What Festus said.It'll also boost greataxe dmg, if/when I use them.
Prot. from Evil protects against Command; FoM protects against Web & Hold spells. Ray of Enfeeblement & Otto's Irresistable are issues, though, because they have no DC check, only Spell Pen checks. My first draft of this build had Warding DM which added Spell Resistance as an SLA; I dropped it due to lack of APs, but it's not hard to squeeze it back in (see this build variant).
Otherwise, though, the trick to dealing with casters is taking them out before they take you out, which is part of why I focused on tactics DCs. Nothing ruins a mage's day quite like being stunned or flat on the ground while an angry midget beats on them.
Dwarven Runes is +3 to saves from spells (total of +5 inc. base racial bonus); however Child of the Mountain is up to +3 Fort -3 Reflex, so Reflex saves are definitely very much a concern. Truth be told, I expect a pally splash like my 2nd post is far better than staying pure, for exactly that reason. My Kundarak Wall has lower AC & PRR and probably lower DPS (Dwarf Fortress only works w/full plate), but much better survivability in all other respects: i.e., Evasion, higher saves, Unyielding Sovereignty for emergencies, Emp Heal + Rejuv Cocoon someday, etc.
However as I said before, this build is largely a test / experiment to see how far I can push a pure ftr these days, not a sincere effort to make an EE-worthy tank. If nothing else, I don't have the time & patience for serious gear farming.
Anyway, I just hit lvl 20 last night; farmed up my PDK set to start. As I said, I've just been duoing with a friend (light DiDi-specced cleric); haven't done any serious gearing up or even run any raids yet. We Elite-streaked to lvl 12 or so, then Hard-streaked the rest of the way; nothing to brag about, but not too bad for a pair of first-lives without any twink gear to start or access to ship buffs.
My biggest complaint about Last Stand (SD capstone) is the +100% max HPs aren't autogranted to you. So it's like you equipped a False Life +1,000 item; you've got this big empty HP bar to start. And what healer (apart from a hireling) is gonna want to fill that bar with one or more Heals, only to see them disappear again when LS wears off? Still, at least it's on a separate timer from other action boosts and stacks with any of them, AFAICT.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Ok, thanks unbongwa. That is what I was asking.
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I leveled this toon to 19 last night. I am having fun with it but my AC is only 57 with Combat Expertise turned on. I have a level 11 Human Paladin with a 76 AC in Defender.
I guess I thought a Defender would be up in the 70/80's by now so he could Intimidate and Turtle in Raids and Epics.
Are there anymore AC increases coming and what will I expect to see for max AC ?
Thanks for the build.
I didn't bother investing in AC, largely because it feels like a losing proposition at higher levels. Instead, I focus on a mix of DPS, tactics DCs, threat amp, PRR, and a bit of Dodge & saves bonuses for good measure.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
I have been running a similar tactical Tanks build - 1st life level 27 now - it is a lot of fun - does well in EH - I haven't tried EE much (yet).
(PM me if you want entire build)
PDK gloves + healing amp TOD ring + crafted vampirism Daxe + Cocoon --> you can do well soloing.
I used crafted tower shields - holy stunning + 8 leveling up - then moved to a Alchemical Shield Air - Fire - xxx
Working towards the arcane twist + 6 Intimidate - hope for 95ish unbuffed - not sure I will get there on first life and low CHR (22 now with +8 item)
Still working on gear and twists - but below is a snap shot where I am at
Offensive Stance - Legendary Dreadnought 5 (maxed)
Combat DCs (while in Stalwart Defender 3 stance with shield and Legendary Dreadnought)
Stunning Blow =
10 + 20 STR (50) mod + 3 Dwarven Tactics + 5 Spare Hand Belt + 3 Fighter AP + 2 Stalward Defender Core Last Stand
+ 6 Legendary Tactics Twist + 2 Epic Destiny: Tactician = 51 + 10 Shield = 61
Improved Trip =
14 + 20 STR (50) mod + 3 Dwarven Tactics + 5 Spare Hand Belt + 3 Fighter AP + 2 Stalward Defender Core Last Stand
+ 6 Legendary Tactics Twist + 2 Epic Destiny: Tactician = 55 + 10 Ring = 65
Defensive Stance - Unyielding Sentinel
By the numbers (while in Stalwart Defender 3 stance with shield and Unyielding Sentinel 4.1) - no other buffs
HP 1360
AC 119 (with Power Attack)
AC 131 (with CE)
Intimadate 81
PRR 124 / 46.31%
Defensive at Level 70% (CE)
Dodge 7%
Additional Defensive from...
10% Incorporeal LV 20 Epic Ring of Stalker
Last edited by Propane; 12-16-2013 at 07:30 PM.
Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile
Speaking of gear, I could use some suggestions for what to shoot for, now that I've hit lvl 20. Here's what I have so far:
Armor: PDK full plate (will probably upgrade to EotSQ or Restored Giantcraft plate, then hopefully flawless black or cormyrian red dragonplate)
Shield: lvl 15 Wall of Wood (will upgrade to EN WoW if I can, mostly for 20% heal amp)
Gloves: PDK gauntlets
Helm: PDK helm
Cloak: Iron Cloak of the Bear (will upgrade to mithril then adamantine version)
Ring 1: lvl 16 Ring of the Stalker (will upgrade to at least lvl 20 T2 ver. for Ghostly+Manslayer+Seeker +6)
Ring 2: lvl 16 Buccaneer Ring (will replace w/DEX +7 item)
Belt: Skirmisher's Belt
Trinket: Gtr Blurry Trinket now, plan on Planar Focus of Prowess
The rest is mostly a mix of random lootgen - Deadly this, Resistance that, something Burst of blahblah.
Since this char is half of a static duo, I can't just run off & grind raids (not that I do that anyway); I have to look for things we can duo-farm together.
Last edited by unbongwah; 12-17-2013 at 11:13 AM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
At Level 22 I was wearing...
Head Purple Dragon Helm CON +7, Insite STR +2, Intimidate +15
Neck CHR +6 Natural Armor +6
Trinket Epic Tier 3 Blasting Chime, +1 Excep STR, Good Luck +2
Cloak Green Steel Dual Shard +45 HP, + 6 DEX skills, Smoke Screen
Belt Epic Tier 3 Spare Hand Belt Teir, + 1 Excep CON, Heavy 100% fort
Ring Hot Swap / Seal of DunRobar - Vert 10 / etc
Gloves Purple Dragon Gauntlets STR+7, Insite CON +2, Healing AMP 30%
Boots Striding 30%
Ring Epic Teir 3 Ring of Stalker, DEX +6 Deathblock
Bracers Fabricators
Armor Crafted + 5 Planeforged Plate of Superior Stability - slotted False Life
Goggles Lenses of the Woodsman True Seeing, +3 to hit, Seeker 6
Shield Crafted +5 Holy Mountain Tower Shield of Stunning +8
I whent for the Epic White Dragaon Scale later on - there are nice bracers in the Wheloon quests as well. (Guardian's Bracers & Prisoner's Manacles )
I have the fully upgraded spare hand belt - I may add the Cloak o Bear later (extra DC and stacking threat with
Sarlona - Guildmaster - Brotherhood of Redemption - ddoborguild.com - 2016 & 2017 Players Council --- Alts: Acetylene, Antimematter, CNG, Dilithium Crystal, EMF, EMPulse, Exothermic, Geothermal, Hexane, Hexyne, Hydropower, JA, Kerosene, LPG, Natural Gas, Nuclearpower, Propane, Solarpannel, Tidalpower, WASOB, Waulter, Windpower, Woodpile
I'm thinking about going pure Con based Dwarven fighter. I've been huge fan of tactics but decide to drop completely because of DCs, I've got +5 Str tome so I worked in OC. Dumped Wis and Cha and put some extra points in INT so I can get good skill levels of intimidate, heal, UMD, and jump.
I kept pure fighter for the doublestrike. Hopefully Spell resist, DR, and other enhancements can offset the poor saves.
I also omitted Weapon Focus and Specialize. I'm just not sure i need to go that far into Kensei line for 2 feat
The Weapon Finesse feat at lvl 16 is just a place mat for Shield Deflect (not in the planner)
Which do you commit. a White or Black Dragon helm, to this kind of build?
Think this turd is shiny enough?
Code:Character Plan by DDO Character Planner Version 04.19.03 DDO Character Planner Home Page Gutter Tank Pure Level 28 Lawful Good Dwarf Male (20 Fighter \ 8 Epic) Hit Points: 702 Spell Points: 114 BAB: 20\20\25\30\30 Fortitude: 26 Reflex: 11 Will: 6 Starting Feat/Enhancement Abilities Base Stats Modified Stats (36 Point) (Level 1) (Level 28) Strength 16 23 Dexterity 16 20 Constitution 18 32 Intelligence 14 17 Wisdom 8 11 Charisma 6 9 Tomes Used +1 Tome of Strength used at level 3 +1 Tome of Dexterity used at level 3 +1 Tome of Constitution used at level 3 +1 Tome of Intelligence used at level 3 +1 Tome of Wisdom used at level 3 +1 Tome of Charisma used at level 3 +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 +3 Tome of Strength used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Intelligence used at level 11 +3 Tome of Wisdom used at level 11 +3 Tome of Charisma used at level 11 +4 Tome of Strength used at level 15 +4 Tome of Dexterity used at level 15 +4 Tome of Constitution used at level 15 +5 Tome of Strength used at level 19 +5 Tome of Constitution used at level 19 Level 1 (Fighter) Feat: (Selected) Cleave Feat: (Past Life) Past Life: Fighter Feat: (Past Life) Past Life: Monk Feat: (Past Life) Past Life: Paladin Feat: (Past Life) Past Life: Ranger Feat: (Fighter Bonus) Power Attack Level 2 (Fighter) Feat: (Fighter Bonus) Two Handed Fighting Level 3 (Fighter) Feat: (Selected) Shield Mastery Level 4 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Great Cleave Level 5 (Fighter) Level 6 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Feat: (Selected) Least Dragonmark of Warding Level 7 (Fighter) Level 8 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Feat: (Selected) Toughness Level 10 (Fighter) Feat: (Fighter Bonus) Improved Shield Mastery Level 11 (Fighter) Level 12 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Combat Expertise Feat: (Selected) Improved Shield Bash Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Fighter) Feat: (Selected) Dodge Level 16 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Weapon Finesse Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Mobility Feat: (Selected) Spring Attack Level 19 (Fighter) Level 20 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Whirlwind Attack Level 21 (Epic) Feat: (Selected) Epic: Overwhelming Critical Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: CON Feat: (Selected) Epic: Bulwark of Defense Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting Level 27 (Epic) Feat: (Selected) Epic: Epic Toughness Level 28 (Epic) Ability Raise: CON Feat: (Epic Destiny) Epic Destiny: Elusive Target
SarlonaGutter-Oowaoonah-Ute-Mauhl-Rockroll-Gutsack-Talrasha
You only get the doublestrike capstone if you spend 41 APs in Kensei; considering you need at least 33 APs into SD for Block & Cut and 18 APs into dwarf for TYWA, it's impossible to have all three.
EDIT: here's a sample of a CON-based ftr 18 / pal 2 variant I considered:
You can swap Imp Trip & Imp Sunder for Spring Atk & Whirlwind, if you prefer.Code:Character Plan by DDO Character Planner Version 04.19.03 DDO Character Planner Home Page Level 28 Lawful Good Dwarf Female (18 Fighter \ 2 Paladin \ 8 Epic) Hit Points: 642 Spell Points: 0 BAB: 20\20\25\30\30 Fortitude: 29 Reflex: 10 Will: 11 Starting Feat/Enhancement Abilities Base Stats Modified Stats (32 Point) (Level 1) (Level 28) Strength 16 23 Dexterity 11 13 Constitution 18 29 Intelligence 11 13 Wisdom 8 8 Charisma 12 14 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Charisma used at level 7 +5 Tome of Strength used at level 23 Level 1 (Fighter) Feat: (Fighter Bonus) Cleave Feat: (Selected) Power Attack Level 2 (Paladin) Feat: (Deity) Follower of the Sovereign Host Level 3 (Paladin) Feat: (Selected) Shield Mastery Level 4 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Great Cleave Level 5 (Fighter) Level 6 (Fighter) Feat: (Selected) Improved Shield Bash Feat: (Fighter Bonus) Two Handed Fighting Level 7 (Fighter) Level 8 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Improved Critical: Slashing Weapons Level 9 (Fighter) Feat: (Selected) Improved Shield Mastery Level 10 (Fighter) Feat: (Fighter Bonus) Improved Two Handed Fighting Level 11 (Fighter) Level 12 (Fighter) Ability Raise: CON Feat: (Selected) Combat Expertise Feat: (Fighter Bonus) Improved Trip Level 13 (Fighter) Level 14 (Fighter) Feat: (Fighter Bonus) Greater Two Handed Fighting Level 15 (Fighter) Feat: (Selected) Force of Personality Level 16 (Fighter) Ability Raise: CON Feat: (Fighter Bonus) Dodge Level 17 (Fighter) Level 18 (Fighter) Feat: (Fighter Bonus) Mobility Feat: (Selected) Toughness Level 19 (Fighter) Level 20 (Fighter) Ability Raise: STR Feat: (Fighter Bonus) Improved Sunder Enhancement: Dwarf - Dwarven Toughness (Rank 1) Enhancement: Dwarf - Dwarven Constitution (Rank 1) Enhancement: Dwarf - Dwarven Toughness (Rank 1) Enhancement: Dwarf - Dwarven Constitution (Rank 1) Enhancement: Dwarf - Dwarven Toughness (Rank 1) Enhancement: Dwarf - Axe Training (Rank 1) Enhancement: Dwarf - Dwarven Armor Mastery (Rank 1) Enhancement: Dwarf - Dwarven Armor Mastery (Rank 2) Enhancement: Dwarf - Dwarven Armor Mastery (Rank 3) Enhancement: Dwarf - Child of the Mountain (Rank 1) Enhancement: Dwarf - Child of the Mountain (Rank 2) Enhancement: Dwarf - Child of the Mountain (Rank 3) Enhancement: Dwarf - Axe Training (Rank 1) Enhancement: Dwarf - Dwarven Runes (Rank 1) Enhancement: Dwarf - Dwarven Runes (Rank 2) Enhancement: Dwarf - Dwarven Runes (Rank 3) Enhancement: Dwarf - Stand Like Stone (Rank 1) Enhancement: Dwarf - Stand Like Stone (Rank 2) Enhancement: Dwarf - Stand Like Stone (Rank 3) Enhancement: Dwarf - Axe Training (Rank 1) Enhancement: Dwarf - Dwarf Fortress (Rank 1) Enhancement: Dwarf - Dwarf Fortress (Rank 2) Enhancement: Dwarf - Dwarf Fortress (Rank 3) Enhancement: Dwarf - Axe Training (Rank 1) Enhancement: Dwarf - Throw Your Weight Around (Axes) (Rank 1) Enhancement: Kensei (Ftr) - Kensei Focus: Axes (Rank 1) Enhancement: Kensei (Ftr) - Spiritual Bond (Rank 1) Enhancement: Kensei (Ftr) - Strike With No Thought (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 1) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 2) Enhancement: Kensei (Ftr) - Extra Action Boost (Rank 3) Enhancement: Kensei (Ftr) - Haste Boost (Rank 1) Enhancement: Kensei (Ftr) - Haste Boost (Rank 2) Enhancement: Kensei (Ftr) - Haste Boost (Rank 3) Enhancement: Stalwart Defender (Ftr) - Toughness (Rank 1) Enhancement: Stalwart Defender (Ftr) - Overbalance (Rank 1) Enhancement: Stalwart Defender (Ftr) - Stalwart Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Stand Fast (Rank 1) Enhancement: Stalwart Defender (Ftr) - Defensive Sweep (Rank 1) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Durable Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 1) Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 2) Enhancement: Stalwart Defender (Ftr) - Threatening Countenance (Rank 3) Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 1) Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 2) Enhancement: Stalwart Defender (Ftr) - Shield Striking (Rank 3) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Resilient Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Inciting Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Hardy Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1) Enhancement: Stalwart Defender (Ftr) - Swift Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 1) Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 2) Enhancement: Stalwart Defender (Ftr) - Tenacious Defense (Rank 3) Enhancement: Stalwart Defender (Ftr) - Constitution (Rank 1) Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 1) Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 2) Enhancement: Stalwart Defender (Ftr) - Block and Cut (Rank 3) Level 21 (Epic) Feat: (Selected) Epic: Epic Toughness Level 22 (Epic) Level 23 (Epic) Level 24 (Epic) Ability Raise: STR Feat: (Selected) Epic: Overwhelming Critical Level 25 (Epic) Level 26 (Epic) Feat: (Epic Destiny) Epic Destiny: Perfect Two Handed Fighting Level 27 (Epic) Feat: (Selected) Epic: Blinding Speed Level 28 (Epic) Ability Raise: CON Feat: (Epic Destiny) Epic Destiny: Elusive Target
Last edited by unbongwah; 01-08-2014 at 05:11 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
ah yes of course. I knew that. I think your 18/2 is better than pure fighter now and switching out the Trip/sunder for Spring/WW would work well for the playsyle im looking for. All good advise thx. My position however is I'm kind of in "future proofing" mode right now, as I'm getting real sick of TRing. I have 7 characters with at least 1 past life and as the game gets closer to "end game" it becomes increasingly difficult to keep them all viable and fun to play. If I'm going to build a "tank", ready for what the future might bring, I think pure dwarven fighter is probably the way to go. If i need to optimize, I can likely do it with just an epic TR. Hopefully I wont TR him until some Dwarven Iconic is released.
SarlonaGutter-Oowaoonah-Ute-Mauhl-Rockroll-Gutsack-Talrasha
As mentioned before, the main problem with pure ftrs is the same as it's always been: namely lack of self-healing / self-sufficiency and low Reflex & Will saves. There are ways around both problems thru gear & EDs; but a pally splash helps a lot with the saves (and possibly the self-healing). So far I'm underwhelmed by the SD capstone (although I haven't spent much time w/it yet) and shooting for the Kensei capstone stretches your APs pretty thin.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
tl;dr
first off i have to say from what i saw there was a lot of praise for just posting a pure dwarf fighter snb build which has to be one of the oldest and most basic ever, just think its funny.
i have a character like this which im not playing much but my thoughts for doing it were because its old school and it would just be for raid tanking, which generally means at least one healer in the group. on that note i saw you had listed the permahaste feat, i think it is 100% a complete waste because 1) there are haste pots and clickies, 2) if your intended use of the character is like mine there will probably be a caster around to haste you, and 3) i would wear black dscale because white dscale is pointless because you will already be using a shield, and the black will help your dps a bunch. so personally id rather go with the 10 prr feat or if that doesnt float your boat (which seems to be the case for most people, love prr myself) then the speech feat for better intim at least. if you couldnt drink a haste pot i could see a case being made for the feat, but you can, so no. also i havent gotten quite this far on my dwarf but i am thinking that more of a snb kensei will be the way to go because all the toon (mine anyway) will be for holding aggro in tank n spank situations and more dps helps and after a certain point in stalwart you can buff your hate gen anymore so whats the point? as long as you are mitigating enough damage and have enough heal amp that the healer doesnt throw a tantrum and demand your loot because he is the best one ever because he is the healer and healers are winners, i say mission accomplished. i think people forget this is at least based on a *role* playing game which would imply teamwork = victory. i think there should be a new genre called single player where you byoh everywhere all the time and dont play with other people and ddo could sort of be the forerunner of that.
also some time after i made the character i decided while dwarf fighter was cool it was a bad idea and i shouldve gone with human pally for just a basic tank, better saves, nightmare, more cha = more intim, more hate gen because of the clicky and because i would have gone human and pally could get a lot more heal amp more easily. and more prr. and not short.
Last edited by the_one_dwarfforged; 01-14-2014 at 10:29 AM.
Panzermeyer - Huge Terry Brooks Shannara Fan
Main
Jelara Shannara - Dragonborn Caster/Intim/Tank Druid (TR XXI - Barb x3, Drd x3, FvS x3, Pal x3, Rgr x1, Rog x2, Sorc x3, Wiz x3 - EtR XXXI - Epic Completionist - ItR III - PDK x3)
Alts
DamsonRhee Shannara - PDK Swashbuckler Challenge Farmer
Eritria Shannara - Human Swashbuckler (TR VII - Ftr x3, Sorc x1, Wiz x3 EtR - Prim x1)
Kirisin Shannara - Sun Elf Enlightend Spirit Warlock Tank (TR XIV - Barb x1, Bard x1, Clc x3, Fvs x3, Sorc x3, Wiz x3 - EtR XII - Epic Completionist- ItR - MLE x3)
RueMeridian - Warforged Artificer (TR II - Arti x1, Wiz x1 - EtR II - Primal x1, Div x1)
If you click the wiki link I helpfully provided and which you quoted, you'll see: "Items with the same level do not stack. Items with various levels of healing amplification stack. The bonuses are multiplied, for a total of 1.1 * 1.2 * 1.3 = 1.716. (71.6% total amplification)"
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
How do you like this build vs your Kundarak Wall?
Also curious if you are considering trying a Con version as it would be cool to actually see one capped.
I recently level-capped my Dwarven Defender on Sarlona; and thanks to the High Lords of Malkier's teaching raids, I've even gotten to try tanking my first couple of raid bosses.
As I suspected, the main drawbacks to this build are low Reflex saves and lack of self-healing. Rejuv Cocoon provides some heals; Light the Dark and soon Renewal will help while I'm in US. I'm also struggling a bit with my tactics DCs; clearly adding Div Might would help. So I am contemplating an LR to tweak things, while still staying mostly-ftr. My current inclination is ftr 16 / pal 2 / FvS 2:
- Pal 2 gets me Divine Grace (+CHA to saves), Smite Evil (to power Intolerant Blows in US), and LoHs (to power LtD); Sacred D. gets me +3 MDB (which also raises my Dodge cap) and +3 LoHs for 7 APs.
- FvS gets me Div Might, Smite Foe / Weakness, Wall of Steel (+10 PRR), Magical Training / Echoes of Power (which I can boost further with Endless Faith), and access to Emp Heal feat. I could pick up DM w/pally 2, ofc, but this way I don't have to use a Twist for Bane of Undeath; plus it costs fewer APs from WP than KotC.
I gain quite a bit, but I have to give up two feats, the SD capstone (which has saved my bacon more than once), and Defensive Sweep (which is pretty blah, but sometimes you need all the +threat you can get and it should qualify for Combat Brute while in LD).
EDIT: I've got a lvl 20 Kundarak Wall variant (first life, STR-based) on Argon, but I haven't played her in a while. She had better saves & Evasion, which gave her a distinct advantage in survivability. Couldn't really compare her DPS, since I'd only just started on her epic gear when I left her.
Last edited by unbongwah; 03-31-2014 at 04:00 PM.
Semi-retired Build Engineer. Everything was better back in our day. Get off my lawn.
Are the APs too tight to drop it to Fighter 14 / pal 2 / FvS 4 and take Ameliorating Strike?
You would lose one more feat, which I guess might be the bigger cost, but it seems like a shame to spend enough APs in Warpriest to get Divine Might, the PRR, Smite Weakness, etc., without picking up one more self healing option. Especially on a build that's already going to be investing in healing amp and devotion, and which will already be using Smite.
I've just been on a big Ameliorating Strike kick lately . . . I was underwhelmed with it in the low heroic levels, but it scales really nicely with levels and gear.