Forgot to mention, results posted include using 10k stars whenever it is off timer.
Not sure i can interpret and thus comment on what your script does. What does shots mean? Attacks? Shuriken damage hits? I can't say if maybe your script has an error or if maybe at your attribute split the curves of the attribute damage plots coincidentally are close to each other. I can just do the math and from there +2 DEX gives +1 damage and 4% extra shuriken over a 1 minute cycle while WIS doesn't give additional damage and has procs for only 50% of the cycle (i think the number was 2.5% base damage per +1 bonus in a thread i once read while DEX has 4% there). Maybe Doubleshot interferes with your numbers or the procs are buggy and not implemented on the life servers as advertised?
Have you done tests without 10k stars and checked if you would get the numbers you would expect from only the DEX procs?
Additionally it is worth to mention that DEX affects your reflex save, balance, hide, move silently, open lock, tumble and attack value too so you also get a big bonus there aside from pure damage.
Last edited by Firewall; 11-21-2013 at 06:31 PM.
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
Numbers are the number of hits you get over 60sec, nothing to do with damage.
LRed to test a DEX focused path. Will update build in a bit.
And the video to show new numbers.
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
Hi!
I've been planning a shuriken build with my friends for a while, and I have a few questions:
Are you aware that you can use Arrow of Slaying with shurikens (and that it applies to all the shurikens you throw with the given attack)?
Do you think that abundant step is necessary? I love it on my monkcher and on my hybrid monk, but if you only take 6 monk levels a lot of additional dps possibilities are become availabel.
Are you aware that the halfling extra threat range is not working? (according to our testings, neither does the kensei or the ninja spy capstone bonuses are working on shurikens, when you examine the item, it displays the correct range, but it retains it's original values) Do you think that Human (hamp, 2d6 SA dmg, racial boost, wis/dex action surge) or Helf (hamp, dex/wis action surge, dmg boost, Arrow of Slaying) can be a better choice than halfling?
At the moment, my current build plan is 13 rog 6 monk 1 ranger for the massive extra sneak attack damage (and improved SA feat), but I haven't decided on the race yet, halfling, human and helf are all solid choices. If I was doing it on my main, I think halfling would be the choice, but I only have 3 ranger and 2 monk past lives on the toon and 0 pally, that I'm planning to tr into this, so I'm concerned about my healing amp.
Also I'd advise to raise your starting wisdom, I've been playing monk archer since u11, and in my experience, 10k stars really starts kicking around 42-44 wisdom.
Nice build, and thank you for posting the Sobrien videos, it looked great on paper, but I was hesitant to make it because ... because of shurikens lol.
Last edited by Zoda; 11-22-2013 at 06:03 PM.
Main: Zodaroth - heroic & epic completionist pure dwarven warlock
Alts: Zodynkar (caster), Zodirkeal (archer), Zodinn (lab rat)
---- Death N Taxes -------------------------------------------------------Argo -----
Got to thinking about this build and wonder now if the second Toughness (the one taken in heroic levels) could be replaced by moving Precision to the monk feat there and Magical Training as another feat. Not positive but I think that would give 5% spell crit to all of the shiradi procs as well as cocoon, 80 more sp's to give a bit more sp's for cocoon, and echoes of power to ensure you can keep casting cocoon at least every 18 seconds. Seems a nice tradeoff for 31hp's.
Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue
Last edited by Firewall; 11-25-2013 at 01:50 PM.
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
Toughness is only a second one because being like 10hp under 800hp visually annoyed me. But yes it could be an alternative, though the 5% probably wouldn't be as useful as on a caster considering I have no crit damage bonuses.
I've never ran out of SP yet for coccoon either. So the SP bonus would not change a whole lot.
Community Member
Darn, didn't know that spellpower didn't effect procs from thrown. That makes the shiradi procs for thrown quite a bit less powerful than on spells. Not that about 14 extra damage per shuriken is anything to sneeze at but it's definitely not as high as what you get on a geared out shiradi caster.
EDIT: My guess based on the spell power not working would be that the spell crits don't either. Not sure of an effective way to test this though...maybe use a caster toon that has spellpower/crits through the roof and start crit fishing with a thrown weapon - that way you've got a better chance at going over the max numbers for each proc.
Tajawuka 20 Bladeforged Paladin running divine ETR's (3 ranger/monk/fighter pl's, 3 martial epl's) - Toolbots working on Morninglord Cleric life #2 (3 wizard/sorc/druid pl) - Evisra 28 rogue
What are your pure physical damage numbers without temporary buffs (and without the monster being helpless and with them having some fortification aka red nameds)?
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!
Ok that's about the same i could reach on the Shuricannon with monk past lives and completionist. With my current character i'm at about 60 right now. Your build has the advantages of Tenser's and the damage boost and of course a bit more sneak attack damage in this case. Nice work.
Snipercannon, Shuricannon 2.0, Nethercannon
Outdated:Shiradi Shuricannon, Shiradi Warcannon...Throwers for the win!