/Heal Scrolls all you'll ever need. But Cocoon is added on top of those anyways.
I would highly recommend Human, or Elf as a race. Human for Dual boosting and saving AP in other trees, Heal Amp, and +3/+4Str/Con/Cha, As well as plenty of ranged sneak attack.
Elf for displacement.
Personally, I just don't see what any other /3 split offers that will stand against a pali's boost to saves, if you're playing in EE.
Not to mention with my split I was looking at something like 18 Uses of DM or so? More than enough to make it from one shrine to the next, and not a big deal if you run out, since it's really just a bonus on top of your already awesome DPS.