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  1. #1
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    Default Arcane blast and bolt

    Do people takes these past heroic levels? They have certainly helped with leveling after they get dancing to drop reflexes, but eventually do they not do enough damage to matter having ?

  2. #2
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    Quote Originally Posted by Rush007 View Post
    Do people takes these past heroic levels? They have certainly helped with leveling after they get dancing to drop reflexes, but eventually do they not do enough damage to matter having ?
    Going to drop both, just hit 20 and dealing with drow which I can't CC make these a waste of points.

  3. #3
    Community Member Lanhelin's Avatar
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    Quote Originally Posted by Rush007 View Post
    Going to drop both, just hit 20 and dealing with drow which I can't CC make these a waste of points.
    If you focus on Enchantment and with Vampire Shroud, they are cc-able. Necromancers will successfully save more often, Archers a bit more often, but the Fighters are always willing to fight on your side or to become holded, despite what ED you have active. A fully upgraded Magister ED will make Archers and Necromancers more likely to become cc'ed, the Vampire then is not so important anymore.

    In my first life I played Wiz 18 / Rogue 2, Warforged, and the Vampire toggled on and off made a noticable difference. It requires 11 points in PM and I did also skill the Arcane Bolt and Blast, at the cost of lower Metamagic Improvements. But I mostly used the Enchantment SLA's, so it wasn't a big disadvantage.

  4. #4
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    Quote Originally Posted by Lanhelin View Post
    If you focus on Enchantment and with Vampire Shroud, they are cc-able. Necromancers will successfully save more often, Archers a bit more often, but the Fighters are always willing to fight on your side or to become holded, despite what ED you have active. A fully upgraded Magister ED will make Archers and Necromancers more likely to become cc'ed, the Vampire then is not so important anymore.

    In my first life I played Wiz 18 / Rogue 2, Warforged, and the Vampire toggled on and off made a noticable difference. It requires 11 points in PM and I did also skill the Arcane Bolt and Blast, at the cost of lower Metamagic Improvements. But I mostly used the Enchantment SLA's, so it wasn't a big disadvantage.
    Spell penetration has been issue, first life bladeforged wizard. Unsure about DC's because it doesn't get that far.

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