As a guy whose toons use a lot of random loot (I don’t farm), the problem is that you have random loot, or named items. Random loot, the way it used to spawn, sucked.
Then – maybe it was post U15? – I stared seeing some specialized BtCoE items that were actually useful: Lacerating, Sun’s Fury, Pandemonium, Tyrant, Rebel. Loot pulls were actually something I looked at closely, and also showed off to other members in the party.
Then came U19, most of that got pulled away, and Ghostbane was now the standard. Now, random loot gets de-constructed for the essences, or sold off at a vendor if I don’t have time to hit the crafting hall.
The U15 special attributes were way-frickin’-cool. They gave my toons an intermediate step between pure random loot and named items – cripes I still use some of those items in epic levels. My pally has a scimitar with two poison attributes that works well from lvl 16 well into King’s forest. All I could ask for is an augment slot, and it’d be a great weapon.
So, whatever got pulled out of U19, please put it back.
There are only two underserved equipment types I see in the game, and that is trinkets and quivers. I realize trinkets are something you can make from Shroud crystals, or purchased from the DDO store, but quivers and arrow / bolt management is a total frickin’ mess. It would be nice to have maybe some quivers with attributes? Not sure.
Also, what I do see is a lack of usability of prefixes and suffixes. In that regards, what I dislike about the current system is that deathblock is only an armor-based attribute.
One attribute that is HIGHLY underserved is stuff that resists negative levels. Yes, I know this goes along with the new deathblock attribute, but again: that only comes on armor. Deathblock is something that most people normally carry around as part of their standard equipment line-up. It would be nice if it appeared on other items. Or, along those lines, if you had stuff that offered neg level immunity and/or resistence apart from deathblock.
I have a wizzy with bracers that have Enchantment and Necromancy focus on them, with a guild crystal slot – very nice. I also have some robes with Deathblock on them for one wizzy, that I found useful (thought these were pulled pre-U15). However, everything now I tend to craft with my crafting toon so as to avoid redundancy (and wasted attributes) with random loot. However, I DID purposely set up my equipment plan on that specific wizzy to work around those bracers. These I pulled maybe post U14 or U15. They were very helpful.
The rest is usually weapons, and of those I have quite a few that are from random loot. My wizzies regularly use scepters of things like Acid Mastery and so on (random loot). My paladin has a number of weapons that are random loot, aside from weapons like Truthblade and the blade from VoD (Divine Vengance?). I have a Poison Scimitar with Virulent CON Poison (very nice weapon, and I used it a lot), a Paralyzing long sword of Lacerating, a Solar long sword of Disruption, and a Holy Vorpal blade. My rogue has dual randomgen weapons sets coming out of his ears including a Tyrant rapier and a Rebel dagger, a smiter set of dagger and rapier, a dagger and rapier for banishers. I have dual Envenomed Blades for paralyzers, so I don’t use random loot for those. But for the most, I’m random loot for all of my banisher / disruptor / paralyzer / vorpal needs. The rogue also has an Acid dagger of (Greater?)Giant Bane that I used with Toothpick as my giant killers. Again, random loot.
My ranger had a Sun’s Fury bow, along with another BtCoE bow that I used a lot in Sands. This is where I caught on to the usefulness of the new random loot attributes. They have been especially useful with my ranger. I think it was the Sun’s Fury bow that just about made my jaw drop in Sands as I was one- and two-shotting gnolls all over the place. I think I used that weapon from about lvl 10 to lvl 16 where it started to show some weaknesses with mobs. But it was a HIGHLY useful weapon that was my go-to bow.
As far as crafting goes, dual-augment items are preferred blanks. If I am going to twink and use augments, I’d rather have a dual-slot item where I take a single penalty for minimum level. Therefore, this is a good thing for me as far as pulling one of these from a chest as random loot.