*** AA Wraith (12wiz|6rng|2mnk) ***
This build is meant to be a mostly a flavor build. Obviously not the most amazing aa build. It's just something fun and different to play, while trying to be as viable as possible. I made it as a future TR project for myself. Since I spent a while planning it, and I think it's neat, I thought I'd share it. Perhaps someone might want to use it or give input or laugh. I'm only playing a 34pt, dex based, WF version at the moment. The Idea is to float around in Wraith form + Earth stance and pew pew monsters, while enjoying constant self healing via death aura, and 25% incorporeality. You get Max/Quickened Neg Energy Burst for bigger heals if you need them. For buffs you have extended displacement, haste, GH, Ram's might, Tenser's, and more. Definitely sweet for the neglected alt without Greensteel clickies. 12 wiz gets some other useful spells like ddoor and teleport as well. Then, wraith form also gives an additional +20 balance/move silent, 100%fort, and ghost touch. For Ability Raises and Skills see the Character Planner box at the bottom.
* Human, Lawful Neutral. 12 Wizard | 6 Ranger | 2 Monk.
• Human: Extra feat, skill points, action boosts, surges
• Wizard: Buffs, shroud of the Wraith, undead self heals
• Ranger: Bunch of free feats, general survivability from being ranged
• Monk: Stances, evasion, 2 feats
* 36 point build:
• STR:16 +3tome + 6lvl + 1human + 2rams(size) + 5scream + 10enh + 2ins + 1exp + 2ship + 2yugo + 4tenser + 3surge + 3ED + 2profane=62
• DEX:17 +3tome - 2earth + 1lvl + 1human + 2AA + 8enh + 2ins + 1exp + 2ship(art) + 2yugo + 4tenser(alchem) + 3surge=44
• CON:13 +3tome + 4earth + 2PM + 10enh + 3ins + 1exp + 2ship(art) + 2yugo + 4tenser(alchem) + 2ED + 5scream(morale)=51
• INT:13 +3tome + 7enh + 1exp + 2ship(art)=26
• WIS:11 +3tome + 7enh + 1exp + 2ship(art)=24
• CHA:08 +3tome + 8enh + 1exp + 2ship(art)=22
With +3tomes for all stats, or better if ya have 'em. Adjust starting stats accordingly.
Need 16 Int to cast 6th lvl spells
Need 13 Wis at lv8 for Zen Archery
Need 19 Dex at lv21 for Imp. Precise Shot
Need 23 Str at lv24 for Overwhelming Critical
Need 21 Dex at lv27 for Combat Archery
Leveling Order: M.Rx6.M.Wx12.
==================================
* Feats(selected):
01: Point Blank Shot
01: Power Attack
01: Cleave
02: FE:Undead
03: Toughness
06: Great Cleave
06: FE:Human
08: Zen Archery
09: Adept of Forms
09: Maximize
12: Master of Forms
13: Extend
15: IC:Ranged
18: Quicken
18: Grandmaster of Forms
21: Improved Precise Shot
24: Overwhelming Critical
26: Toughness
27: Combat Archery
28: Toughness
==================================
* Enhancements:
• Human(13)
+Damage Boost
+STR
+Saves Boost
+DEX
+Action Surge STR III
+Action Surge DEX III
+Defense Boost
• Pale Master(26)
+Dark Reaping
+Shroud of the Zombie
+Shroud of the Vampire
+Shroud of the Wraith
+Deathless Vigor III
+Negative Energy Conduit III
+Spell Crit Neg Energy III
+CON II
+Bone Armor III
• Arcane Archer(40)
+Arcane Archer
+Morphic Arrows
+Metalline Arrows
+Conjure Arrows
+Energy of the Wild II
+Force Arrows III
+Inferno Shot III
+Terror Arrows III
+Soul Magic
+DEX II
+Paralyzing Arrows III
+Smiting Arrows
+Arrow of Slaying
+Moonbow
+Runebow
• Deepwood Stalker(1)
+Far Shot
==================================
* Hit Points:
025 Heroic Durability
015 Improved Heroic Durability
048 Wizard
048 Ranger
016 Monk
080 Epic
010 Draconic Vitality
560 Con 51 (+20mod buffed/geared)
090 Toughness x3
030 Deathless Vigor
100 FotW
020 Vitality
045 Greensteel item
020 Yugo con pot
---
1107 hit points
(+40 false life = 1147)
==================================
* Miss Chance:
• Concealment: 50%
• Incorporeality: 25%
• Dodge: 21%
+04 Monk(Fury of Blows)
+03 Bone Armor
+10 Item
+03 Unearthly Reactions
+01 Haste
(1-(0.79*0.5*0.75))*100 = 70.37% miss chance
---
Ocean stance (+4dodge): 71.88%
==================================
* PRR:
15 Planar Conflux
15 Grandmaster Earth stance
14 Augment
10 Aciton boost Defense
---
54 PRR = 27.22% Damage Mitigation
==================================
* Saves:
04/04/08 Wizard 12
05/05/02 Ranger 6
03/03/03 Monk 2
04/04/04 Epic 8
02/02/02 Luck
04/04/04 GH(morale)
10/10/10 Resist
01/01/01 Ship(sacred)
01/01/01 Eldritch Ritual
00/00/-4 Yugo pot of Strength
20/17/07 Modifiers (buffed/geared)
00/06/00 Unearthly reactions
00/01/00 Haste spell
04/04/04 Action boost saves
---
58/62/42 (F/R/W)
---
Ocean stance (+5saves,+4wis,-4con from earth stance): 61/67/49
==================================
* Equipment:
• Armor: Flawless Black Robe (Blue: Goodluck2)
• Goggles: Deadly 10 of Accuracy 10 (or best available)
• Helmet: Epic Darkstorm Helm (Green: PRR14)
• Necklace: Greensteel 45HP + ConOpp
• Trinket: Prowess (Con+3)
• Cloak: EH//EE Jeweled Cloak (Green:Heavy fort) (Colorless: Int+7)
• Belt: Ogre Power 10 of Dodge 10 (or best available)
• Ring: Health 10 of Resistance 10 (or best available)
• Gloves: Nether Grasps (any)
• Boots: Halcyon Boots (Yellow: Str+2) (Colorless: Dex+2)
• Ring: Ring of Deceit (Yellow: Globe) (Colorless: Vitality) *Eldritch Ritual
• Bracers: EH//EE Steadyhanded Armbands (Yellow: 200SP) (Colorless: Wis+7)
• Quiver: EE Poison Quiver
Swap:
Epic Mirror Cloak (Colorless:gem)
==================================
* Epic Destiny:
• Fury of the Wild
+Primal Scream III
+STR III
+CON II
+Acute Instincts III
+Sense Weakness III
+Ward Against Weird I
+Fury Eternal
+Unbridled Fury
• Twists
+T2: Pin II
+T1: Unearthly Reactions III
+T1: A Dance of Flowers III
==================================
Code:
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page
Level 28 Lawful Good Human Male
(2 Monk \ 6 Ranger \ 12 Wizard \ 8 Epic)
Hit Points: 436
Spell Points: 688
BAB: 13\13\18\23
Fortitude: 16
Reflex: 19
Will: 15
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 16 26
Dexterity 17 24
Constitution 13 18
Intelligence 13 16
Wisdom 11 14
Charisma 8 11
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 7 32
Bluff -1 8
Concentration 5 35
Diplomacy -1 8
Disable Device n/a n/a
Haggle -1 8
Heal 2 33
Hide 3 16
Intimidate -1 8
Jump 7 28
Listen 0 10
Move Silently 4 29
Open Lock n/a n/a
Perform n/a n/a
Repair 2 16
Search 1 11
Spellcraft 1 11
Spot 0 10
Swim 3 16
Tumble 4 16
Use Magic Device 1 19
Level 1 (Monk)
Skill: Balance (+4)
Skill: Concentration (+4)
Skill: Heal (+2)
Skill: Jump (+4)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Tumble (+1)
Skill: Use Magic Device (+2)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Point Blank Shot
Feat: (Monk Bonus) Power Attack
Level 2 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+3)
Skill: Jump (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Move Silently (+3)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Toughness
Level 4 (Ranger)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Move Silently (+3)
Skill: Use Magic Device (+0.5)
Level 5 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Camouflage
Spell (1): Jump
Spell (1): Longstrider
Spell (1): Merfolk's Blessing
Spell (1): Ram's Might
Spell (1): Resist Energy
Spell (1): Summon Nature's Ally I
Spell (1): Tumble
Level 6 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Hide (+1)
Skill: Jump (+2)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Favored Enemy) Favored Enemy: Human
Feat: (Selected) Great Cleave
Level 7 (Ranger)
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Level 8 (Monk)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Monk Bonus) Zen Archery
Level 9 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Maximize Spell
Feat: (Selected) Adept of Forms
Spell (1): Repair Light Damage
Spell (1): Protection from Evil
Spell (1): Shield
Spell (1): Feather Fall
Spell (1): Ray of Enfeeblement
Level 10 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (1): Nightshield
Spell (1): Obscuring Mist
Level 11 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (2): Blur
Spell (2): Lesser Death Aura
Level 12 (Wizard)
Ability Raise: STR
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Master of Forms
Spell (2): See Invisibility
Spell (2): Repair Moderate Damage
Level 13 (Wizard)
Skill: Balance (+1)
Skill: Heal (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Wizard Bonus) Extend Spell
Spell (3): Haste
Spell (3): Displacement
Level 14 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+2)
Skill: Heal (+1)
Skill: Use Magic Device (+0.5)
Spell (3): Repair Serious Damage
Spell (3): Rage
Level 15 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Improved Critical: Ranged Weapons
Spell (4): Negative Energy Burst
Spell (4): Dimension Door
Level 16 (Wizard)
Ability Raise: DEX
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Jump (+0.5)
Skill: Use Magic Device (+0.5)
Spell (4): Death Aura
Spell (4): Repair Critical Damage
Level 17 (Wizard)
Skill: Balance (+0.5)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Move Silently (+0.5)
Skill: Use Magic Device (+0.5)
Spell (5): Teleport
Spell (5): Protection from Elements
Level 18 (Wizard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Move Silently (+1)
Skill: Use Magic Device (+0.5)
Feat: (Selected) Grandmaster of Forms
Feat: (Wizard Bonus) Quicken Spell
Spell (4): Stoneskin
Spell (4): Wall of Fire
Level 19 (Wizard)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Move Silently (+0.5)
Skill: Repair (+1)
Skill: Use Magic Device (+0.5)
Spell (6): Tenser's Transformation
Spell (6): Greater Heroism
Level 20 (Wizard)
Ability Raise: STR
Skill: Balance (+1)
Skill: Concentration (+1)
Skill: Heal (+1)
Skill: Repair (+1)
Spell (6): True Seeing
Spell (6): Reconstruct
Level 21 (Epic)
Feat: (Selected) Improved Precise Shot
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: STR
Feat: (Selected) Epic: Overwhelming Critical
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Toughness
Level 27 (Epic)
Feat: (Selected) Epic: Combat Archery
Level 28 (Epic)
Ability Raise: STR
Feat: (Epic Destiny) Epic Destiny: Toughness