Quote Originally Posted by DrOctothorpe View Post
We've heard you all loud and clear regarding raid/named/random loot power, and yes, we agree. Named loot should stick around; raid loot should really stick around; and random loot should fill the gaps. We're digging in on taking theory back to practice here (as well as all the other big issues you invoked), and you can expect more information to make its way here, as we deploy changes based on on-going player feedback to places like Lamannia. Experience tells me that you'll see results slower than you might wish (i.e. within the hour :-P) - but hopefully a little sooner than you're accustomed to. I'll post more clarifying questions here as warranted, and as I mentioned above, another similar thread targeting named loot will be coming around on the merry-go-round.

Thanks, all, for weighing in!

Your 'umble servant,
DrOctothorpe

P.S. And don't let this note stop you from sharing your thoughts here. I'll keep watch as best I can.
No. Really rare random loot at the highest drop levels should compete with mid range named/raid loot. Remember: variety is the spice of ddo.

Just don't repeat the EE dream visor being replaced by lvl 15 loot gen 1 update later.

Don't throw the baby out with the bath water: good random loot that fills gaps in named loot and opens up more possibilities = good

Lootgen that is better than named loot 10 levels higher = bad.

Please try to find a middle road, and don't nerd lootgen. Just make it more varied, more interesting, and slightly less competitive with the best raid loot. Running lvl 28 quests on EE is out of reach for a lot of players, those who can should be rewarded for it the same as people who grind raid loot. Today, almost every drop from lootgen at that level is compelling, which means it's OP or your raid just really really sucks (largely the case).

I'm not optimistic about how this will go down buti hope you give me a reason to be.