- Add level 24 and 28 items to Vaults of the Artificers challenges turn ins
- Add level 28 items to Eveningstar challenge turn ins
- Remove the Seal/Shard/Scroll systems from the Eberron Epic quests and have the name item drop
- Update old raid items to be more useful compared to random gen items. Ability to have a list or token system to get the raid item one is looking for after certain amount of runs.
- More two handed items that Dont revolve around Greataxes or Greatswords.
- Items that work off enhancements.
- Items that use stats like charisma, wisdom Intelligence or constitution to hit and damage.
- Ability to upgrade Normal items to Hard versions then to Elite versions.
- Have Handwraps show damage dice.
- More Curse items that do more then add -1 to a stat.
- Scarp the current crafting/trapmaking system are go for something else which includes making one owns potions and other dual prefixs sufixs etc. The current system is a mess, difficult and uninteresting.
- Alchemical Crafting have bound to character/Bound to account ingredients all Unbound so there is at least some interest in the raid like the Shroud.
- More name Scimitars, ?Falchions,? Picks, ?Picks?, Spell Orbs, throwing weapons
- Cleric items that dont revolve around Healing
- Bard related items
- Deck of many things
- Items that summon other creatures
- Merge Long bows and short bows together. No one uses short bows, there are hardly any name shortbows to begin with.
- More decent and useful name Docents
I do like the roman numeral and the flat out number system. Better then trying to guess what the difference between sovereign, elemental, burst, superior ,lesser, touch etc and all those other names that were being used when trying to compare items.