SO over the past week I have put some though as to how Turbine decided to implement COV's and their goals by making those decisions. To me it seems they want to "encourage" people to run quests that are not as popular and slow down the Veteran TR grinders who have system they like to follow and can do it fast. Here's my proposal:
Add a decent chance, say 33% scaling with difficulty to loot a small amount of COV's (say a third of the end reward amount) out some optional chests in dungeons. Make it either require multiple party members - say a high search hidden door, or difficult to pick lock or trap disable, a bard performing similar to the dancing rare in SH..etc, etc. There are lots options that can create unique situations - many of which could be drawn from current explorers already live.
This allows those ywho prefer to break everything, stop and smell the roses and take their time, a bit more incentive and reward for their preferred play style while not really punishing the zergers who are in a Vcomm/minute mind frame. (But if they wanted to, they could slow down and pick up couple of extra Vcomm, especially if it give them the opportunity to get to 4200 without another run).
Just an idea I had. Obviously you'd have to work out the details but in my mind it opens the options up on acquiring Vcomms while giving the RP and dungeon crawlers more to look forward to. All the while not impeding those who wish to move quickly thru the quest and onto another.
Good idea? Bad idea?