Originally Posted by
sephiroth1084
One last thing (meant to put this in my first post here, but it slipped my mind):
Items with effects that have a DC are problematic, because the DCs don't scale at all, and end up way behind the curve, and completely off the d20. Now, Paralyzing used to be rather effective up through level 18, because saves weren't scaling so sharply, but a DC 17 Will save (or even the 25 on Improved Paralyzing) is worthless in high-level content, except as essentially a 5% proc with a short duration (everyone rolls a '1'). For weapons or effects that trigger on every hit, this isn't terrible, although it's also not very good, either, but for items with only a chance to trigger, adding a DC onto them gets even worse.
If Paralyzing only triggered on critical, for example, you'd have (on a rapier with the best standard crit profile) a .6 chance of the effect triggering, then a .05 chance of it landing, or a 3% chance of it having the desired effect. Unless the effect in question is tremendous, such a low chance of triggering successfully makes the thing worthless.
I bring this up, because Feather recently posted that he wants to add some new effects to the loot tables, including things like Meteoric, which would have a low % chance for triggering a CC effect, that then would also have a save. Even with his proposed scaling save DC of 20+item level (the best would have a DC of 48) would be completely worthless in tough content (where CC is most needed), since casters and characters using tactical abilities are needing to get their DCs into the high-60s to mid-70s to see a reasonable rate of success on things for which they control the activation (ie., not a random, small chance of occurring). Therefore, items with these kinds of effects, either need to have a lowish % chance to trigger, with no DC, or a very high chance to trigger (every hit) with hopefully a high enough DC that you're not just hoping your enemies roll a natural 1 to see a result. This is one of the reasons that Lightning Strike was more popular one greensteel than either Trap the Soul or Slay Living: Lightning Strike was always effective, whereas the two insta-kill effects had about the same chance to trigger, but often did nothing (plus, LS looks pretty **** cool), even though an insta-kill effect should be more popular than even a pretty big damage burst.