Having leveled 3 melee clerics to cap, all splashes, pugging 95% of the time, I disagree. Clerics are in such a high demand in pugs that most groups will happily take any cleric, although the illogical battle cleric bias still surfaces on a rare occassion. In my 3 years or so of playing DDO I have only been rejected from groups a handful of times for having splash levels.
I believe he is taking the scroll enhancements unless I somehow missed this in a prior post. He'd be silly not to since it is one of the best enhancements in the RS tree and you end up having to take junk like Bliss just to get up to the 30 points required for aura anyway.
As for melee damage, yes, pure melees have a noticable advantage after level 12 or so. But it certainly doesn't "far exceed" a battle cleric's damage. If you have green steel or some other twink weapon you'll do more melee DPS than all but true melees that also have twink gear. And even then the gap is noticable but not too large. Once epic levels come, the gap is even smaller since FoTW and LD far overshadow anything the Kensei or Barb trees give.
Groups actually tend to hate blade barrier because they don't want to chase mobs running in circles as you kite. As for heal...well they just want you to keep them alive. They don't care if it's through bursts, aura, scrolls or spells. Yes I agree that having mass heal will get you rejected from raids however. From regular quests? never.
This x 1000. I almost never play my pure melee anymore because he is not entirely self sufficient and there are so few people out there willing to help out with heals
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We need more divines.