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  1. #1
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    Default Easy solution to those craving more challenge

    It's fairly simple. Add a little slider bar in the options that allows mobs to hit you harder. 25%-100% should be good enough for its purpose. The slider bar would add no benefit and is purely meant as a means to add challenge to the game. I doubt it would take much resources to implement and would solve the problems or those complaining about EH and EN being to easy while allowing for hardcore people to take it to the next level in EE.

    If they wanted to get fancy they could also add damage reducers(on the players damage) and save reduction. Looking forward to reading other peoples thoughts on this.

  2. #2
    Community Member bartharok's Avatar
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    You can do all of this on your own. Turn of extra PRR, lower your ac, unslot blur and incorp. As for damage just wear a lot of cursed items, and wave a rusty weapon youre not proficient with. Or in the case of caster, use lousy spells.

    Since people generally wont do this, its unlikely that people would use the slder either, unless they got some extra benefit from it as well. In which case we would see a lto of LFMs wanting pro players for uber-elite quests, with a lot of DONT DIE, OR ILL BLACKLIST YOU!!!!!
    Dystopia = utopia achieved

  3. #3
    Community Member Vellrad's Avatar
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    Quote Originally Posted by bartharok View Post
    You can do all of this on your own. Turn of extra PRR, lower your ac, unslot blur and incorp. As for damage just wear a lot of cursed items, and wave a rusty weapon youre not proficient with. Or in the case of caster, use lousy spells.

    Since people generally wont do this, its unlikely that people would use the slder either, unless they got some extra benefit from it as well. In which case we would see a lto of LFMs wanting pro players for uber-elite quests, with a lot of DONT DIE, OR ILL BLACKLIST YOU!!!!!
    Fail.
    The point of aquiring items is to use them, not to keep them in backpack.
    If devs are making OP gear, they should add mobs that require it.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  4. #4
    Community Member bartharok's Avatar
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    Quote Originally Posted by Vellrad View Post
    Fail.
    The point of aquiring items is to use them, not to keep them in backpack.
    If devs are making OP gear, they should add mobs that require it.
    I was demonstrating the pointlessness of the suggestion. Nobody would use it, since they wouldnt gimp themselves intentionally.
    Dystopia = utopia achieved

  5. #5
    Community Member Vellrad's Avatar
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    Quote Originally Posted by bartharok View Post
    I was demonstrating the pointlessness of the suggestion. Nobody would use it, since they wouldnt gimp themselves intentionally.
    OK then.
    Increasing damage and HP is easy and boring way.
    Mobs can deal 5,000,000 per hit, but it is no more dangerous than one who deals 5,000.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  6. #6
    Community Member bartharok's Avatar
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    Quote Originally Posted by Vellrad View Post
    OK then.
    Increasing damage and HP is easy and boring way.
    Mobs can deal 5,000,000 per hit, but it is no more dangerous than one who deals 5,000.
    Indeed.
    Dystopia = utopia achieved

  7. #7
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    Quote Originally Posted by Vellrad View Post
    OK then.
    Increasing damage and HP is easy and boring way.
    Mobs can deal 5,000,000 per hit, but it is no more dangerous than one who deals 5,000.
    To be honest I don't think that special attacks are any less exciting. Oh look a telegraphed attack is coming. Better move. Oh look another telegraphed attack is coming better move.

  8. #8
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    Quote Originally Posted by bartharok View Post
    I was demonstrating the pointlessness of the suggestion. Nobody would use it, since they wouldnt gimp themselves intentionally.
    You say no one would use it but all the time on the forums I see cry's saying to increase the difficult of EN and EH. The whole point is to give those players what they want while not needing to rebalance everything and screw with people satisfied at the current level of things.

  9. #9
    Community Member bartharok's Avatar
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    Quote Originally Posted by DownGrayeDD View Post
    You say no one would use it but all the time on the forums I see cry's saying to increase the difficult of EN and EH. The whole point is to give those players what they want while not needing to rebalance everything and screw with people satisfied at the current level of things.
    People want stuff to be more difficult, but not in the way that this would make it. Extra hp and damage will just make things slower. And the suggestion would more or less just reduce the abilities of the toons, which people are usually rabidly against. Giving the foes more options would be better, since i would rather have to think my way though things, than just stand and pound away for the same amount of time.

    Of course having all the foes the ability to one-shot me would make things more difficult, but i can get the same effect by making a very bad toon.
    Dystopia = utopia achieved

  10. #10
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    Quote Originally Posted by Vellrad View Post
    If devs are making OP gear, they should add mobs that require it.
    "Elite is too hard" in the other thread, and "make mobs harder" here? LOL.

  11. #11
    Community Member Vellrad's Avatar
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    Quote Originally Posted by SirValentine View Post
    "Elite is too hard" in the other thread, and "make mobs harder" here? LOL.
    Maybe you should finally learn about reading comprehension.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  12. #12
    Community Member Tscheuss's Avatar
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    Quote Originally Posted by Vellrad View Post
    Maybe you should finally learn about reading comprehension.
    In Soviet Russia, reading comprehends YOU.
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  13. #13
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    Quote Originally Posted by SirValentine View Post
    "Elite is too hard" in the other thread, and "make mobs harder" here? LOL.
    Actual EE difficulty is like a druid's season.
    Amossa d'Cannith, Sarlona, casually trying Completionist (12/14) [<o>]
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  14. #14
    Community Member Kalimah's Avatar
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    Quote Originally Posted by SirValentine View Post
    "Elite is too hard" in the other thread, and "make mobs harder" here? LOL.
    Yep as you can see it is a no win situation.
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  15. #15
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    Quote Originally Posted by Vellrad View Post
    Fail.
    The point of aquiring items is to use them, not to keep them in backpack.
    If devs are making OP gear, they should add mobs that require it.
    If the only thing being done to make a dungeon more difficult is giving the mobs more HP and having them hit harder... then I would call that "fail".

    EE should not mean "50% more HP, 100% more damage, Evasion/Deathward/60+ Saves". It should mean mobs behave completely differently, in a way which has you wondering whether you will make it out alive. Not simply that you need a couple of uber DC Wizards and lots of pots to chug.

  16. #16
    Community Member Vellrad's Avatar
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    Have you completed wheloon EE?

    Bosses (not all, but most) are just boring meatbags, with inflated numbers, and nothing more.

    What is needed are special abilities and special attacks.

    Each boss must be a challenging encounter, it must look like a play, where devs are in role of director. They need to plan their special attacks, tactics, and what will happen during the course of battle.
    Quote Originally Posted by Originally Posted by Random Person #2 View Post
    People who exploit bugs in code are cheaters cheaters cheaters. And they are big fat ****yheads too.

  17. #17
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    Quote Originally Posted by Vellrad View Post
    Have you completed wheloon EE?

    Bosses (not all, but most) are just boring meatbags, with inflated numbers, and nothing more.

    What is needed are special abilities and special attacks.

    Each boss must be a challenging encounter, it must look like a play, where devs are in role of director. They need to plan their special attacks, tactics, and what will happen during the course of battle.
    this, more bosses like Lord of Blades you go into water when spinning,you go to center when raind of blades etc, and velah ( or old epic velah atleast ) you hide on smoke, break eggs etc, the hag in with the star you have to fill in siegebreaker i think is?, give the bosses kinda slow attacks that have to be avoided or they destroy you and all that kind of cool mechanincs that we have in some quests

  18. #18
    Community Member mobrien316's Avatar
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    I've said for years that a huge challenge they could add would be simply that party members can damage party members.

    The fighter does a Great Cleave? Oops! Too close to the wizard, who just took damage from it. He should be more careful next time.

    The sorcerer wants to clear out a room with a maximized fireball? Whoops! Three other party members were in range of the blast and took damage. But the sorcerer is probably chaotic and not too keen on rules of engagement...
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  19. #19
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    Quote Originally Posted by mobrien316 View Post
    I've said for years that a huge challenge they could add would be simply that party members can damage party members.

    The fighter does a Great Cleave? Oops! Too close to the wizard, who just took damage from it. He should be more careful next time.

    The sorcerer wants to clear out a room with a maximized fireball? Whoops! Three other party members were in range of the blast and took damage. But the sorcerer is probably chaotic and not too keen on rules of engagement...
    This is a terrible idea because mob hit points and pc hit points don't scale well, like they do in pen and paper. It would be challenging, but it would also be dumb. It points out that a sorceror can wipe his own epic level knight party member in one shot, but the bandit in the quest (dont even get me started about bandits being epic level) needs to be hit tons of times.

    Overall, it's dumb from both a fun standpoint and a metagame stand point. Heck, even in pen and paper it's rarely an issue, since you simply aim the fireball 20 feet behind the enemies so they're just inside. Or you take sculpt spell, or become an archmage so you can just shape your spells however you want. And its turn based. In other words, it promotes tactical decision that one can't make in ddo with the constant movement.

    Just no. Awful idea.

  20. #20
    Community Member Teh_Troll's Avatar
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    Just pug, it's like a box of chocolates only full of retards.

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