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Originally Posted by
ReaperAlexEU
the key phrase here is procedural generation, and yes it is quite possible to do what you want, but you'd probably be disappointed with the results
there are many games out there with procedurally generated content, heck diablo has used that from the start! the new NWO game would be easy to convert due to its tile based level design. hellgate: london was a first/3rd person mix between FPS and MMO that was procedural.
the problem is the levels and quests feel samey very quickly. you don't get the same thrill of exploring a procedural dungeon as you get with a hand crafted one.
it's kinda hard to describe, but you won't feel like you are exploring a real place. it will feel like what it is, a set of rooms strung together.
now you can do a lot of work on a procedural algorithm to help make it feel interesting, but at the end of the day you will be relying on random luck to get that spark of interest, instead of paying a designer to create that spark of interest. sure it means we get content on a slow drip feed, but the chances of getting high quality content are a lot higher with hand crafted dungeons than they are with procedural content.
btw i have a lot of respect for the devs that make such algorithms, i'm a developer myself and that is quite a bit beyond me. i want to enjoy such content but despite my ability to appreciate their work the gamer in me is still coloured unimpressed.