you make a good points.
i can use short swords and when needed some handwarpes\staffs (i got almost all staffs any way. dps will be lower but dr and such probley could be worth it. but celsita is pretty much the fr braker anyway)
the monk gives batter range dps (+1 to crit) about same ac without the need to spend ap for.
much batter dodge (+6) and batter miss cance (with sahdow fade)
the cons are a bit lower saves. but most importent the need to find item slots for dodge\parring\good luck\seeker and no stunning blow (wont take stunning fist i i dont want handwarpes) and less verstle with wepons (i can put good use almost any keen item or ay good blount with the regular build) and no divine might (and with my charisma it can add a few points)
the 12 ranger is for core 4 only. but 11\12 ranger 2\3 paladin dosent really matter otherwise.
you build still looks great and monk is one of my favotire class in ddo.
i need to look at the ap and gear for that build and i wonder if i can pull that of.
i have +1lr token i can use but not worth it as paldain is not a bad combo here.
im starting at level 15 so no need to low level daggers. i got some nice daggers (agony,sacrifical) but celestia
dont get bonuses (could use to dr brake when needed)
this build is defintley with most dps (divine might, knife specs, 7d7 sneak attacks dies) and got umd and traps.
the cons are it the one with less prr and doge. consume the most ap so ill have to give up other stuffs and no bonus feats means ill have to drop either quicken or a dps feat or toghuness.
Hopefully this can help save you some time, it's a copy paste of a build I had made up:
Stats
17 str + levels
11 dex (need +2 tome by level 9)
16 con
8 int
10 wis (need +3 tome by level 12)
14 cha
1 paladin Stunning Blow
2 monk (M) Power Attack
3 ranger cleave
4 ranger
5 ranger
6 ranger great cleave
7 ranger
8 ranger
9 monk Improved Crit Ranged, (M)dodge
10 monk
11 monk
12 monk improved crit pierce
13 monk (M) Zen archery
14 paladin
15 ranger master of forms
16 ranger
17 ranger
18 ranger Point Blank shot
19 ranger
20 ranger
21 Epic overwhelming crit
22 Epic
23 Epic
24 Epic improved sunder
25 Epic
26 Epic Perfect TWF
27 Epic Blinding Speed
28 Epic
Enhancements:
Bladeforged: (13AP)
Improved Fortification (Rank 1)
Warforged Constitution (Rank 1)
Improved Fortification (Rank 1)
Mechanist (Rank 1)
Inscribed Armor (Rank 1)
Communion of Scribing (Rank 1)
Communion of Scribing (Rank 2)
Communion of Scribing (Rank 3)
Tempest: (24AP)
Shield of Whirling Steel (Rank 1)
Tempest (Rank 1)
Graceful Death (Rank 1)
Deflect Arrows (Rank 1)
Improved Defense (Rank 1)
Improved Defense (Rank 2)
Improved Defense (Rank 3)
Whirling Blades (Rank 1)
Whirling Blades (Rank 1)
Haste Boost (Rank 1)
Haste Boost (Rank 2)
Haste Boost (Rank 3)
Whirling Blades (Rank 1)
Whirling Blades (Rank 1)
Ninja Spy: (11AP)
Ninja Training (Rank 1)
Ninja Training (Rank 1)
Shadow Veil (Rank 1)
Sneak Attack Training (Rank 1)
Acrobatic (Rank 1)
Acrobatic (Rank 2)
Acrobatic (Rank 3)
Sneak Attack Training (Rank 1)
Agility (Rank 1)
Shintao: (13AP)
Bastion of Purity (Rank 1)
Deft Strikes (Rank 1)
Deft Strikes (Rank 2)
Deft Strikes (Rank 3)
Iron Skin (Rank 1)
Iron Skin (Rank 2)
Iron Skin (Rank 3)
AA: (7AP)
Arcane Archer (Rank 1)
Morphic Arrows (Rank 1)
Conjure Arrows (Rank 1)
Energy of the Wild (Rank 1)
Energy of the Wild (Rank 2)
Energy of the Wild (Rank 3)
KOTC: (11AP)
Fiendslayer I (Rank 1)
Remove Disease (Rank 1)
Remove Disease (Rank 2)
Extra Smite (Rank 1)
Extra Smite (Rank 2)
Divine Might (Rank 1)
Divine Might (Rank 2)
Divine Might (Rank 3)
Deepwood Stalker: (1AP)
Far Shot (Rank 1)
you can twist turns from the unyielding sentinal tree.
Bane of Undeath: Passive Bonus: You gain the Turn Undead feat. While enjoying the Vigor of Battle, weapons you equip gain undead bane (+2 enhancement bonus and +2d6 damage against undead). EDP Cost: 2 Ranks: 1 Progression: 0 No requirements
It's a tier 1 twist, I'm using it instead of rejuv cocoon during iconic pastlives. Not really the best offensive move, but it works out great for iconic pastlives.
Personally I wouldn't want to stop at rgr 11 rather than 12 for a TWF build, in order to get +10% offhand from Tempest. However, that means dropping at least one pal lvl and pal 3 isn't so great; so maybe rgr 12 / rog 6 / pal 2? It means Twisting in Bane of Undeath, though.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Or maybe drop pal completely - do 15/5 or 14/5/1monk to get the final 10% off hand and get FoM. This build should still have very respectable reflex saves, less need for will saves, no need for cha so initial pts and equipment can go to other things. Lots of good choices frankly. Some may be optimal, but the new enh system really opens up viable alternatives. For instance, instead of 1 monk could splash 1 cleric/fvs for DM with SP and echoes. Or 1 ftr for feat, cheaper haste boost, and +1/+1.
Last edited by Inoukchuk; 12-03-2013 at 04:55 PM.