We should have Ghostbane of Ghostbane instead. Why would you need anything else? Ghostbane is so Ghostbane you need nothing but Ghostbane.
We should have Ghostbane of Ghostbane instead. Why would you need anything else? Ghostbane is so Ghostbane you need nothing but Ghostbane.
I honestly don't understand all the excitement... Several new (very rare probably and with "proc" damage) suffixes added to weapons? So what? Still not gonna make anything even remotely close to CiTW weapons and what about accessories? Armors? All the dozen lost (cool) effects from before U19? All the retroactive changes that turned hundreds of TR items into vendor trash? Or was the last thing on purpose so people stop complain about bank space and TR? Seriously, FOS tells you that the loot system will go from .1% complete to .12% complete (soon) and everyone is "wowing" and thanking... For what? I really don't get it...
Last edited by Gempoult; 11-09-2013 at 08:11 AM.
I got a better one for ya: how about the "changes" they've made to the new TR system after all the "feedback" they've got from the players?
Lets see... you still need to run 100+ EHard quests to get a Heart of Wood and people are happy about it.
Turbine knows how to handle their peasants. Its easy to fool the fanbois.
If convalescence comes back I wonder if it'll get given the dodge treatment, different tiers no longer stacking.
Oh, there is much more just about loot... I was lazy to put it all... No "clean" items with just prefix or suffix to lower ML (especially for the mid-levels), nerfed (even further) named items and so on and so on, but yeah we gonna have rare drop of incineration (with changed name), wow! So awesome, everything is cool...
Well, now we agree on the problem... Here's one solution... Along with implementing your plans with Metoric and all that, I suggest, that you go through all named items and update them...
If they have deception, update to new deception... If they have protection or resistance or natural armor, or stat bonuses, up the bonuses to match or even slightly exceed like-leveled random loot. (for example, the epic Envenomed Cloak... +7 CON and +5 resistance and a green slot - That resistance needs to be bumped to +8)
A big part of end-game is going to be repeating 20-28 or 15-28... Revamp the old the 20th level epic items like I said above, so they are worth going for, AND create a way to upgrade them to 28th level epic items...
This will give people reason to run all the old epic quests to get shards/seals/scrolls again. In fact, people will probably want TWO of certain items, one to be upgraded for level 28-30, and one for "twink" gear to use from 20-27,
Yep, I thought loot was in a great place too just 1 update ago... Tell whoever makes the decisions that it is NOT a good idea to jump from +8 max to +11... No need for it... Invalidates old (not that old!) items for no good reason... Powergamers would have been happy to grind for new +9 named items, and the rest of us could have been happy sticking with our decent +8s for a while.
Same with +10 protection, resistance, natural armor... Made all the old named items with +5 and +6 pretty weak. Don't jump so far going forward. Fix the named items to match random gear and when you up the level cap to 30, go to +12 rare named items. The powergamers will be happy to grind for that +1.
No, I'm afraid WE (as in the MAJORITY) don't.
No, "people" won't want two of something they didn't want one of before. The old Epic system was a miserable failure. People just flat out didn't care, and the ones who did spent all their game time farming scrolls solo. The point of a game is to play it, not prepare to play it so that some day you might have a chance to come across as important and uber to some stranger on the internet.
There is no more certain demise of a game than when the developers and their VERY small constituency are bickering about itemization when their game has no playability. Updating loot to be even bigger and better reduces playability, and is one of the prime reasons people become disenfranchised and look elsewhere for entertainment. But hey, if it didn't work the first hundred times you tried it, it's gotta work this time...
Last edited by Raithe; 11-09-2013 at 08:40 AM.
You left off the issues with ego in the first part of your post there. Taking pages from the Brad McQuaid playbook is a sure way to fail.
That said, I thought the MotU loot expansion was pretty good, so taking it out was really a poor decision - no matter what you do later, and especially if you don't put that stuff back, along with adding new stuff.
Simply put; More loots/choices = GOOD Less loots/choices = BAD. Along this line, the big nerf to existing item levels really wasnt a very good idea.
Also, I really liked the Madness line of content. Good story, great voice acting, and fun loot. One of the main unique things about DDO is the DM. Don't blow that off, and dont skimp on voice acting.
And seriously - if you are going to do "ghostbane", you need to have it with a chance to appear wtih disruption.
So what's your solution? I don't think the old epic system was a failure at all... But if you do, what would replace it with? There's a ton of old epic content that we're all about to rerun again while epic TRing... You want to add new loot to all of it? Or revamp the system already in place?
Finally a honest answer, without any spin or "Vast and Mysterious" empty phrases!
Erzskalde (Warchanter) / Erzassassin (just passing through - ignore me) / Erzsoldat (waiting for TR-time) / Erzschmied (ranged Artificer)
Hey Feather,
I've always appreciated the work you've done on loot over the years, especially as I know you were largely responsble for the amazing loot overhaul of update 17. I've also appreciated your willingness to respond with honesty to various problems, such as calling the old epic augment system crappy. The changes we got in that update were long overdue and much needed, and probably no other update I know of has so fundamentally changed the loot system from 1-25 in such a positive way. Granted I'm not much of a troll (although Teh Troll is pretty awesome and funny), so it's no surpise that I largely overlooked some of the inadequacies of update 19's loot since I was relatively happy still with the larger changes before. Nonetheless, I appreciate what you've said and it makes lots of sense. Fundamentally, the decision (probably at a higher level) to not release a new raid with a new level cap was probably the source of many problems. After all, it is a bit ridiculous when lootgen stuff from epic shadowfell outlevels hard-earned, upgrade raid loot from FoT and CiTW. Only level 28 raid loot should beat this stuff, and it seems that the "easy" solution of +10 random loot items created problems with the system. Nonetheless, especially given your posts I'm confident these issues can be addressed soon, and some more interesting named items added into the mix. Also, its worth saying not all loot is in a bad place- I love my nether orb and am chomping at the bit to get a consuming darkness. So, thanks again for all your work in the past and your honesty and transparency. Also, since you're reading this, a Christmas list of things that would be especially nice to upgrade-
1) Cormyrian Red and Green Dragonscale Armors- Seriously, these are much harder to get than the GH stuff, and I still wear my red proudly. Nonetheless, a way to upgrade them to make them to be more on par with the others, perhap with commendations would be great. Adding augment slots would also be a huge help, as even Epic Velah scale has this option. I'd also recommend adding one other coveted ability to the green to increase the appeal of dragon-hunting, be it transform kinetic energy, or the new sp restore thing on the Nether Orb, or at least the temp mechanic on the halcyon boots. This would improve on the power store to make it coveted. Alternatively, you could just add some arcane lore so it isnt too behind blue
2) EE Dream Visor and like competence bonus damage items- I feel bad for those who farmed these out as they are now irrelevant. Simply converting the damage type to a new stacking bonus to damage (insight perhaps?) would immediately make it relevant again.
3) Dragontouched Armor- The system is overall quite nice, but either needs upgraded values to make them worth using on epics, or a drop in ML (perhaps to 12 or 14) to give them longer relevance in the TR process.
There's probably more stuff, but those are a few top issues I can think of. Thanks again for everything.
To be fair, it's 20 + Item level so up to DC 50 at level 30. For EH quests that seems reasonable, but for EE it's a joke. It's not really the item scaling that's the issue here, but the fact that the DC needed to be effective in EE is often more than 20 points higher than what works in EH. This is a problem with the massive divide between EH and EE and not the item itself. EE is ramped up to 50 on a scale of 1 to 10. Unfortunately, EH is a 3 and we don't have access to any difficulties in between.
Kaarloe - Degenerate Matter - Argonnessen
Having mods which do less dps for more difficult content is a sure way to make those mods not valued. That was always the problem with DC based damage mods. You either pump the DC to a huge level and make it basically a 95% proc rate or you have a junk mod. Either way it makes more sense to drop the DC nonsense on weapon.
Proud Recipient of At least 8 Negative Rep From NA Threads.
Main: Sharess
Alts: Avaril/Cyr/Cyrillia/Garagos/Inim/Lamasa/Ravella
After reading Feather's posts in here I'm cautiously optimistic. I'll defer final judgment until I actually see what will be implemented. But thank you, FoS, for actually posting here and engaging in conversation with the playerbase.
DDO: If a problem cannot be solved by the application of DPS, you're not applying enough.