It's nice that you're revamping random loot for melee weapons, but caster weapons are in just as bad shape, if not worse, and a revamp is necessary. As it is, the large majority of caster weapons are vendor trash that people don't wnat, and what people do want is an extremely limited subset with no variety.
- Match the lore type suffix with the spellpower prefix. For thaumaturgy staves, choose one of the spellpower prefix.
- Add arcane/divine/{school type} augmentation as a possible attribute, up to +2 or +3.
- Instead or removing parrying from the game, add it to the suffix list of caster weapons.
- Lesser maximize, empower, etc - where did these attributes go? They were on loot post-U14 and seem to have disappeared.
- Make caster kamas and shortswords more available for monk splashes. We don't need a huge variety of different weapon types for caster weapons. Alternatively, change scepters to centered monk weapons along with orbs.
- Remove two-handed non-thaumaturgy caster weapons.