Originally Posted by
HastyPudding
A few things you should know:
1. I'll start off with saying this: paladins are the most complicated class to build correctly, as they rely on several different stats in balanced proportions. 28 point builds also make poor paladins due to not having enough stat points. If you still want to play a paladin, go for it, but be advised that it could be rough.
2. Pure 20 paladin is a big no-no. Nobody should ever have more than 14 levels of paladin; not ever, for any reason. Even then, few people go for more than 6-12. Paladin is a front-loaded class (lots of good stuff early on, and very little to offer in higher levels).
3. Paladins are not a high-damage class. There's a trade-off, and that's trading dps potential with very high self-healing and survivability. If you're looking to be a powerhouse, stop reading this and look elsewhere. If you're looking for a balanced, self-sufficient, interesting class, continue reading.
4. Paladins are feat-starved; even going human for the extra feat, you'll probably encounter issues with not having enough feats for what you want. Many builds utilize several fighter levels for more feats.
5. While drow have that nice +2 charisma, I really wouldn't go drow as a paladin. Human makes a better one, in my opinion, as stated above, because paladins are feat-starved, and the extra skill points and feat a human gets far outweighs anything drow can give. Drow also have low HP, not something you want with a front-line melee build. Humans also have access to several action boosts, good healing amplification, and lots of customization with stats and skill points.
The easiest way to play a paladin is a standard THF (two-handed fighting) build, most likely using a greatsword or greataxe. Get your strength to a minimum of 16, get your constitution to 14-16, then pump everything else in charisma, putting your points as you level up into strength. Get power attack, cleave, great cleave, and the two-handed fighting feats and whack away at your enemies. The class split is up to you, but fighter levels will make your feat issues go away; every 2 fighter levels is another feat you can take, and the more you have the easier it is to spec into the Kensei fighter tree for more dps options.
TWF (two-weapon fighting) builds are the second most common way to build a paladin, which will most likely be using khopeshes, scimitars, or the occasional bastard sword or dwarven axe. These builds are extremely feat-intensive, almost requiring 2-6 levels of fighter for the amount of feats you need. I would not recommend a TWF paladin as a first life build or without stat tomes to help you as you level; you just don't have enough stat points as a 28 point character. Splashing levels of ranger can help with this type of paladin, and also gives you access to the tempest enhancement tree, which specializes in heavy TWF dps.
S&B (sword and board) is another way to play a paladin. Paladins makes the best S&B builds because of their innate high saves, good hp, naturally high AC, immunity to fear, and self healing. S&B builds are also very low on the damage-output end, but if you want something survivable, you can't get any better than a tank paladin. Stats are identical to the THF build. Depending on what you want, you can do a typical 14/6 palifighter split or add in monk levels and configure your points accordingly. Remember, more fighter levels equals more feats and more access to the stalwart and kensei trees.
I wouldn't ordinarily recommend a S&B paladin normally, but if you're always going to be in a group with each other, a tank paladin and a THF paladin would make a good duo, although one of you might want to splash levels of rogue for trapping skills. You could also one of you play a paladin tank and the other plays a rogue-like character; the tank can easily hold aggro which helps the rogue deal damage. Also, a THF paladin and a cleric is an excellent duo group.