Dear Feather,
I am supposed to hate you. I am pretty sure there is a law about it somewhere. As it stands right now, your posts in this thread are preventing that, so please go back and edit them to better facilitate community outrage. Thank You.
Dear Feather,
I am supposed to hate you. I am pretty sure there is a law about it somewhere. As it stands right now, your posts in this thread are preventing that, so please go back and edit them to better facilitate community outrage. Thank You.
Matt Walsh:
But Truth is eternal, so it can never be old or new. It never ‘was’ or ‘will be.’ It just ‘is.’ It always ‘is.’
Things worthy of Standing Stone going EXTREME PREJUDICE™ on.:
- Epic and Legendary Mysterious ring upgrades, please.
- Change the stack size of filigree in the shared bank to 50. The 5 stack makes the shared bank worthless for storing filigree in a human usable manner.
- Fixing why I don't connect to the chat server for 5 minutes when I log into a game world.
- Fixing the wonky Lightning Sphere and Tactical Det firing by converting them to use alchemist spell arcing.
- Redoing the drop rates of tomes in generic and raid loot tables.
This. /Signed.
@Feather_of_Sun:
First of all: THANK YOU for your posts. We need more threads like this.
Second: Read the above quoted post. Then label it "Ghostbane For The Win", print it out, and hang it above your desk. Then copy/paste it into the internal mailing system or whatever you guys use, and make sure EVERYONE reads it.
Greetz,
Red Orm
As some might remember I have on a couple occasions stated my suspicion that upper managment had its hand in "ghostbaning" the loot, it just didn't fit his past MO, whether you like his loot design or not it has always had flavor and niche use that in many cases inspired a character build. I'm not a fan of the brony stuff but its not fair by any stretch to call it "generic" as the loot in the last couple updates has been.
Last edited by IronClan; 11-09-2013 at 03:39 AM.
On G-Land : Flavilandile, Blacklock, Yaelle, Millishande, Larilandile, Gildalinde, Tenalafel, and many other...
Did they make all of Vale Epic or just the Shroud? I thought it was just the Shroud.
Still, the way they talked about "epicfying quests" earlier this year, they said it was simplified. Of course, for years they were saying how hard it was to make a single existing quest epic...so who knows where the truth lies.
Anyway, when Epic Vale (or any other content becomes Epicfied), they better have a Monster Manual released at the same time to counter the lack of revenue coming from players that already own the pack.
I still don't understand why a Monster Manual will not be released with Update 20 since it's a f2p release. To tell the truth, Update 18 should've had a Monster Manual also since it was another f2p, but at the time the Shadowfell "expansion" was a good enough excuse for the lack of a Monster Manual... until they actually unveiled the paid portion of the Shadowfell "expansion" as the pure dog smear that it was, except in the art department.
Now THAT'S A ****ING RESPONSE! Thank you.
Hopefully, that work will come in the first patch after u20, and hopefully it will include re-integrating all of the loot additions from MotU, and classic loot effects like (not Ghost)Bane, along with bringing +4 tomes back.
I'd still like to see Greensteel's Elemental Energy +10, +15, +20 HP, Elemental Spell Power +50, +100 SP, and other unique bonuses like Concordant Opposition, and Exceptional [stat] Skills +2/4/6, bonuses appearing on high-level loot (named or random). It's kind of silly that these remain exclusive to ML 12 gear from a level 17 raid 5 years later, and 11 levels higher. Ideally, we'll get some MotU-style affixes that include 2 or 3 of the HP bonuses, and both of the SP bonuses as well.
How about: Prefix: Elemental Energy (+10), Improved EE (+15), Greater EE (+20), Major EE (+10, +15), Supreme EE (+10, +15, +45)
Suffix: Elemental Power (+50), Greater EP (+100), Supreme EP (+50, +100)
Maybe turn stuff like Concordant Opposition into an affix that can come bundled with one of the above and an exceptional skill bonus as well, depending on quality (the way some of the MotU bundled affixes could have better/more varying effects under the same name).
I'd also like to see Healing Amp get some bundled affixes (or have healing amp augments become available).
Speaking of augments...I think it's past time that we got upgrades to the base alignment-bypassing augments by adding some damage to them.
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Just going to point out that all of the MotU affixes (and most classic affixes) have completely dropped off the loot tables since u19. Your replies have been pretty good tonight, candid and informative, so this isn't meant as a knock, but the line I quoted could be read as indicating merely that the grown versions of these didn't make it in, without acknowledging that even the old stuff has gone missing.
Meteoric sounds kinda cool. I'd like to see more item effects that are flavorful and useful, without being strictly numerical upgrades. It's part of the reason I detest Deadly so much--it's boring.
Ideally, something like Meteoric would have a solid, static effect (say, Flaming Burst, and Flaming Blast) in addition to the rare AoE damage/knockdown proc, or a high enough proc rate to be really worthwhile. Lightning Strike, the old gold standard for high-damage, low-incidence procs has always felt a little too unreliable to me with such a low proc rate (around 2%)--if it triggers when your opponent has 50 HP left, it was basically useless. If you swing 50 times without a single proc, it feels like a waste.
Personally, I think On Vorpal, is probably the sweet spot for some of this stuff. That said, I also feel the game has been moving too far away from On Crit effects. I know that there was a conscious effort to even the playing field a bit in terms of weapon variety, but On Crit effects help to bring rapiers, scimitars and kukris close to khopeshes (ignoring the special, in-class bonuses some of these weapons, and others, have received recently). This is especially true of effects that trigger On Crit, but don't scale based on multiplier. That said, there should also be some On Vorpal effects that scale based on multiplier to go the other way (favoring 20/x3 and 20/x4 weapons a bit).
Useful links: A Guide to Using a Gamepad w/ DDO / All Caster Shroud, Hard Shroud, VoD, ToD Einhander, Elochka, Ferrumrym, Ferrumdermis, Ferrumshot, Ferrumblood, Ferrumender, Ferrumshadow, Ferrumschtik All proud officers of The Loreseekers. Except Bruucelee, he's a Sentinel!
Finally someone who gets it. We may ask for a lot of different things and get even more (than we want?) but in the end loot means something to everyone. Eventually we may even see a drop in Ghostbane threads a more "Sunbane for Producer" threads...
Wait, can you hear it? Is it? The worlds smallest vio..nah... nevermind... it can't be, its too small..
This is an awesome response Feather! This is the type of communication that is needed on a more regular basis from the dev team. 5-10 minutes, once a week.
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I believe that in the past few months, the DDO community (and I'm including the Turbine team too) has lived moments of focused extreme anger on certain problems: Cheaters, Mabar, loot, endgame, etc,
But in my oppinion (and many will agree with me) the worst problem by far has been comunication. Moreso, the lack of comunication from Turbine.
While players where outraging in the forums and in the guild chats, almost all official responses were canned, short and/or vague. We have not experienced this level of sincerity for a while, and I must admit that it restores part of my lost faith for this game and your company.
So in resume: Feather thank you very much for the time and effort of giving a sincere and detailed answer to your players. I may dislike some of the things around, but having someone to listen to us and care helps a lot to keep people calm and happy.
D&D player since 1991. Played every D&D videogame since Eye of the Beholder. ¡¡¡Creeped by the 4th ed D&D ruleset!!!
Because they needed SOMETHING that would generate items up to ML28 for the new level cap.
Their choice at that point was:
1. Use new incomplete system (what we got.)
or
2. Use old system (and have no random gen above level 25).
What many of us think should have happened instead is:
3. Edit old system to use old effects with up to ML28.
They didn't pick that because it would require more work (which they didn't allocate, because they were focusing on Enhancements instead). We think that this editing would have been quick but we could be wrong.
Author of Info Blue UI Skin (Really wish Turbine would update the skinning interface and enable all the new UI parts.)
If you don't have an SSD, you should be using DDOPreload (fixes the slow first login issue)
This kind of quality dev posting bypasses the 25% miss chance due to cynicism and deals an extra 2d4 points of love damage right to my gamer heart. Bravo, Feather.