I have been working on making a pale master that has close to highest possible dcs and also semi decent melee skills. I think i may finally be getting close with this...
Code:
Character Plan by DDO Character Planner Version 04.19.02
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Level 28 True Neutral Drow Male
(2 Ranger \ 18 Wizard \ 8 Epic)
Hit Points: 368
Spell Points: 1880
BAB: 11\11\16\21
Fortitude: 12
Reflex: 14
Will: 11
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(32 Point) (Level 1) (Level 28)
Strength 13 16
Dexterity 16 20
Constitution 11 16
Intelligence 20 37
Wisdom 8 11
Charisma 10 13
Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 28)
Balance 5 24
Bluff 0 9
Concentration 4 34
Diplomacy 0 9
Disable Device 7 28.5
Haggle 2 18
Heal 3 31
Hide 3 13
Intimidate 0 9
Jump 5 18
Listen -1 10
Move Silently 3 16
Open Lock 5 28
Perform n/a n/a
Repair 5 22
Search 5 27
Spellcraft 7 44
Spot 3 15
Swim n/a n/a
Tumble 5 15
Use Magic Device 2 20
Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Elf
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Selected) Power Attack
Level 2 (Ranger)
Level 3 (Wizard)
Feat: (Selected) Cleave
Feat: (Wizard Bonus) Mental Toughness
Spell (1): Chill Touch
Spell (1): Detect Secret Doors
Spell (1): Disrupt Undead
Spell (1): Expeditious Retreat
Spell (1): Jump
Spell (1): Nightshield
Spell (1): Protection from Evil
Spell (1): Merfolk's Blessing
Level 4 (Wizard)
Ability Raise: INT
Spell (1): Tumble
Spell (1): Sonic Blast
Level 5 (Wizard)
Spell (2): Resist Energy
Spell (2): Lesser Death Aura
Level 6 (Wizard)
Feat: (Selected) Past Life: Arcane Initiate
Spell (2): Knock
Spell (2): Ooze Puppet
Level 7 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy
Spell (3): Haste
Level 8 (Wizard)
Ability Raise: INT
Spell (3): Chain Missiles
Spell (3): Fireball
Level 9 (Wizard)
Feat: (Selected) Greater Spell Focus: Necromancy
Spell (4): Negative Energy Burst
Spell (4): Death Aura
Level 10 (Wizard)
Spell (4): Dimension Door
Spell (4): Ice Storm
Level 11 (Wizard)
Spell (5): Eladar's Electric Surge
Spell (5): Niac's Biting Cold
Level 12 (Wizard)
Ability Raise: INT
Feat: (Selected) Great Cleave
Feat: (Wizard Bonus) Heighten Spell
Spell (5): Teleport
Spell (5): Protection from Elements
Level 13 (Wizard)
Spell (6): True Seeing
Spell (6): Greater Heroism
Level 14 (Wizard)
Spell (6): Circle of Death
Spell (6): Disintegrate
Level 15 (Wizard)
Feat: (Selected) Weapon Finesse
Spell (7): Finger of Death
Spell (7): Greater Teleport
Level 16 (Wizard)
Ability Raise: INT
Spell (7): Otto's Sphere of Dancing
Spell (7): Banishment
Level 17 (Wizard)
Feat: (Wizard Bonus) Quicken Spell
Spell (8): Otto's Irresistible Dance
Spell (8): Power Word: Stun
Level 18 (Wizard)
Feat: (Selected) Improved Mental Toughness
Spell (8): Symbol of Death
Spell (8): Mass Charm Monster
Level 19 (Wizard)
Spell (9): Wail of the Banshee
Spell (9): Power Word: Kill
Level 20 (Wizard)
Ability Raise: INT
Spell (9): Energy Drain
Spell (9): Meteor Swarm
Level 21 (Epic)
Feat: (Selected) Epic: Epic Spell Focus: Necromancy
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Ability Raise: INT
Feat: (Selected) Epic: Epic Mental Toughness
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Negative
Level 27 (Epic)
Feat: (Selected) Epic: Epic Damage Reduction
Level 28 (Epic)
Ability Raise: INT
Feat: (Epic Destiny) Epic Destiny: Epic Spell Power: Cold
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Drow Intelligence (Rank 1)
Enhancement: Drow - Spell Resistance (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Drow - Xen'drik Weapon Training (Rank 1)
Enhancement: Pale Master (Wiz) - Dark Reaping (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Zombie (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Vampire (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Wraith (Rank 1)
Enhancement: Pale Master (Wiz) - Shroud of the Lich (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 1)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 2)
Enhancement: Pale Master (Wiz) - Deathless Vigor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy I (Rank 1)
Enhancement: Pale Master (Wiz) - Skeletal Knight (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 1)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 2)
Enhancement: Pale Master (Wiz) - Negative Energy Conduit (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy II (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 1)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 2)
Enhancement: Pale Master (Wiz) - Bone Armor (Rank 3)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy III (Rank 1)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Spell Critical: Negative Energy IV (Rank 1)
Enhancement: Pale Master (Wiz) - Intelligence (Rank 1)
Enhancement: Pale Master (Wiz) - Necromantic Focus (Rank 1)
Enhancement: Pale Master (Wiz) - Improved Shrouding (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Favored Resistance (Rank 3)
Enhancement: Deepwood Stalker (Rgr) - Tendon Cut (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Improved Weapon Finesse (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 1)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 2)
Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
Enhancement: Archmage (Wiz) - Illusion I: Invisibility (Rank 1)
Enhancement: Archmage (Wiz) - Illusion II: Blur (Rank 1)
Enhancement: Archmage (Wiz) - Illusion III: Displacement (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 1)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 2)
Enhancement: Archmage (Wiz) - Energy of the Scholar (Rank 3)
Enhancement: Archmage (Wiz) - Spell Critical: Elemental and Force I (Rank 1)
Enhancement: Archmage (Wiz) - Intelligence (Rank 1)
8 remaining enhancement points go into eldritch knight for first two core abilitys, hp, and martial training for doublestrike. Only important gear for you guys to know about is main hand balizarde and off hand eh or ee nether orb necro focus. This toon is 3rd life with 2 wizard past lives. Planning to go dreadnaught with energy burst, necro dcs, and int twisted in. Any constructive feedback is appreciated. Also a kind of important question... If I'm wielding balizarde and orb do i need two weapon fighting to avoid penalties or is it like using a one handed weapon and a shield?