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  1. #1
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    Default Ranger AA 11r/6m/3pally

    Looking for an AA after my completionist lvling is done. I have played straight 20r AA, 11r/9m AA (loved this build back in the day w/tod) and 12m/6r/2ftr.

    With all the changes to the game there are so many options now hard to settle on just one lol. So, I was trying to figure out some combos with sweet spots. After looking around 12m/6r/2-what ever seems to be the new thing. But as I was looking 11r/6m could work now that u can get master form with only 6 monk. Diff between 12monk n 11Ranger. Monk you get abundant step, improve evasion and higher fist (but should we be meleeing?). Ranger you get full twf line, 30Resist, a little more sp pts and all AA feats for free.

    Now the big question. #1 self healing. lvl 3 pally gets Aura of courage, Divine health, Fear Immunity, lvl 7 monk gets Wholeness of Body to heal between fights. debating between these 2 atm. I would rely on LOH with twist of regen LOH or cocoon.
    #2 combat archery - is this worth going for? It didn't work when i was an AA before.

    Below is a quick first dry run thru an idea. I will be looking at another version where I go Helf 11r/6m/2 or 3 something else with a dilly of pally n dump dex.

    Would appreciate feed back on ideas/adjustments. Looking into 2 or 3 FVS also. I like night shield and hate MM that much lol. not sure if spell craft works on AA arrows elements?


    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page

    Level 28 Lawful Good Human Male
    (3 Paladin / 6 Monk / 11 Ranger / 8 Epic)
    Hit Points: 408
    Spell Points: 775

    BAB: 18/18/23/28/28
    Fortitude: 23
    Reflex: 21
    Will: 23

    Starting Feat/Enhancement
    Abilities Base Stats Modified Stats
    (36 Point) (Level 1) (Level 28)
    Strength 16 25
    Dexterity 14 19
    Constitution 14 19
    Intelligence 8 13
    Wisdom 16 30
    Charisma 12 17

    Tomes Used
    +1 Tome of Strength used at level 3
    +1 Tome of Dexterity used at level 3
    +1 Tome of Constitution used at level 3
    +1 Tome of Intelligence used at level 3
    +1 Tome of Wisdom used at level 3
    +1 Tome of Charisma used at level 3
    +2 Tome of Strength used at level 7
    +2 Tome of Dexterity used at level 7
    +2 Tome of Constitution used at level 7
    +2 Tome of Intelligence used at level 7
    +2 Tome of Wisdom used at level 7
    +2 Tome of Charisma used at level 7
    +3 Tome of Strength used at level 11
    +3 Tome of Dexterity used at level 11
    +3 Tome of Constitution used at level 11
    +3 Tome of Intelligence used at level 11
    +3 Tome of Wisdom used at level 11
    +3 Tome of Charisma used at level 11
    +4 Tome of Strength used at level 15
    +5 Tome of Strength used at level 19

    Starting Feat/Enhancement
    Base Skills Modified Skills
    Skills (Level 1) (Level 28)
    Balance 6 35
    Bluff 1 13
    Concentration 6 37
    Diplomacy 1 13
    Disable Device n/a n/a
    Haggle 1 13
    Heal 3 20
    Hide 2 14
    Intimidate 1 13
    Jump 3 22
    Listen 3 20
    Move Silently 2 14
    Open Lock n/a n/a
    Perform n/a n/a
    Repair -1 12
    Search -1 12
    Spellcraft -1 22
    Spot 7 43
    Swim 3 17
    Tumble n/a n/a
    Use Magic Device 3 25

    Level 1 (Monk)
    Feat: (Selected) Cleave
    Feat: (Past Life) Past Life: Artificer
    Feat: (Past Life) Past Life: Barbarian
    Feat: (Past Life) Past Life: Bard
    Feat: (Past Life) Past Life: Cleric
    Feat: (Past Life) Past Life: Druid
    Feat: (Past Life) Past Life: Favored Soul
    Feat: (Past Life) Past Life: Fighter
    Feat: (Past Life) Past Life: Monk
    Feat: (Past Life) Past Life: Paladin
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Ranger
    Feat: (Past Life) Past Life: Rogue
    Feat: (Past Life) Past Life: Sorcerer
    Feat: (Past Life) Past Life: Wizard
    Feat: (Human Bonus) Power Attack
    Feat: (Monk Bonus) Stunning Fist
    Feat: (Automatic) AC Bonus
    Feat: (Automatic) Attack
    Feat: (Automatic) Defensive Fighting
    Feat: (Automatic) Exotic Weapon Proficiency: Kama
    Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
    Feat: (Automatic) Finishing Moves
    Feat: (Automatic) Flurry of Blows
    Feat: (Automatic) Heroic Durability
    Feat: (Automatic) Martial Weapon Proficiency: Handaxe
    Feat: (Automatic) Simple Weapon Proficiency: Club
    Feat: (Automatic) Simple Weapon Proficiency: Dagger
    Feat: (Automatic) Simple Weapon Proficiency: Heavy Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Light Crossbow
    Feat: (Automatic) Simple Weapon Proficiency: Quarterstaff
    Feat: (Automatic) Simple Weapon Proficiency: Unarmed
    Feat: (Automatic) Sneak
    Feat: (Automatic) The Way of Air
    Feat: (Automatic) The Way of Fire
    Feat: (Automatic) The Way of Earth
    Feat: (Automatic) The Way of Water
    Feat: (Automatic) Unarmed Strike

    Level 2 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Undead
    Feat: (Automatic) Bow Strength
    Feat: (Automatic) Light Armor Proficiency
    Feat: (Automatic) Martial Weapon Proficiency (ALL)
    Feat: (Automatic) Shield Proficiency (General)
    Feat: (Automatic) Simple Weapon Proficiency
    Feat: (Automatic) Sunder
    Feat: (Automatic) Trip
    Feat: (Automatic) Wild Empathy

    Level 3 (Ranger)
    Feat: (Selected) Point Blank Shot
    Feat: (Automatic) Rapid Shot
    Feat: (Automatic) Two Weapon Fighting

    Level 4 (Ranger)
    Feat: (Automatic) Diehard

    Level 5 (Ranger)
    Feat: (Automatic) Precise Shot

    Level 6 (Monk)
    Feat: (Selected) Great Cleave
    Feat: (Monk Bonus) Zen Archery
    Feat: (Automatic) Archer's Focus
    Feat: (Automatic) Evasion
    Feat: (Automatic) Meditation

    Level 7 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Evil Outsider
    Feat: (Automatic) Improved Heroic Durability

    Level 8 (Ranger)
    Feat: (Automatic) Improved Two Weapon Fighting
    Feat: (Automatic) Manyshot

    Level 9 (Monk)
    Feat: (Selected) Improved Critical: Ranged Weapons
    Feat: (Monk Path) Path of Harmonious Balance: Fists of Light
    Feat: (Automatic) Fast Movement
    Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
    Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
    Feat: (Automatic) Still Mind

    Level 10 (Monk)
    Feat: (Automatic) Ki Strike: Magic
    Feat: (Automatic) Slow Fall

    Level 11 (Monk)
    Feat: (Automatic) Purity of Body

    Level 12 (Monk)
    Feat: (Selected) Master of Forms
    Feat: (Monk Bonus) Ten Thousand Stars
    Feat: (Automatic) Adept of Forms

    Level 13 (Paladin)
    Feat: (Automatic) Aura of Good
    Feat: (Automatic) Heavy Armor Proficiency
    Feat: (Automatic) Medium Armor Proficiency
    Feat: (Automatic) Smite Evil

    Level 14 (Paladin)
    Feat: (Automatic) Divine Grace
    Feat: (Automatic) Lay on Hands

    Level 15 (Ranger)
    Feat: (Selected) Completionist
    Feat: (Automatic) Improved Wild Empathy

    Level 16 (Ranger)

    Level 17 (Ranger)

    Level 18 (Ranger)
    Feat: (Favored Enemy) Favored Enemy: Elf
    Feat: (Selected) Grandmaster of Forms

    Level 19 (Ranger)
    Feat: (Automatic) Greater Two Weapon Fighting
    Feat: (Automatic) Improved Precise Shot

    Level 20 (Paladin)
    Feat: (Automatic) Aura of Courage
    Feat: (Automatic) Divine Health
    Feat: (Automatic) Fear Immunity
    Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
    Enhancement: Human - Human Adaptability: Wisdom (Rank 1)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Human - Sniper (Rank 1)
    Enhancement: Human - Sniper (Rank 2)
    Enhancement: Human - Sniper (Rank 3)
    Enhancement: Human - Improved Recovery (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 2)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Shintao (Mnk) - Bastion of Purity (Rank 1)
    Enhancement: Shintao (Mnk) - Protection from Tainted Creatures (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 1)
    Enhancement: Shintao (Mnk) - Deft Strikes (Rank 2)
    Enhancement: Shintao (Mnk) - Smite Tainted Creature (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 1)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 2)
    Enhancement: Shintao (Mnk) - Iron Skin (Rank 3)
    Enhancement: Shintao (Mnk) - Jade Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Dismissing Strike (Rank 1)
    Enhancement: Shintao (Mnk) - Wisdom (Rank 1)
    Enhancement: Shintao (Mnk) - Tomb of Jade (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Inferno Shot (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Terror Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Banishing Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Paralyzing Arrows (Rank 2)
    Enhancement: Arcane Archer (Rgr) - Smiting Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arrow of Slaying (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Tempest (Rank 1)
    Enhancement: Tempest (Rgr) - Item Defense (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 2)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 1)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 2)
    Enhancement: Tempest (Rgr) - Bleed Them Out (Rank 3)

    Level 21 (Epic)
    Feat: (Selected) Epic: Overwhelming Critical
    Feat: (Automatic) Epic: Epic Skills

    Level 22 (Epic)

    Level 23 (Epic)

    Level 24 (Epic)
    Feat: (Selected) Past Life: Arcane Prodigy

    Level 25 (Epic)

    Level 26 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Guardian Angel

    Level 27 (Epic)
    Feat: (Selected) Epic: Ruin

    Level 28 (Epic)
    Feat: (Epic Destiny) Epic Destiny: Doubleshot
    Last edited by bree22; 12-02-2013 at 10:42 AM.

  2. #2
    Community Member Miow's Avatar
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    Default

    Just curious what does 3 pali give you over 12 rger

  3. #3
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    Default

    Quote Originally Posted by Miow View Post
    Just curious what does 3 pali give you over 12 rger
    lvl 3 pally gets Aura of courage, Divine health, Fear Immunity

    lvl 12 ranger gets a 2nd lvl 3 spell and 15 sp pts and Aligned Arrows (4th of core abilities).

  4. #4
    Community Member AtomicMew's Avatar
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    Level 3 benefits are worthless. You want to hit either 2 pally (cha to saves) or 4 pally (turn undead for divine might).

  5. #5
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    Default

    Quote Originally Posted by AtomicMew View Post
    Level 3 benefits are worthless. You want to hit either 2 pally (cha to saves) or 4 pally (turn undead for divine might).
    yea that is what i was trying to figure out if lvl 3 pally or lvl 7 monk is better. also tossing around going back to 11r/9m for improve evasion or taking 2 fvs/clr n going helf n taking pally dill but tough there because then i have to put pts into cha to get pally dilly might be a waste of stat pts.

  6. #6
    Community Member Arsont's Avatar
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    Quote Originally Posted by bree22 View Post
    yea that is what i was trying to figure out if lvl 3 pally or lvl 7 monk is better. also tossing around going back to 11r/9m for improve evasion or taking 2 fvs/clr n going helf n taking pally dill but tough there because then i have to put pts into cha to get pally dilly might be a waste of stat pts.
    Firstly, I'd like to apologize in advance if I seem patronizing or if I'm just rehashing things you already know. Since I'm not familiar with you or your toon, I'm going to try to keep my assumptions low, so please bear with me. That being said...

    I'd suggest neither 3 pally nor 7 monk; 3 pally benefits are pretty weak. As noted earlier, you want 2 pally or 4 pally. While 7 monk is tempting for Wholeness of Body, I find that Cocoon makes it obsolete. If your goal is endgame, I'd stay away from 7 monk. I think 11/6/3 Ranger/Monk/Fvs or Cleric on a helf with pally dilly is your best bet; You could go 12 ranger, but really all that gets you is a couple minor spell benefits. 3 Cleric or FvS lets you pick up Divine Might and a couple other little goodies. I personally like FvS over cleric; More sp, more (Potential) uses of Divine Might and an extra +1 hit/damage from faith feats. Cleric does get "free" DM via turns, but depening on your playstyle there might not be enough turns. Both classes have their benefits though.


    While you might think putting points in cha would be a waste, it's not really; With every cha mod, Divine Might is another +1 str, and +1 to saves with pally dilly, up to +5 (With max line). Assuming minimal cha investment, you can easily hit the 20 cha needed to cap out pally dilly (13+1 tome+6 item).

    Let's play pretend. Assuming you want to pick up Combat Archery, pally dilly and have a decent 10k stars, it might look something like this:
    13 str
    16 dex (Enough for Combat Archery with +1 level and +4 tome)
    14 con
    8 int
    16 wis
    13 cha

    While str seems low, you'll still be able to get it to a modest value:
    13 base+6 level+1 exc+8 item+2 insight+5 primal+5 tome+2 rams+2 yugo+2 completionist-2 ocean=44
    Add a gimpy +6 Divine Might and you should be able to hit 50 str easy. This isn't counting +9/10 str items, Alchemical/Tensor's, Titan's, +3 insightful, profane...there's plenty to go around.


    On another note, looking at your epic feat selections...I'd suggest getting rid of Doubleshot and picking up either Perfect Two Weapon fighting or the thf variant if you have to choose from a primal feat. Otherwise, you could look at Spell Power:Positive or even Toughness. Reason being: Manyshot gives a -100% doubleshot chance for 70 seconds, starting at activation. 10k Stars does the same, but for 45 seconds. So depending on your rotation, you're going to be stuck with single-shot damage or melee (Might as well make use of those cleaves) for the downtime. Unless Turbine changes it, Doubleshot is pretty much ghostbaned for monkchers right now.

    I'm assuming you took the sorc PL for the sp; 3 fvs should warrant dropping that in favor of something else. I'd suggest Combat Archery, which is currently WAI (+1[W], 2% dodge when ranged). I'd also suggest swapping Ruin for something; I find Ruin is weak without the spell power and metas to back it up. I'd highly suggest Empower Heal for the boost to Cocoon. Otherwise, Blinding Speed can be useful if you find yourself running solo or whatnot.

    Anyhow, hopefully I've brought up something useful. I'll be glad to clarify if I've been vague on anything. Good luck with your build!
    I am the one without the pants!
    Quote Originally Posted by Shade View Post
    Set the bar low. Minimize the risks, and youll always win.

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