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  1. #21
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    Quote Originally Posted by ChicagoChris View Post
    What's your leveling order?

    Looks like
    1: monk
    2-3 fighter
    4 monk
    5-6 ranger
    then all monk

    Thanks
    I should have included this in the build.

    If you want evasion earlier -- go for it, but i'd go ranger pretty early to get rid of them since the second level of ranger blocks future TWF-progression. Also, you are pretty free to pick "fun" feats such as cleave and great cleave early on.

    I think i went something like this (leveled same build twice).
    01: Monk
    02: Fighter
    03: Ranger
    04: Ranger (free TWF)
    05-18: Monk
    19: Fighter
    20: Monk

  2. #22
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    Quote Originally Posted by LavidDynch View Post
    Adrenaline is slow on all melee, as you can tell; adrenaline knockdown duration is only 1-3 seconds with wraps and +16 crit range doesn't apply.
    However with unarmed it actually reduces DPS since it interrupts the attack sequence and takes a second to restart. Unbridled Fury is the exception since it has no lazy animation like the single shot adrenalines. Blitz is the way to go for unarmed or any true DPS melee.

  3. #23
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    Quote Originally Posted by jskinner937 View Post
    However with unarmed it actually reduces DPS since it interrupts the attack sequence and takes a second to restart. Unbridled Fury is the exception since it has no lazy animation like the single shot adrenalines. Blitz is the way to go for unarmed or any true DPS melee.
    It interrupts the attack sequense for all melee. Blitz is very OP -- but also very situational at the moment due to the zoning, outside of Blitz LD is weak and even weaker on wraps... this build steps in a quest and is ready to go everytime = a lot more fun.

  4. #24
    Founder Fafnir's Avatar
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    Very nice build and gear layout.

    If you can post what feats you take when, it would be interesting. The mix between bonus feats for monk and bonus feats for fighter means that you need to be careful to optimise.

    You run in earth stance? I dislike Mediation of War in that case because of the negative to dodge cap.

  5. #25
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    Quote Originally Posted by Fafnir View Post
    Very nice build and gear layout.

    If you can post what feats you take when, it would be interesting. The mix between bonus feats for monk and bonus feats for fighter means that you need to be careful to optimise.

    You run in earth stance? I dislike Mediation of War in that case because of the negative to dodge cap.
    Thanks.

    I have * on my monk feats. It is really hard to screw up the feat selections for this kind of build.

    Yes, earth is my goto stance. The extra PRR is worth it. DMG with bow and fists increased.

    The only problem this build really has is the total lack of a second heal; I could probably get my UMD up to 38+, heal scrolls isn't really my thing thou.

    will take a deeper look on bladeforged...

  6. #26
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    Quote Originally Posted by LavidDynch View Post
    It interrupts the attack sequense for all melee. Blitz is very OP -- but also very situational at the moment due to the zoning, outside of Blitz LD is weak and even weaker on wraps... this build steps in a quest and is ready to go everytime = a lot more fun.
    You know you can hold a blitz charge through zoning? I usualy charge on my way to a quest and if i manage to lose it during a quest (which is not often) it does not take long to charge with C,GC,MS, whatever else you have SB, SF, Trip, etc.

  7. #27
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    Default Did this back in sept.

    I made that build back in sept.

    I wanted to share the kind of unarmed numbers it can do.

    https://www.ddo.com/forums/showthrea...unarmed+damage

    Those numbers were without no mercy at all, and was only lvl25. And while punching those numbers I had about a 68qp.

    I don't have a good crit screen shotted but you can do the math there.

  8. #28
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    Quote Originally Posted by macadope View Post
    I made that build back in sept.

    I wanted to share the kind of unarmed numbers it can do.

    https://www.ddo.com/forums/showthrea...unarmed+damage

    Those numbers were without no mercy at all, and was only lvl25. And while punching those numbers I had about a 68qp.

    I don't have a good crit screen shotted but you can do the math there.
    I recorded a crit of 6.470 dmg (1:36 - 1:44 of the blitz video) -- I must say that this is not a build that would win any wraps-dmg championships --

  9. #29
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    updated the build for next update.

  10. #30
    The Hatchery whomhead's Avatar
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    I hadn't realized this was your thread. I just have to laugh, and say this...

    Quote Originally Posted by LavidDynch View Post
    You can build an effective hybrid, but a monkcher with QP. ummm no.

  11. #31
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    Quote Originally Posted by whomhead View Post
    I hadn't realized this was your thread. I just have to laugh, and say this...
    This is not a monkcher -- it is an effective hybrid build (similar to cetuss build, juggernaut etc).

    edit: i have other new concepts to be tested once they have nerfed monks back to the soulstone age. This build was really really fun to play thou, i will make a final farewell video of it) that should be pretty neat to watch.
    Last edited by LavidDynch; 02-07-2014 at 09:01 AM.

  12. #32
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by whomhead View Post
    I hadn't realized this was your thread. I just have to laugh, and say this...
    Most people consider monkchers to be full-time archers with 10K Stars, Slaying Arrows, and IPS. This build only takes Manyshot & Zen Archery to exploit that burst DPS option. So technically, he's not contradicting himself. It's possible to come up with a monkcher w/QP - e.g., HE or elf monk 15 / rgr 4 / ftr 1 should have all the necessary feats, then it's just a matter of spending APs - but then the tough part is getting your DCs high enough to make QP relevant.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  13. #33
    Community Member Takllin's Avatar
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    Quote Originally Posted by LavidDynch View Post
    This is not a monkcher -- it is an effective hybrid build (similar to cetuss build, juggernaut etc).

    edit: i have other new concepts to be tested once they have nerfed monks back to the soulstone age. This build was really really fun to play thou, i will make a final farewell video of it) that should be pretty neat to watch.
    Are you saying its nerfed because shattering no longer affects QP DC?

    They have kept other Tactics bonuses to the DC of it, just not shatter specifically.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  14. #34
    Build Constructionist unbongwah's Avatar
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    Quote Originally Posted by Takllin View Post
    They have kept other Tactics bonuses to the DC of it, just not shatter specifically.
    That's still a -13 DC loss on this build (10 from Shatter +10, 3 from HO Sunder enhs), dropping it to 60 DC, which I presume is considered too low to be viable in current endgame. You'll be able to "charge up" QP's DC by using it repeatedly and adding Imp Sunder (as I suggested 3 mos. ago) would also help; but it will no longer be quite so OP.
    Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.

  15. #35
    Community Member Takllin's Avatar
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    Quote Originally Posted by unbongwah View Post
    That's still a -13 DC loss on this build (10 from Shatter +10, 3 from HO Sunder enhs), dropping it to 60 DC, which I presume is considered too low to be viable in current endgame. You'll be able to "charge up" QP's DC by using it repeatedly and adding Imp Sunder (as I suggested 3 mos. ago) would also help; but it will no longer be quite so OP.
    Yeah I just wanted to ask incase I was missing something else that was getting the nerf bat.

    Tokun PDK 12 Monk/4 Paladin/4 Fighter (3x Fighter, Monk, Paladin, Ranger, Rogue/2x Bard, Barbarian PL)
    Tekllin Human 20 Sorc (3x Sorc, Wiz PL)
    Jadokis Purple Dragon Knight 18 Barbarian/1 Favored Soul/1 Fighter (3x Bard, Fighter, Monk, Paladin, Rogue/2x Favored Soul/Heroic and Epic Completionist)
    Degenerate Matter

  16. #36
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    Quote Originally Posted by unbongwah View Post
    That's still a -13 DC loss on this build (10 from Shatter +10, 3 from HO Sunder enhs), dropping it to 60 DC, which I presume is considered too low to be viable in current endgame. You'll be able to "charge up" QP's DC by using it repeatedly and adding Imp Sunder (as I suggested 3 mos. ago) would also help; but it will no longer be quite so OP.
    A monk that doesnt hit "the flow DC", i would say around 73-75 will quickly end up as a dead monk and dead monks don't charge anything...

    I consider QP to be just as good as SF in terms defence. When u kite in an S backwards (mob spawns tends to be more than 2-3, more like 10, and you do not want to get mobbed as a monk) you will have about 2 enemies on you when you choose to engage, monks dont have the raw dmg to mow down enemies as other builds to avoid dmg. So, if Turbine decimate QP your left side will be in the open nonstop, and in EE they hit hard.

    If Turbine ever fix the knockdown in fury, this build wouldnt suffer of the QP nerf (as much as other monks). the proposed nerf will literally kill monks. will be hilarious to watch, i can give them that.

  17. #37
    The Hatchery whomhead's Avatar
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    Quote Originally Posted by LavidDynch View Post
    This is not a monkcher -- it is an effective hybrid build (similar to cetuss build, juggernaut etc).
    So much ridiculousness over what amounts to semantics and two feats, as far as I can tell. If I hadn't used the term monkcher in the title, then I presumably would have gotten nothing but actual helpful responses...? I'm still laughing. These forums really can be quite horrible.

  18. #38
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    Quote Originally Posted by whomhead View Post
    So much ridiculousness over what amounts to semantics and two feats, as far as I can tell. If I hadn't used the term monkcher in the title, then I presumably would have gotten nothing but actual helpful responses...? I'm still laughing. These forums really can be quite horrible.
    There was more than semantics and two feats. Unbongwah had a crystal clear definition of a monkcher 2-3 posts up here...I´m sorry if you didnt perceive the information i posted in your thread as usefull. Its not like i had any experience of your planned build or anything.

  19. #39
    Community Member Teh_Troll's Avatar
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    Quote Originally Posted by LavidDynch View Post
    If Turbine ever fix the knockdown in fury, this build wouldnt suffer . . .
    /troll-mode off

    How much of a DPS hit do you get using celestias?

  20. #40
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    Quote Originally Posted by Teh_Troll View Post
    /troll-mode off

    How much of a DPS hit do you get using celestias?
    No idea as i only have one (so far)

    edit: aaaaah.. now i see where ur getting at but then you can´t use SF... my dull mind has taken some heavy tackles on my future project (also a flavor build)
    Last edited by LavidDynch; 02-07-2014 at 01:32 PM.

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