
Originally Posted by
Lanhelin
If you focus on Enchantment and with Vampire Shroud, they are cc-able. Necromancers will successfully save more often, Archers a bit more often, but the Fighters are always willing to fight on your side or to become holded, despite what ED you have active. A fully upgraded Magister ED will make Archers and Necromancers more likely to become cc'ed, the Vampire then is not so important anymore.
In my first life I played Wiz 18 / Rogue 2, Warforged, and the Vampire toggled on and off made a noticable difference. It requires 11 points in PM and I did also skill the Arcane Bolt and Blast, at the cost of lower Metamagic Improvements. But I mostly used the Enchantment SLA's, so it wasn't a big disadvantage.