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  1. #1
    Community Member Certon's Avatar
    Join Date
    Mar 2006
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    1,313

    Default Play as a Hireling or Monster in order to play over leveled content...

    ...or to group with people of a lower level.

    Players should have the option of lowering their level to +2 over the level of the dungeon in order to play it, as either a fleshed-out version of one of the hirelings or as one of a list of characters (or friendly monsters) generated specifically for the particular dungeon you are trying to conquer.

    These toons receive regular XP for their controller but no treasure.

    Example 1: Stu is level 10. His friend Arty is 25th level. They want to group, but neither has a toon in the level range. Stu enters the dungeon and Arty enters afterwards as Murphles, a pre-generated character that is a level 10 wizard with a standard loadout of spells. After the adventure ends, the XP earned by Murphles is applied to Arty's XP total.

    Example 2: Arty is bored and wants to solo, but he doesn't want to play the dungeons at his level because he's bored of them. He enters a Splinterskull as Gursh, a Hobgoblin Shaman that levels as he proceeds through the adventure arc. After each adventure, XP is tallied toward Arty's XP total, but no treasure is gained. The end reward for the arc is still available though.

    What do you think?

  2. #2
    Community Member Barium's Avatar
    Join Date
    Dec 2007
    Posts
    38

    Default

    Quote Originally Posted by Certon View Post
    ...or to group with people of a lower level.

    Players should have the option of lowering their level to +2 over the level of the dungeon in order to play it, as either a fleshed-out version of one of the hirelings or as one of a list of characters (or friendly monsters) generated specifically for the particular dungeon you are trying to conquer.

    These toons receive regular XP for their controller but no treasure.

    Example 1: Stu is level 10. His friend Arty is 25th level. They want to group, but neither has a toon in the level range. Stu enters the dungeon and Arty enters afterwards as Murphles, a pre-generated character that is a level 10 wizard with a standard loadout of spells. After the adventure ends, the XP earned by Murphles is applied to Arty's XP total.

    Example 2: Arty is bored and wants to solo, but he doesn't want to play the dungeons at his level because he's bored of them. He enters a Splinterskull as Gursh, a Hobgoblin Shaman that levels as he proceeds through the adventure arc. After each adventure, XP is tallied toward Arty's XP total, but no treasure is gained. The end reward for the arc is still available though.

    What do you think?
    Interesting idea, but I've seen how they equip regular hirelings and that just wouldn't do for this idea. Other than being extremely complicated to code into the engine I like the general idea of this, although the powers that be would see it as revenue loss for character slot purchases most likely. Still a very interesting idea just the same.
    I have not yet begun, to defile myself.

  3. #3
    Community Member
    Join Date
    Jan 2010
    Posts
    87

    Default

    I like the idea, but it would make more sense to me if you had an xp penalty - say only getting 40-50% of the base exp. Prevents abuse and from an RP standpoint, it's not really *your* toon getting the experience for having completed the quest.

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