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  1. #1
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    Default Monkcher enhancements

    Greetings

    I am looking for feedback on the enhancements I have taken on my monkcher (full time bow user) 12 Mnk, 6 Rng, 2 Ftr. I know there are many other flavors of monkcher but for now I am not looking to LR or TR so I am only looking for comments on the enhancemens with this class mix.

    Code:
    Character Plan by DDO Character Planner Version 04.19.03
    DDO Character Planner Home Page
    
    Level 28 Lawful Good Elf Male
    (2 Fighter \ 12 Monk \ 6 Ranger \ 8 Epic) 
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Elven Dexterity (Rank 1)
    Enhancement: Elf - Elven Accuracy (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Elf - Aerenal Weapon Training (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Arcane Archer (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Morphic Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Metalline Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Conjure Arrows (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Energy of the Wild (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Force Arrows (Rank 3)
    Enhancement: Arcane Archer (Rgr) - Soul Magic (Rank 1)
    Enhancement: Arcane Archer (Rgr) - Wisdom (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Far Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sneak Attack (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Sniper Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Increased Empathy (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Versatile Empathy (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Damage Boost (Rank 3)
    Enhancement: Deepwood Stalker (Rgr) - Aimed Shot (Rank 1)
    Enhancement: Deepwood Stalker (Rgr) - Wisdom (Rank 1)
    Enhancement: Tempest (Rgr) - Shield of Whirling Steel (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Reaction (Rank 3)
    Enhancement: Tempest (Rgr) - Acrobatic (Rank 1)
    Enhancement: Tempest (Rgr) - Improved Dodge (Rank 3)
    Enhancement: Henshin Mystic (Mnk) - Riddle of Fire (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Staff Training (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Way of the Patient Tortoise (Rank 1)
    Enhancement: Henshin Mystic (Mnk) - Contemplation (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Ninja Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Shadow Veil (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Sneak Attack Training (Rank 1)
    Enhancement: Ninja Spy (Mnk) - Acrobatic (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Agility (Rank 3)
    Enhancement: Ninja Spy (Mnk) - Wisdom (Rank 1)
    Enhancement: Kensei (Ftr) - Kensei Focus: Archery (Rank 1)
    Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3)
    Enhancement: Kensei (Ftr) - Kensei Weapon Specialization: Archery (Rank 1)
    By no means do I pretend to be an expert on monkcher so any comments will be most appreciated. Its entirely possible I overlooked something obvious

  2. #2
    Community Member gDra's Avatar
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    Most Monkchers use Slayer Arrows because they work so well with Adrenaline. That requires a high investment into AA.
    I would cut tempest away. Shadow Veil may also be hard to keep up since you cant generate much ki while staying ranged.

    Enhancements also depend on your playstyle, I would suggest to try out different setups. They are cheap enough to change.
    NedrilFavored Soul . GidraMonkcher . LambalorBard . Cannith

  3. #3
    Community Member cdr's Avatar
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    12/6/2 fvs. Deal Probably not perfect, but good enough for me.

    Elf
    Core: Accuracy I, Dex I, Accuracy II, Dex II, Accuracy III
    T1: Aerenal Weapon Training
    T2: Enchantment Lore 1/3, Aerenal Weapon Training
    T3: Fey Energy Tap 1/3, Fey Sight, Aerenal Weapon Training
    T4: Aerenal Weapon Training, Skill

    AA
    Core: AA, Morphic, Metalline
    T1: Conjure Arrows, Energy of the Wild 2/3, Elemental Arrows, Awareness 1/3
    T2: Inferno Shot 3/3, Elemental Arrows
    T3: Terror Arrows 1/3, Soul Magic, Elemental Arrows, Wisdom
    T4: Paralyzing Arrows 1/3, Elemental Arrows, Wisdom
    T5: Arrow of Slaying, Improved Elemental Arrows, Runebow

    Warpriest:
    Core: Smite Foe
    T1: Divine Might 3/3, Righteous Weapons
    T2: Righteous Weapons

    Henshin
    Core: Riddle of Fire
    T1: Negotiator 2/3, Way of the Tortoise
    T2: Contemplation 3/3

    Ninja Spy
    Core: Basic Ninja Training
    T1: Sneak Attack Training, Acrobatic 3/3
    T2: Sneak Attack Training

    Deepwood Sniper
    Core: Far Shot
    Last edited by cdr; 11-29-2013 at 06:25 PM.

  4. #4
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    Thank you both for the replies.

    A few questions if I may. All asked because I want to learn more not because I think I know better.

    Why accuracy IIÍ? Is the extra to-hit useful somehow?
    Why enchanment lore? What does that protect against thats worthwhile?
    Why Awareness 1 rather than Energy of the Wild 3?
    Do you have enough mana to use Inferno Shot and Slayer Arrows non-stop on cooldown or do you need to pace those?
    Which elemental arrow do you use as the default if mobs are neither resistant nor vulnerable to a particular element?
    Why do you consider the elemental imbues better than the force imbue?
    Last edited by mikarddo; 11-27-2013 at 03:53 PM.

  5. #5
    Community Member cdr's Avatar
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    Quote Originally Posted by mikarddo View Post
    Why accuracy IIÍ? Is the extra to-hit useful somehow?
    Why enchanment lore? What does that protect against thats worthwhile?
    Why Awareness 1 rather than Energy of the Wild 3?
    Do you have enough mana to use Inferno Shot and Slayer Arrows non-stop on cooldown or do you need to pace those?
    Which elemental arrow do you use as the default if mobs are neither resistant nor vulnerable to a particular element?
    Why do you consider the elemental imbues better than the force imbue?
    - Each elf core is +2 meters Point Blank range.
    - Enchantment lore is filler to get points up to the next tier, and also opens up Fey Sight. It's the most useful choice out of the filler choices IMO.
    - I'm locked out of Energy of the Wild III since I have Echoes already from FVS.
    - Soul Magic easily pays for Inferno Shot, and I only really use Inferno Shot a lot when DPSing bosses and Slayer/Pin is on cooldown. It's pretty difficult to run out of mana short of skipping multiple shrines, and Bauble puts me just about back up to full mana.
    - I use Shocking Arrows 99% of the time. Improved Shocking adds Vulnerability on crit, which is +1% to all incoming damage stacking up to 20 times. That's +20% DPS to the entire party on bosses. I don't even care if a boss is electric immune since that's not the point.
    - See above. Improved Elemental makes any of the four elemental imbues better than Force, which has no special effects - you can get Ghost Touch from multiple other sources (Shadowsight, Holy Strike, etc).
    Last edited by cdr; 11-27-2013 at 04:39 PM.

  6. #6
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    Thank you.

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