Ever since going through a cleric/fighter life for a past-life, I've been intrigued by the notion of the melee-capable divine. This build is a work in process, still being tweaked, but has proven to be fun to play and effective in epic elite. It's a dex-based 9/8/3 cleric/fighter/monk class split playing off the synergies between the kensei, ninja spy and warpriest enhancements +FotW destiny.
The goals of the build:
easy access to "quality of life" divine buffs
high survivability in the forms of saves and damage mitigation
self-sufficiency
solid melee capability, centered TWF
What this build is not:
a group or raid-capable healer
Relevant Stats, self-buffed (GH, DF, DP)
Hit Points: 941 (not including yugo pots or primal scream)
Spell Points: 912
Armor Class: 106 Earth Stance, 91 other stances
PRR: 70 Earth Stance, 55 other stances
Dodge: 28%
Saves: 58/62/48 (Earth Stance), 61/68/55 (Water Stance)
To Hit: +79
Destiny: Fury of the Wild
Twists: Rejuvenation Cocoon, Unearthly reactions/Dance of Flowers, Brace for Impact
Code:
Character Plan by DDO Character Planner Version 04.19.03
DDO Character Planner Home Page
Level 28 Lawful Good Human Male
(8 Fighter \ 3 Monk \ 9 Cleric \ 8 Epic)
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 28)
Strength 13 17
Dexterity 16 28
Constitution 14 20
Intelligence 12 15
Wisdom 16 20
Charisma 9 14
Tomes Used
+3 Tome of Intelligence used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Wisdom used at level 15
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Charisma used at level 19
Level 1 (Cleric)
Feat: (Selected) Extend Spell
Feat: (Deity) Follower of the Sovereign Host
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Human Bonus) Power Attack
Level 2 (Monk)
Feat: (Monk Bonus) Two Weapon Fighting
Level 3 (Monk)
Feat: (Selected) Cleave
Feat: (Monk Bonus) Dodge
Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Level 5 (Cleric)
Level 6 (Cleric)
Feat: (Selected) Maximize Spell
Level 7 (Cleric)
Level 8 (Cleric)
Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting
Feat: (Fighter Bonus) Weapon Focus: Piercing Weapons
Level 10 (Fighter)
Feat: (Fighter Bonus) Great Cleave
Level 11 (Fighter)
Level 12 (Fighter)
Feat: (Selected) Adept of Forms
Feat: (Fighter Bonus) Improved Critical: Piercing Weapons
Level 13 (Fighter)
Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Piercing Weapons
Level 15 (Fighter)
Feat: (Selected) Quicken Spell
Level 16 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Focus: Piercing Weapons
Level 17 (Cleric)
Level 18 (Cleric)
Feat: (Selected) Greater Two Weapon Fighting
Level 19 (Cleric)
Level 20 (Cleric)
Level 21 (Epic)
Feat: (Selected) Master of Forms
Level 22 (Epic)
Level 23 (Epic)
Level 24 (Epic)
Feat: (Selected) Grandmaster of Forms
Level 25 (Epic)
Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting
Level 27 (Epic)
Feat: (Selected) Epic: Blinding Speed
Level 28 (Epic)
Feat: (Epic Destiny) Epic Destiny: Holy Strike
Enhancement: Human - Human Versatility: Damage Boost (Rank 1)
Enhancement: Human - Human Adaptability: Constitution (Rank 1)
Enhancement: Human - Improved Recovery (Rank 1)
Enhancement: Warpriest (Clr) - Smite Foe (Rank 1)
Enhancement: Warpriest (Clr) - Resilience of Battle (Rank 1)
Enhancement: Warpriest (Clr) - Sanctuary (Rank 1)
Enhancement: Warpriest (Clr) - Toughness (Rank 3)
Enhancement: Warpriest (Clr) - Sacred Touch (Rank 1)
Enhancement: Warpriest (Clr) - Smite Weakness (Rank 1)
Enhancement: Warpriest (Clr) - Wall of Steel (Rank 3)
Enhancement: Warpriest (Clr) - Inflame (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Saving Throws (Rank 3)
Enhancement: Warpriest (Clr) - Inflame: Energy Absorption (Rank 2)
Enhancement: Warpriest (Clr) - Ameliorating Strike (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Focus: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1)
Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Haste Boost (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Improved Dodge (Rank 3)
Enhancement: Kensei (Ftr) - Weapon Meditation (Rank 1)
Enhancement: Kensei (Ftr) - Critical Accuracy (Rank 3)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Shattering Strike (Rank 1)
Enhancement: Kensei (Ftr) - Critical Damage (Rank 1)
Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Light Blades (Rank 1)
Enhancement: Kensei (Ftr) - Keen Edge (Rank 1)
Enhancement: Kensei (Ftr) - One With The Blade (Rank 1)
Enhancement: Kensei (Ftr) - Deadly Strike (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Stealthy (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Fists of Iron (Rank 1)
Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
Enhancement: Ninja Spy (Mnk) - Sting of the Ninja (Rank 1)
Gear:
Helm: EE White Dragon, +3 Con, Deathblock, Natural Armor +8
Neck: Deadly X of Resistance X
Eyes: Greensteel Con-Op, Shadowsight w/+2 Good Luck
Trinket: Planar Focus Prowess, +3 Dex
Armor: White Dragonscale Robe
Back: Stormreaver's Tablecloth, Adamantine Cloak of the Wolf
Wrist: Health +10 of False Life +50
Belt: Fortified +125 of Dodge +10
Ring: Guardian's Ring
Ring: Ring of Shadows, Globe of True Imperial Blood
Boots: Seeker X, looking for Dex +10 of Seeker X
Gloves: Dex +10, replace with PDK for Healing Amp
Primary/Secondary Balizarde w/138 Devotion, Agony/2X Celestia
Other notes:
1) This is an active build. DPS comes through copious use of Fists of Iron, Human Damage boost, Haste boost, Shattering Strike, Inflame, Smite Foe, and Adrenaline. Cleave and Great Cleave provide aoe for groups of mobs. I'd originally twisted Momentum Swing and Lay Waste, but found that it was too much for me to juggle.
2) Self healing. I'd originally considered a favored soul variant (for more spell points) as well as a variant focused on radiant servant instead of warpriest. The favored soul variant loses too many convenient spell slots for my taste. The radiant servant variant was kinda meh, with bursts interrupting the flow of combat too much for my liking. Self healing in this build comes primarily from the use of ameliorating strike and cocoon with cure critical being used only when swamped.
3) Extend is the one feat which might be replaced and still have the build work. It's just extremely convenient to have extended death ward, freedom, divine favor and divine power.