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  1. #1
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    Default Friendly fire from shiradi double rainbow procs

    Hi,

    Since update 20, my character is regularly being affected by nerve venom, especially in raid settings. It's more dangerous then the neg levelling which would occur post u19 and seems to have gone now with u20. That was annoying, but at least deathward would prevent it. Since poison immunity was nerfed back with MOTU we have no such protection against nerve venom.

    In a raid setting, when you have a number of casters and/or artificers with high attack rates striking a single target where melees are clustered, this is very dangerous both because it can make you helpless and it occurs quite frequently. In the elite ToD my group completed, I was frozen around half a dozen times during the final battle, and I could see it affecting other people too.

    As far as I can tell, each time there is an update, someone is fiddling around with the proc effects table for double rainbow. If that seems like a good use of someone's time, that's great, although there are other things I would argue need more attention. But the end result seems to be that either someone is deliberately introducing fun and random effects which harm players, or the flags which determine whether or not players are affected by those effects are being inadvertently messed up.

    Please stop making double rainbow effects harm players. It's just a pain in the backside, and is taking the whole 'random is cool' design principle way too far.

    Thanks.

  2. #2
    Developer Vargouille's Avatar
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    There is currently no intent to have player-harmful effects in Double Rainbow.

    If you have more details, please submit a bug. In particular, if you are the Shiradi Champion there is a chance there's a bug where something you are doing is applying Nerve Venom to yourself (and has nothing to do with Double Rainbow). In this case it's also possible that it's a particular spell or ability causing this problem. For instance, it might only happen when you Conjure Bolts, which had this problem long ago. Therefore knowing many details of what's going on is extremely helpful if you do submit a bug report.

    Also note that many player abilities are also available to monsters (though that may not be what's going on in this particular situation).
    Last edited by Vargouille; 11-25-2013 at 06:53 PM.

  3. #3
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    Quote Originally Posted by Vargouille View Post
    There is currently no intent to have player-harmful effects in Double Rainbow.

    If you have more details, please submit a bug. In particular, if you are the Shiradi Champion there is a chance there's a bug where something you are doing is applying Nerve Venom to yourself (and has nothing to do with Double Rainbow). In this case it's also possible that it's a particular spell or ability causing this problem. For instance, it might only happen when you Conjure Bolts, which had this problem long ago. Therefore knowing many details of what's going on is extremely helpful if you do submit a bug report.

    Also note that many player abilities are also available to monsters (though that may not be what's going on in this particular situation).
    Hi,

    Thanks for the quick reply, and for the correction about the cause of the problem.

    I am unable to submit a bug report and have not been able to do so for quite some time now because the reporting tool is broken, for me anyway. Can I suggest that you refer this issue to your QA people for further testing instead.

    In terms of details, my character uses the shiradi destiny, but the problem was occurring when I was meleeing both of the two end bosses in ToD. I wasn't conjuring arrows or bolts at the time or firing on the targets.

    What I suspect was occurring was I and the other melees were being splashed by nerve venom from the other shiradis in the party, who were using spells and missile weapons to attack from a distance.

    I was not able to read my combat log at the time, but I will keep an eye on it. If it seems there is anything useful in there I will try to remember to post it.

    Take care.

  4. #4
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    This will stun you, and yes it has been bug reported:


    Divine Wrath: Active Ability: (Cooldown 15 seconds, 30sp, standard Area of Effect) Only usable when Endless Ardor stack is 10. Call down divine wrath on foes, dealing 2d6 light damage per character level, will save for half (DC 10 + character level + half charisma or wisdom mod). Allies caught within blast are healed for 1d6 HP per character level. Resets one stack of Endless Ardor. Counts as a Light spell for incrementing Endless Ardor. Target must be manually selected.


    EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Rebuke foe 1


    with



    Excoriate: Passive Bonus: When your Righteous Fervor stack is >=5, your light spells and smites have a 3% chance to stun opponents for 6 seconds.


    EDP Cost: 2 Ranks: 1 Progression: 12 Requires: Blood and radiance 1

  5. #5
    Community Member Nodoze's Avatar
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    Quote Originally Posted by Silverleafeon View Post
    This will stun you, and yes it has been bug reported:


    Divine Wrath: Active Ability: (Cooldown 15 seconds, 30sp, standard Area of Effect) Only usable when Endless Ardor stack is 10. Call down divine wrath on foes, dealing 2d6 light damage per character level, will save for half (DC 10 + character level + half charisma or wisdom mod). Allies caught within blast are healed for 1d6 HP per character level. Resets one stack of Endless Ardor. Counts as a Light spell for incrementing Endless Ardor. Target must be manually selected.


    EDP Cost: 2 Ranks: 1 Progression: 20 Requires: Rebuke foe 1


    with



    Excoriate: Passive Bonus: When your Righteous Fervor stack is >=5, your light spells and smites have a 3% chance to stun opponents for 6 seconds.


    EDP Cost: 2 Ranks: 1 Progression: 12 Requires: Blood and radiance 1
    Can anyone confirm if Excoriate is still stunning party members when they are healed by Divine Wrath?

    I just did well over 100 controlled tests with probably an average of 2 party members in the tests (including myself) but never saw a single proc on myself or my party. Saw tons on the Orange-Named but only a few of those I know for sure were due to Divine Wrath because most of the time my Archon was out and it was stunning tons on its own... Details of my test approach are here:

    https://www.ddo.com/forums/showthrea...=1#post5220845

  6. #6
    Community Member Shorlong's Avatar
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    What I want to know is...what happened to Double Rainbow. I remember reading all these awesome things about stuff proccing...the bombs, deer, frog, all sorts of weird effects. Took me a year to get a toon up to ED levels where I could even use Shiradi, and all I ever get is this prism attack, and occasionally I seem to heal the mobs...
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  7. #7
    Community Member cdr's Avatar
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    Quote Originally Posted by Shorlong View Post
    What I want to know is...what happened to Double Rainbow. I remember reading all these awesome things about stuff proccing...the bombs, deer, frog, all sorts of weird effects. Took me a year to get a toon up to ED levels where I could even use Shiradi, and all I ever get is this prism attack, and occasionally I seem to heal the mobs...
    The "heal" is positive damage from Rainbow (not Double Rainbow).

    Most of the fun and/or good effects have been removed from Double Rainbow over time, or the proc rates nerfed to the point they might as well have been removed. Double Rainbow is in a pretty sorry state anymore.

  8. #8
    Community Member Janisis's Avatar
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    Quote Originally Posted by cdr View Post
    The "heal" is positive damage from Rainbow (not Double Rainbow).

    Most of the fun and/or good effects have been removed from Double Rainbow over time, or the proc rates nerfed to the point they might as well have been removed. Double Rainbow is in a pretty sorry state anymore.
    Yeah double rainbow is almost a waste currently, as far as the OP, it may also have been mass negative levels, a very common proc currently is aoe neg levels which affects pc's and npc's - so wear deathblock or get deathward if your playing with a ranged or arcane shiradi.

    Also since severs crashed from whatever happened at the network center 'grease' has turned into a super super common proc (for good or bad).

    I am curious if double rainbow and colors of the queen properly work together? Since I started working on my colors of the queen stance (I have 3 stacks of it now) my dps seems to be getting worst and worst. I haven't had the time to thoroughly test it however - has anyone else noticed?
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  9. #9
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    Hi,

    In-game bug reporting tool is still broken. Was able to submit via website.

    Thanks.

  10. #10
    Community Member Cauthey_No_CCInfo's Avatar
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    Quote Originally Posted by blerkington View Post
    Hi,

    Thanks for the quick reply, and for the correction about the cause of the problem.

    I am unable to submit a bug report and have not been able to do so for quite some time now because the reporting tool is broken, for me anyway. Can I suggest that you refer this issue to your QA people for further testing instead.

    In terms of details, my character uses the shiradi destiny, but the problem was occurring when I was meleeing both of the two end bosses in ToD. I wasn't conjuring arrows or bolts at the time or firing on the targets.

    What I suspect was occurring was I and the other melees were being splashed by nerve venom from the other shiradis in the party, who were using spells and missile weapons to attack from a distance.

    I was not able to read my combat log at the time, but I will keep an eye on it. If it seems there is anything useful in there I will try to remember to post it.

    Take care.
    Try the bug reporting link in Vargouille's signature. I believe that you are right, and that in-game bug reporting has been broken, or otherwise non-functional for some time.

  11. #11
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    Default poison trap is to blame?

    Quote Originally Posted by Vargouille View Post
    There is currently no intent to have player-harmful effects in Double Rainbow.

    If you have more details, please submit a bug. In particular, if you are the Shiradi Champion there is a chance there's a bug where something you are doing is applying Nerve Venom to yourself (and has nothing to do with Double Rainbow). In this case it's also possible that it's a particular spell or ability causing this problem. For instance, it might only happen when you Conjure Bolts, which had this problem long ago. Therefore knowing many details of what's going on is extremely helpful if you do submit a bug report.

    Also note that many player abilities are also available to monsters (though that may not be what's going on in this particular situation).

    there is one possible proc from double rainbow that i think might be the cause of this issue,.. The poison trap that can proc from double rainbow will apply poison damage to all targets in range (players and npc hires / pets and monsters / bosses). i have noticed this proc several times in the last week or so,.. multiple times in a single quest some times...

    the best way i have found to deal with it is to always have a heroes feast buff on whenever possible... especially if you are a melee in a group with a sharadi champion.

    the poison trap can be triggered by any creature (npc/monster or player) running or moving near it. so in a situation where you have melee surrounding a boss and have sharadi champion procs going off on the boss, all the melee would be effected by the poison traps.

  12. #12
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    Quote Originally Posted by Protasious View Post
    there is one possible proc from double rainbow that i think might be the cause of this issue,.. The poison trap that can proc from double rainbow will apply poison damage to all targets in range (players and npc hires / pets and monsters / bosses). i have noticed this proc several times in the last week or so,.. multiple times in a single quest some times...

    the best way i have found to deal with it is to always have a heroes feast buff on whenever possible... especially if you are a melee in a group with a sharadi champion.

    the poison trap can be triggered by any creature (npc/monster or player) running or moving near it. so in a situation where you have melee surrounding a boss and have sharadi champion procs going off on the boss, all the melee would be effected by the poison traps.
    Hi,

    Yes, this is another example of a shiradi friendly fire effect which is less dangerous but still irritating and unnecessary. Thanks for mentioning it.

    I wonder if we could have a Dev post indicating why these things change from update to update. If the friendly fire stuff isn't actually intentional, these things need to be more thoroughly tested before each update is rolled out so we don't get this lottery of unpleasant effects.

    Thanks.

  13. #13
    Community Member -Zephyr-'s Avatar
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    Colors of the queen (active epic primal past life), can also do damage/nerve poison self.

  14. #14
    DDO Trivia Champion alancarp's Avatar
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    Quote Originally Posted by -Zephyr- View Post
    Colors of the queen (active epic primal past life), can also do damage/nerve poison self.
    My son has often seen these effects proc'ing on himself... chained lightning in particular IIRC. I keep trying to get him to submit a bug report, but he keeps stalling .

  15. #15
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    Quote Originally Posted by alancarp View Post
    My son has often seen these effects proc'ing on himself... chained lightning in particular IIRC. I keep trying to get him to submit a bug report, but he keeps stalling .
    I've seen the Nerve Venom proc on my non-caster, non-shiradi character in Epic Elites. I have seen all sorts of "interesting" procs (including two pork barrels covering us with Tasty Ham in eE Prison of the Planes), but I think they mostly require the Tea with the Queen super-buff to be active.
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  16. #16
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    Hi,

    I ran Deal and the Demon by myself with a hireling on EE just a few minutes ago.

    In the final fight, the demon Kishnaurac hit me with nerve venom, paralysing me for 5 or so seconds. I checked the combat log and it was definitely his, not mine. It happened when he hit me with a meteor swarm.

    I've run this quest many times now on EE but I've never been hit with nerve venom in that fight before, nor have I seen it happen to anyone else. I suspect that this is new in u20. I'd be grateful for Dev confirmation that nerve venom has been added to some boss attacks (EE Kishnaurac and elite Suulomades and Horoth).

    If anyone else has noticed the nerve venom effect with other bosses please post it here in this thread.

    Thanks.

    (Edit: I'm still a little puzzled about why I was being hit with nerve venom in ToD, because in the end fight I was behind both bosses and not taking any melee damage. Perhaps it was the bosses' spell attacks?)
    Last edited by blerkington; 11-28-2013 at 03:04 AM.

  17. #17
    Community Member LevelJ's Avatar
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    Quote Originally Posted by alancarp View Post
    My son has often seen these effects proc'ing on himself... chained lightning in particular IIRC. I keep trying to get him to submit a bug report, but he keeps stalling .
    Yea, 'son' here to clarify...it was the Lyrandar Dragonmark, Call Lightning Storm. Pre-U20, it could drop tons of stuff on you if you activated it. Thankfully, turbine fixed many of these problems when I reported them, but I found more problems later on.

    Currently, CLS procs:

    -Nerve Venom
    -Elemental Damage from Rainbow (can be quite painful, as it deals in the 100's of damage)
    -Force/Sonic Damage from Shiradi itself. (I tried to avoid the above issues by turning rainbow stance off before using CLS...but took heavy force/sonic damage on multiple occasions)

    The poison traps can indeed activate on party members, potentially leading to Rainbow/Shiradi Proc. Also as a side note...these poison traps, if caught before activation, can be disabled by a skilled rogue, and it does count towards your trap bonus (even in quests without traps)

    Quote Originally Posted by PsychoBlonde View Post
    I've seen the Nerve Venom proc on my non-caster, non-shiradi character in Epic Elites. I have seen all sorts of "interesting" procs (including two pork barrels covering us with Tasty Ham in eE Prison of the Planes), but I think they mostly require the Tea with the Queen super-buff to be active.
    Yes, I've seen almost every debuff or weird effect under the sun from shiradi. Pork barrel did blow on me during a solo End of the Road EH, and the 'super buff' was indeed active. Other buffs that have shown up include Xorian Heartburn (from Delirium), what appeared to be drow weapon poison (or yuan-ti, not sure which), and what seemed almost like a mini-mass frog buff...one minute an enemy was there, the next minute, a frog.

    And then there's the super-rare 'Ravings of a Mad Queen' buff...or whatever the name was. With that active, I've dropped a green dragon extremely fast. Iirc, the buff guarantees spell procs on every cast for the next 30 sec or so after tea activation. I've only seen it about 3 times though...and I use tea a lot. It always proc's with the super-buff though, making it even more deadly.

    Edit- almost forgot...I've also tripped the Silence Giant on EH FoT using Double Rainbow stance. Still not sure how, though.

    -Jayron
    Last edited by LevelJ; 11-29-2013 at 04:29 PM.


  18. #18
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    Quote Originally Posted by Vargouille View Post
    There is currently no intent to have player-harmful effects in Double Rainbow.
    So I need to send a bug report ever time a shiradi procs grease?
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  19. #19
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    Quote Originally Posted by karl_k0ch View Post
    So I need to send a bug report ever time a shiradi procs grease?
    For quite awhile I couldn't fit in Slippery Surface Immunity on my Shiradi Sorc. The only thing that ever killed him was stepping in his own puddles.
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  20. #20
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    just to add, when i use grasp of eath dragon finisher on myself on my druid monkey, i m bequiling myself too

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