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  1. #1
    Community Member
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    Apr 2011
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    Default Augments in Gianthold

    Please add the rest of the augments to the vendors in Gianthold.
    I'd include lower level augments, as the relics are a lot easier to get than the rare collectables.

    Geoff.

  2. #2
    Community Member redspecter23's Avatar
    Join Date
    Jul 2007
    Posts
    2,149

    Default

    Quote Originally Posted by GeoffWatson View Post
    Please add the rest of the augments to the vendors in Gianthold.
    I'd include lower level augments, as the relics are a lot easier to get than the rare collectables.

    Geoff.
    It is very odd that the augment system really only kicks in at level 12 when you can actually get many of the useful augments reliably. I do try to check the auction house for useful level 8 augments such as spellpower if I know I'll be running an upcoming caster life. I agree we need better access to low level augments that doesn't involve the store, but putting them in Gianthold is probably a bit out of place and you can't really get there easily until level 10 or so. I can't remember what level exactly you have to be to get in.

    There should be a plat vendor for all level 1 augments. Just let players get whatever level 1 augments they want cheap so they can get a feel for the system. Make traders for level 4 and 8 augments in the market and houses with realistic trade in values. If you don't want to give away all the augments, at least let us trade for the basics like resists, spellpower and weapon damage at a good rate and sell the rare ones for AS if you must, but make the system accessible without the store. Making people pay AS for a fire resist 10 yellow augment is just cruel and reeks of moneysucking. I can't imagine anyone does it. It should be a realistic in game trade.
    Kaarloe - Degenerate Matter - Argonnessen

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